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Dungeons & Kingdoms News

Update 0.516

[p]New Build 0.516 for beta testing [/p]
  • [p]Fix inventory UI issues when swapping control to another character,[/p]
  • [p]Add larger sized font tooltips to build piece filter buttons and a toggle in the builder controls panel to turn it off,[/p]
  • [p]Change DEV UI to use a single input to open/close, change input to be F8 to free up arrow keys for player rebinding,[/p]
  • [p]Fix missing hint UI for type HowToShowPlayerActionsMenu,[/p]
  • [p]Cleaned up some error logging,[/p]
  • [p]Remove tutorial quest stage step for picking up handcrafted item because items crafted items now auto-pickup when crafting finishes,[/p]
  • [p]Add hint UI entry and new quest hint type for holster all items which will appear along with the matching tutorial quest stage,[/p]
  • [p]Extend dialogue actions to be able to show a hint,[/p]
  • [p]Show hint for player skills at end of tutorial after receiving skill points,[/p]
  • [p]Disable quicksave in sandbox via the F7 key and turn on the notification saying it is disabled in the demo,[/p]
  • [p]Change how workers get their next work instruction, now they must be able to find a valid path to the next build piece, if not they will bark out a complaint and quit the job,[/p]
  • [p]Add a queue to bark dialogue as some barks were being overwritten before they could be displayed,[/p]
  • [p]Fix jolle boat passengers clipping during new game cut scene,[/p]
  • [p]Add more workspots to wood stairs (11002),[/p]
  • [p]Change how default workspots are added to build pieces, it now adds 2 workspots which are offset from the build piece position to help ensure workers will be able to get a path to one of them during construction,[/p]
  • [p]Fix bug when trying to interact with build piece as the player trying to deliver a resource, if you held E the menu would never show,[/p]
  • [p]Fix missing bark dialogue from the player when interacting with a build piece and they aren't able to deliver a resource,[/p]
  • [p]Add default message for the demo to News and Announcements,[/p]
  • [p]Add auto arrive distance modifier to account for larger objects,[/p]
  • [p]Increase font size for news and announcements on main menu,[/p]
  • [p]Remove harvest reeds and handcraft thatch from default jobs for demo,[/p]
  • [p]Remove questline for first adventure for now, it will be added back soon,[/p]
  • [p]Add flag to gameunit to allow making the object always unwalkable,[/p]
  • [p]Increase movToTarget task autorecovery threshold from 1 to 2m[/p]

Next Fest Demo Broadcast

[p][/p][p][/p][p]Check out the basics of the Dungeons & Kingdoms demo gameplay loop.[/p][p][/p][p]Thanks to kormakrtv for the playthrough![/p][p][/p][p]For the Kingdom![/p]

New Build 0.515 for Beta Testing

[p]Apply for the closed beta on the Discord! https://discord.gg/dQ6SPrdxs3[/p][p][/p][p]New Build 0.515 for beta testing Summary [/p]
  • [p]There is a new Hints sytem that replaces what the tutorial was using. These hints are now in a movable window and have expanded details.,[/p]
  • [p]Major fix to NPC pathing,[/p]
[p] Release Notes [/p]
  • [p]Add new hints system - this replaces the old popup hints during quests. Hints are now shown in a floating/movable window. Each hint can be closed and has an expandable area with more detail. Hints show in context of things happening in the game. For example when you enter combat stance, a hint is shown explaining how to toggle in or out of it. Hints are intended to quickly help players learn the game mechanics during the early stages of the game.,[/p]
  • [p]Changed how the player action menu handles left arm bundle items - now you will see a single action in the menu for "Drop Left Arm Bundle". Clicking that action will drop all items from your left arm, either the underarm or stomach bundle,[/p]
  • [p]Loosen new character starting skills for the demo since there isn't much room to progress, and I want the starting player to not feel like a total beginner, this affects camera zoom, combat speed etc[/p]
    • [p]Change camera max zoom from 2.5 to 3.5 and factor from 50 to 75,[/p]
    • [p]Change base combat attack speed minimum from 0.5 to 0.9 in InitWeaponData,[/p]
    [p],[/p]
  • [p]Increase sprint resolve cost from 5 to 9 on main character rig - it is no longer free in Sandbox mode, still free in Creative mode,[/p]
  • [p]Add wall torch halfway down the first ramp in the mine entrance,[/p]
  • [p]Redistribute the starting locations for the core goblin patrol to reduce the chance of them ganging up while on patrol,[/p]
  • [p]Turn off all tunnel spawns except main patrol in first adventure while spawns are being optimized,[/p]
  • [p]Prevent placing new build pieces if they collide with the player,[/p]
  • [p]Fix several issues with AI pathing:[/p]
    • [p]Large moving objects now update properly, eg. Logs, branch/reed bundles,[/p]
    • [p]Build pieces now update properly, eg. when placing, when removing, while being built,[/p]
    [p],[/p]
  • [p]Add NPC movement auto-recovery - when they get close to destination, if they are blocked or stopped and cannot reach their destination they may now succeed if "close enough",[/p]
  • [p]Fix build previews and full model colliders for storage objects (when you press O) for Logstack (13003),[/p]
  • [p]Fix open storage (13001) not configured correctly for navmesh updates,[/p]
  • [p]Remove task to play announcement to engage in dialogue, when NPC asks player to start dialogue, this is replaced by the new hints system[/p]

Early Access Roadmap - Release Content & 1st Update

[p][/p][p]Hey all![/p][p][/p][p]We'll be announcing the release date very soon. Shortly after this coming Oct Steam Next Fest. [/p][p][/p][p]Here's what you can expect from the Early Access release beyond the demo and the first major update that will soon follow. [/p][p][/p][p]Priority immediately after release will be resolving critical bugs and issues. So expect the first major content update to come within 1 - 2 months after release.[/p][p][/p][p]We'll continue to share the roadmap in stages here on Steam and in the Discord[/p][p][/p][p]For the kingdom![/p]

New Build 0.514 for Beta Testing

[p]Apply for the closed beta in our Discord today! [/p][p][/p][p]https://discord.gg/dQ6SPrdxs3[/p][p][/p][p]New Build 0.514 for beta testing [/p]
  • [p]Change the solo sandbox starting party options to locked to prevent issues with not being able to do the tutorial while solo,[/p]
  • [p]Duplicate "A New Life" party but replace Tomas Strom with Erica Strom for a female lead party start in sandbox mode,[/p]
  • [p]Add Get Unstuck button to in-game menu, same feature as the button in Game Settings,[/p]
  • [p]Add "Toggle Sandbox Save" button to toggle the setting via the DEV UI, saving is OFF by default in the demo as it is an incomplete feature,[/p]
  • [p]Show "no savegames" text and hide the Load button when no savegames exist,[/p]
  • [p]Expand layers considered as "ground" for player to help prevent getting stuck inside building pieces while they are being constructed,[/p]
  • [p]Add collision blockers to limit the playable area on the main builder map for the demo, you will get a popup message explaining the limitation every 10 seconds max, rebuild navmesh to match[/p]