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Dungeons & Kingdoms News

Demo Build 0.523

[h3]Another update to the Steam Next Fest Demo v0.523[/h3]
  • [p]Fix item drop off to open storage not dropping from the agent at the right position. This was causing a lot of physics issues with other items in storage.[/p]
  • [p]Fix agents being able to succeed movement tasks at any range if their path was cutoff, now they fail the task and complain[/p]
  • [p]Fix build pieces that still had mesh filters using temporary mesh: 3508, 7004[/p]
  • [p]Add new important notice at start of new games to recommend doing the tutorial[/p]
  • [p]Add new game setting option for always showing the cursor when the Builder UI opens, on by default[/p]
  • [p]Add support for a large format modal window in popup manager[/p]
  • [p]Increase number of default workspots to 9 on build pieces and have them position based on the bounds, this should reduce the possibility of workers not being able to construct the build piece due to not finding a path to a workspot[/p]
  • [p]Change agent bark dialogue queue to only add unique new entries[/p]
  • [p]Add new hint for how to deal with workers who may be stuck and trigger more hints throughout the tutorial[/p]

Next Fest Demo Update - Bug Fixes and Player Feedback

[h3]New build v0.522 - This addresses bugs and player feedback from the demo so far[/h3][p]
Huge thanks to everyone for contributing and helping to make the game better!
[/p]
  • [p]NPCs will no longer attack prisoners[/p]
  • [p]First adventure rebalanced but still brutally difficult[/p]
  • [p]Change behaviour so the player no longer enters combat stance automatically, must manually use the V key to enter combat[/p]
  • [p]Wire up patrol point actions having an effect on agent view distance, eg. if they are looking around intently their view distance goes up, or if they are focused on some task their view distance may go down[/p]
  • [p]Add missing icons for several items[/p]
  • [p]Fix duplicate prison cage in first adventure[/p]
  • [p]Change behaviour so the cursor is no longer shown by default when opening the builder UI[/p]
  • [p]Add several more hints[/p]
  • [p]Change over all quest stage hints to use new system[/p]
  • [p]Fix bug when trying to move open storage (13001)[/p]
  • [p]Fix interaction highlighting not turning off on previous objects in all cases[/p]
  • [p]Remove some debugging from the interaction process[/p]
  • [p]Fix interaction highlighting when mouse over the same object repeatedly[/p]
  • [p]Change behaviour on how you interact with objects:[/p]
    • [p]Now the player actions menu will never pop up automatically, instead you left click with an object highlighted[/p]
    • [p]With the menu open you can either left click an action, or right click to close the menu[/p]
    • [p]You can still interact to perform the default action for the target, it processes this on key up[/p]
    • [p]You still press X any time to bring up the player action menu when not using the interaction key[/p]
    • [p]For example, press E, mouse over something to pickup, left click while it's highlighted to bring up the actions menu, left click the pickup action[/p]
    • [p]Or press E, mouse over something to pickup, release E to perform the default action, which is usually pickup for regular items that can be equipped or carried, or opens the inventory UI for containers and storage[/p]
  • [p]Change behaviour when moving open storage containers, all child items are removed from inventory and must be gathered and placed back into inventory after moving is completed, affects open storage (13001)[/p]
  • [p]Add ability to put simple tooltips on action stage individual UI actions[/p]
  • [p]Add mouseover highlight to square icon buttons[/p]
  • [p]Fix text in quest stages and tutorial dialogue referring to player actions menu with E, when it should be X[/p]
  • [p]Fix bug interacting with open storage trying to drop off items[/p]
  • [p]Fix conversation action hints hints not fire, change them to a list per action instead of single hints[/p]
  • [p]Move hints window default position, add text to header about drag to move window[/p]
  • [p]Add new quest stage in tutorial to turn on combat stance before felling tree[/p]
  • [p]Add more snapping points on foundations for stairs so they can snap off center[/p]
  • [p]Fix close button for Kingdom UI[/p]
  • [p]Fix builder hotbar destroy button not working[/p]
  • [p]Fix handcrafter worker not unloading all inventory when full causing them to stop working[/p]
  • [p]Improve when some hints are shown[/p]
  • [p]Fix build piece containers not showing correct icon in inventory UI[/p]
  • [p]Fix inventory UI issues with moving item to left arm bundles when clicking on the hand slot as a target[/p]
  • [p]Fix inventory UI issue when cancelling moving an item that came from a left arm bundle child slot[/p]
  • [p]Holster Item behaviour task now sets an abort if hosltering failed, usually due to not having an empty holster available[/p]
  • [p]Fix inventory UI when moving a child item from a left arm bundle was not updating the left hand being valid as a target[/p]
  • [p]Fix not being able to place torch in left hand through the inventory UI[/p]
  • [p]Fix torch not allowing pickup by left hand[/p]
  • [p]Fix rare bug when crafting session is complete and resource used becomes null[/p]
  • [p]Add player bark dialogue when no more room to holster items[/p]
  • [p]Fix item name and description for simple torch (1044)[/p]
  • [p]Change when physics are handled during item pickup to reduce the item being knocked around[/p]

New Build .520

[p]New Build 0.520 [/p][h3]Save is now enabled in sandbox game mode,[/h3][h3]Freecam is now enabled in sandbox game mode,[/h3][h3]DEV TOOLS now exposed in all game modes,[/h3][p]Now that the demo is out for Next Fest, the focus is shifing to Early Access release. That means some changes and features will start showing up in the demo as things move foward. For DEV TOOLS press F8 to toggle on/off. These are a bunch of cheats and tools we use to make trailers and test the game to save time. You can now wreak havoc with them in your own game. p.s. don't spawn the Ogre, you will die - challenge offered! Release Notes [/p]
  • [p]Save and load is now enabled for sandbox - NOTE there are limitations as the save feature is not complete for sandbox games yet. Quest and tutorial progress is not saved. Jobs in progress are not saved, only job assignments. Felled trees are not saved, they respawn. Building progress and construction progress is saved. Save features include:[/p]
    • [p]Load and continue sandbox games from the main menu,[/p]
    • [p]Save and Quicksave from the in-game menu,[/p]
    • [p]Quicksave while in a gameplay scene (F7),[/p]
    • [p]Autosave is enabled for sandbox, enable/disable in game settings, defaults to every 15 minutes,[/p]
    [p],[/p]
  • [p]The player skill for enabling freecam is now enabled. This is something that new characters will eventually need to unlock in sandbox games, but for now in the demo it is unlocked by default. Press F3 to toggle this feature.,[/p]
  • [p]Increase normal camera zoom max distance from 3.5 to 5 and zoom speed from 75 to 100. This is another player skill that is set to an advanced level for the demo.,[/p]
  • [p]Fix "Report Bug" and "Store Page" links in in-game menu that was pointing to the prologue page forums, now points to the main game page[/p]

Update - 0.519

[p]New Build 0.519 [/p]
  • [p]Fix bug when build pieces are updating navmesh but have null sharedMesh, this could make it so you weren't able to cancel placing a piece when showing the preview,[/p]
  • [p]Add "Delete Player Prefs" button to the Settings view in main menu - this will help some players that have issues with mouse or joystick mapping as it resets the registry data which isn't affected by the control mapping UI,[/p]
  • [p]Fix null issue in popupmanager when used outside the gameplay manager,[/p]
  • [p]Disable stone and thatch build pieces as those resources are not available in the demo[/p]

0.517 Game Update

[p]@Updates New Build 0.517 [/p]
  • [p]Add first adventure back in with several combat improvements and balance changes,[/p]
  • [p]Fix issues with player hit reaction,[/p]
  • [p]Fix companion follower not being able to pickup weapons,[/p]
  • [p]Add list of hints to show on adventure start,[/p]
  • [p]Reset vegetation on main builder map[/p]