1. Titans of the Past
  2. News

Titans of the Past News

Demo update

[p]Hello,[/p][p][/p][p]Alex 13 here.[/p][p][/p][p]First of all - Merry Christmas to you all![/p][p][/p][p]We've updated the Demo. It's the first update to it since the Demo released, so it incorporates A TON of QoLs, performance improvements, UI tweaks, balance changes, new mobs, and the Japanese localization.[/p][p][/p][p]If you were going to try the game - now is a good time to do that.[/p][p][/p][p]Thank you.[/p][p][/p][p]13, out.[/p]

Hotfix 1.0.2.1 - Patch Notes and Demo Update

Balance:
  • [p]Rune Of Storm: tick rate 1s → 0.5s, max targets infinite → 1;[/p]
UI:
  • [p]Added Health Regen stat in Attributes sheet;[/p]
  • [p]Added Show Keybinds Hints checkbox to options;[/p]
[p][/p][h3]We also updated the Demo to current full game version![/h3]

Update 1.0.2 - Patch Notes

Gameplay:
  • [p]Added debuff resistance mechanic. Debuffs can now be resisted by enemies and players, chance depends on elemental resistance for that type of debuff, skill level of caster and enemy type;[/p]
  • [p]Added 1 more negative dungeon modifier: Unstoppable Force - Each mob has 40% chance to be Unstoppable.[/p]
  • [p]Unstoppable are immune to control effects and instakill effects, resist slowing and pushing effects.[/p]
  • [p]All mini bosses are always Unstoppable;[/p][p][/p]
  • [p]Added Help widget (in Pause Menu or in Town);[/p]
  • [p]Added info about important hotkeys to corner of dungeon UI;[/p]
  • [p]Added new hand drawn portraits and updated starting party portraits (only for new saves);[/p]
  • [p]Added portraits categories;[/p]
  • [p]Separated Prefixes and Suffixes filter;[/p]
  • [p]Added Help menu with information about Hit Chance, Debuff Resistance and some random tips, accessible via Pause, Death Screen and Town;[/p]
[p] [/p]
Balance:
  • [p]Removed 999 Dark resistance from Extraplanar faction mobs;[/p]
  • [p]Mobs resistances rebalance;[/p]
  • [p]Changed random dungeon level offset from +-2 to +-1;[/p]
[p] [/p]
  • [p]Added passive health regen to Troll, Giant, Orc, Dwarf races;[/p]
  • [p]A lot of class abilities scaling update;[/p]
  • [p]Runecaller skill and abilities rebalance;[/p]
  • [p]Binded Soul now has stacks that are removed on revive;[/p]
  • [p]Parry is now party wide, Duration 4s → 2s;[/p]
  • [p]Summons stats rebalance;[/p]
  • [p]Summons now don’t lose health over time but have a timer and disappear when it reaches 0;[/p]
[p] [/p]
  • [p]Reduced Guilds and Embassies build cost;[/p]
  • [p]Town Hall no longer require unlocked difficulty to be upgraded;[/p]
  • [p]Greatly reduced Experience Transfer resource cost in Fountain;[/p]
  • [p]Moved “Delete Character“ button to Fountain building and renamed it to “Retire Character”, it will also now store portion of retired character exp in fountain instead of deleting it;[/p]
[p] [/p]
Fixes:
  • [p]Fixed custom voices only loading for 1 character;[/p]
  • [p]Fixed Revenge dungeon modifier breaking all DoTs;[/p]
  • [p]Fixed changing weapons bugs out non basic attack abilities in LMB and RMB;[/p]
  • [p]Fixed Spell Mastery skill not giving Cooldown Reduction and Spell DMG on Master and Grand Master;[/p]
  • [p]Fixed Ice Spike not applying Frost Slow;[/p]
  • [p]Fixed Bad Fate’s Ulcer not dealing damage;[/p]
  • [p]Fixed Spirit Arrow not increasing its damage when hitting debuffed target;[/p]
  • [p]Fixed Ancient/Unholy Champion buffs increasing Recovery instead of Reducing it;[/p]
  • [p]Fixed Shaman not having Dagger skill;[/p]
  • [p]Fixed some maps collisions;[/p]
  • [p]Fixed some typos;[/p]

1.0.2 update might be delayed

[p]Hello guys,[/p][p][/p][p]Alex 13 here. I want to once again thank you for the amazing reception our game received. 'Very positive' means that we do something right. Meanwhile, we acknowledge that there are issues (mostly balance) and are working to improve the game based on:[/p]
  1. [p]Your feedback[/p]
  2. [p]Our own vision[/p]
[p][/p][p]So, 1.0.2 might be delayed. Thing is, a significant part of its scope is on me, and I unexpectedly found out that I need to take a trip for a few days, starting tomorrow. This is unavoidable but overall should bring more stability to my life - which is not bad for the game :) [/p][p][/p][p]While I'm away, the team will make a decision whether we're good to release the update this Friday. If no, the update will go live most likely early next week. [/p][p][/p][p]From the realm of good news: the scope is bigger than we planned. You can expect:[/p]
  • [p]Debuff resistances for mobs and player characters - it's the focus of this update;[/p]
  • [p]More early game build variety;[/p]
  • [p]Some handcrafted character portraits we paid for;[/p]
  • [p]1 more Enemy Modifier;[/p]
  • [p]Mini-bosses will be immune to control effects;[/p]
  • [p]Enemies resistances rebalance;[/p]
  • [p]Overall buffs to summons to strengthen this particular playstyle;[/p]
  • [p]Summons now don’t lose health over time but have a timer and disappear when it reaches 0;[/p]
  • [p]Passive health regen for Troll, Giant, Orc, Dwarf races; [/p]
  • [p]Town Hall will no longer require unlocked difficulty to be upgraded;[/p]
  • [p]A bunch of bugfixes;[/p]
  • [p]New bugs added for sure :)[/p]
[p][/p][p]That's it folks. [/p][p][/p][p]Thank you![/p][p][/p][p]13, out.[/p][p][/p][p][/p]

Hotfix 1.0.1.5 - Patch Notes

[p]Gameplay:[/p]
  • [p]Added Affixes filter to inventory;[/p]
  • [p]Inventory items are now sorted by level;
    [/p]
[p]Fixes:[/p]
  • [p]Fixed new characters being given some high level armor pieces;[/p]
  • [p]Fixed not being able to create character with custom class if race has the same skills as class (again because version control decided to delete last fix);[/p]
  • [p]Fixed Shrinking Ray flavor text using wrong string;[/p]
  • [p]Fixed another inventory UObject limit crash;[/p]