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Frosty Games Fest 2025


Hi,

I wanted to let you all know that Microvania will be participating in Frosty Games Fest 2025 this weekend from 8th June!

You can watch it on Youtube or Twitch. See below for times in your region:
  • Australia: 9am AEST | 8:30am ACDT | 7am AWST (June 8)
  • New Zealand: 11am NZST (June 8)
  • Japan: 8am JST (June 8)
  • USA: 4pm PDT | 7pm EDT (June 7)
  • UK: 12am BST (June 8)

- Dreampunk

20250530 Patch

- Big performance improvement
There was a system created a few months back that ended up costing a lot to run, which in turn would cause either very low fps and/or inputs being dropped altogether (I can confirm that Jump felt unreliable in this case). I've refactored that system and reduced the CPU cost by 44%. So if you had some performance issues previously, please try again now with this patch.
- Any Map Marker's used in Map Screen will now show up on the top right corner of the game screen when you enter the room.
- Minor resource optimisation for Map Screen's markers.

20250416 Patch

- Dying on the boss will now respawn player to before entering the room. This was always an intended mechanic, I just hadn't gotten around to adding it till recently. The boss will feel a little harder now, but hopefully you've found enough Health Tanks to mitigate that! :)
- Added back the initial cannon fizzle (before obtaining Cannon upgrade), and instead made it appear more like a short puff of smoke. I recently had a playtester mention "oh, it looks like I have a gun, so why doesn't it work?". Which is a valid point! Adding the fizzle back in was the simplest solution here, as creating a new sprite without the gun is beyond the scope of the project at this time.
- Fixed hidden paths and lava to correctly show the player as semi-transparent when inside.
- BUG FIX: Pause or Map button required two presses first time in a session.
- FIX: Intel Macs accidentally unsupported in last release (sorry!).
- Bullets and Missile have new Physics Mass values. This was required for some features in the main game, but shouldn't have any effect in the Demo.
- Improvement to various systems and features from the full game that aren't in use in the Demo.

20250308 Patch

BUG FIX: Ball Dash can dash into the terrain, or through a pipe's borders.

There was a known "bug" where you can ball dash through the corner of a pipe to get inside it without using a proper opening, and also you can ball dash through a 'checkerboard' terrain pattern. This was kept in, as I thought it would make a fun exploit for speed runners (and I can always do the level design around this knowledge, so it wasn't too game breaking or something).

But recently someone found that you can also dash into a pipe from anywhere, AND also you can dash into the terrain (very bad, and definitely unintended ːsteammockingː).

So this patch fixes dashing into the terrain, and also fixes dashing through any pipe's borders. This unfortunately does mean the corner pipe exploit no longer works, but the corresponding 'checkerboard' terrain exploit still does. In the demo there was only one place this worked anyway, but in the full release I'll try to add a few spots where this can help speed runners.

20250306 Patch

Removed the "fizzle" effect, that is replaced once you obtain the Cannon.

This was an effect I added early in development after some play tests, because some players thought the button was broken as it didn't do anything yet. But it seems now it causes more confusion, so I've removed it.