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Black Ice Major Update: Act 2 Released!



Hi everyone! We've got Act 2 for you to check out, and I also want to highlight all the great work we've done since the Funkadelic update.

Highlights
  • Act 2 released! A new boss fight, new areas, and a ton of new missons just waiting for the right runner to try them!
  • Recruit a team to break into the Quarkus Megacorp Tower and get payback
  • Tunnel through the Firewall to discover the secrets of the Kinetic Temple
  • Tons of new abilities, perks, and items to unlock, like Sentries, Buffers, and the Portable Cache.
  • Improved crafting and gambling
  • Added a world map to help you get around
  • More enemy types, enemy powerups, and server security types!
  • Tons of performance improvements, bug fixes, and balancing


Full detailed patch notes here.

Happy hacking!
- SDGC and Nonadecimal

0.9.176 - 6/12/22 - Heatsink

  • Overhauled Cooldowns so that in-progress cooldowns can benefit from any change in Attack/Cooldown speed. This is particularly useful for the Gigahurts perk with long-cooldown stuff like Shotguns.
  • Added the Heatsink Buffer, which gives a temporary +50% global cooldown speed
  • Added the Space Bass Super Duper Hand Cannon. Recharges 2 charges on kill, Reverse Spread
  • Added the Hot Foot Super Duper Hand Cannon. Recharges 1 charge on jump.
  • Added the Ghosteater Super Duper Minigun. Recharges several charges on kill, health on kill.
  • Added several new spawn points, and changed the spawn point system to always spawn you near where you were last (instead of by quest progress)
  • Frozen enemies can now no longer rotate - but they can still attack, if they're facing you.
  • Recharge on Kill can now drop randomly on multi-charge guns like SMGs and Miniguns, and can recharge several charges per kill.
  • RAM Cost Reduction added to the random affix pool
  • Reduced cooldown/attack speed affix scaling (since they're more effective now)
  • Tweaked Specialized Mods to respect caps properly at high level/rarity
  • Corroded enemies now turn a brighter shade of purple to make it more visible
  • Using a jump now cools down all other jumps until you land again
  • Modding: Added ability to modify affix attributes: Local, WeaponLocal, and Whole Numbers
  • When Hit Cooldown ICD fixed to be properly 1s; removed Hazard Damage from affecting it
  • Equipping an item with charges now properly sets the charges to 1 instead of 2
  • Fixed debuffs which change enemy color failing on Target Dummies
  • Fixed Glide Jump not triggering jump animations
  • Fixed enemies spawning inside the Volcano Cavern shop
  • Fixed bounce pads in the volcano boss arena
  • Enemies from higher level areas will no longer spawn on Upgraded/Linked servers in low level areas due to their increased effective level
  • Fixed a server in the Phish Market not spawning enemies at all
  • Fixed moving platform jitter
  • Fixed On Kill tester pads in the Perk Tryout area
  • Reset mouse look/shake when respawning
  • Fixed Cosmic gun shader not showing stars
  • Added BI_SHOP cheat

0.9.175 - 6/3/22 - Frictionless

  • Added Frictionless servers, which make the whole hack area slippery
  • Fixed RAM Enhancements not showing their name on mouseover
  • Fixed various typos
  • Fixed an enemy lasgun out of range graphical issue
  • Fixed a few areas where lava was incorrect
  • Test Your Might is open for business again
  • Fixed Charge Jumps not going higher (this smooths out all jumps a bit)
  • Zones dropped by projectiles now reduce chance to X affixes based on how fast the pool hits targets
  • Enemies should be less likely to leave Portcullis
  • Stun particles now show up instantly instead of over time, to make them more obvious
  • Shop locations now show up on the map if you've found them in any difficulty level
  • Tweaked Stagger mechanics so larger enemies like GITSfish are less likely to stagger, and all enemies don't stagger quite so often
  • Vortex Grenades now shake the camera less
  • Popups can now be knocked back while jumping
  • Stun and Freeze effects now stop enemies while climbing
  • Scorporation damage reduced 25% (it was doubled last patch, so it's at +50% from two patches ago)
  • Enemies now properly ignore shields/barriers again
  • Lightning projectiles now enable visuals further away from the player to reduce flashing
  • Volcano Silhouette added
  • Targeting dummies no longer activate on-kill effects every hit
  • Fixed blink/dash/grapple not activating on the first press after loading
  • Reduced latency when opening/closing inventory
  • Fixed Linked servers sometimes not including the whole chain
  • Dark servers now show their level after the hack
  • Healbats and Mother of Spiders can no longer be Lockout types
  • Fixed an issue with respawning enemies/minions (especially when using the teleporters)
  • Added ground under the lava on top of the Aimbot fab
  • Fixed a server near Eitri which couldn't create any spawn points
  • Instant Heals can now upgrade to the Patch SD in the recycle bin
  • Spawning enemies now more gracefully spawn somewhere else when blocked

0.9.174 - 5/27/22 - Buffer Overflow

  • Added unlockable Buffer items, which you can activate for a temporary boost to your power. Variants: Fire, Feedback, Unstoppable, Consuming, Ghost, Tracing, and Downloadable RAM (SD)
  • Added the Daisy Chain turret minion, which uses a Pinball launcher (with chain!)
  • Added the Patch super duper instant heal, which heals for a percentage of your missing health
  • Reduced the size of the crosshair kill confirm animation
  • Reduced Beam Turret slowing at lower levels
  • Buffed Scorporations across the board (damage, timing, and accuracy, especially with level)
  • Lockout enemies no longer spawn in boss hacks
  • Lockout enemies now are detailed on the progression screen
  • Triple Blink cooldown increased back to what it should have been (about 3s)
  • Cleanse renamed to Debug. It still removes all your debuffs (negative effects/Vulnerabilities)
  • Targeting Dummies can now be debuffed and in general behave lot more like regular enemies
  • Updated AI line of sight algorithm to be more accurate, and so they can do stuff like attack targeting dummies
  • Fixed an issue where canceling a hack on a circularly linked set of servers caused a crash
  • Fixed the end of the Prank War quest chain
  • Fixed a bug causing negative stats which are talents to not apply (move speed, attack speed, etc)
  • Fixed an issue causing Finality to be a level lower than it should have been, preventing difficulty progression

0.9.173 - 5/22/22 - Turret Minions

  • Added unlockable Turret Minions which fire a barrage of missiles to aoe your opponents!
  • Added Take No Damage servers, where the hack will cancel if you take any damage. Very challenging, but doable!
  • Added an option to scale the crosshair
  • Added VoidBlack weapon shader (black with dark blue highlights, reacts well to light) - as random drops and a few super duper items
  • Linked servers now also grant +2 levels (per link) and their extra Security to the protected server
  • All minions get a 25% movement speed boost
  • Popups can now jump longer distances at higher level
  • Popup and Webcrawler minions now drop with higher damage values
  • Plasma projectiles and a few other are now Lightning damage, which adds damage to shields
  • Invulnerable enemies now have a bright visual to help show they are
  • Homing projectiles now behave better: they'll now try to home to a different target after hitting theirs, and they no longer remember targets from a previous life.
  • Quest waypoints will now hide while you are hacking a boss server
  • Upgraded the dynamic spawn point system to prevent enemies spawning through walls
  • Added description for Linked Servers on the progression screen
  • Einar's Flame War now no longer pierces by default and has a little less damage
  • Friendly non-minion AI (like from fort servers) will no longer play damage sounds/numbers as if the player had caused them
  • Fixed an issue where Super Duper Dome Barriers had very little damage or healing
  • Fixed some navmesh bugs in the startup valley
  • Fixed an issue where enemies would spawn in a particular wall in the Scar area
  • Fixed a tooltip typo for common items granted affixes from perks
  • Lots of progress on the act 2 boss fight finale that y'all can't see yet :)