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Co-op Kaiju Horror Cooking News

Patch Notes: ver. 1048

[p]Guess what I'm back with?

Another round of patch notes!
[/p][p]
The team has been hard at work this week responding to your feedback. We greatly appreciate the reception - it helps immensely.[/p][p][/p][p]Here's the batch of notes for ver. 1048:[/p][p][/p]
  • [p]After winning, players can return to the monastery early by standing on the lift and chanting[/p]
  • [p]Players no longer spawn with the cleaver. (Look around in the monastery!)[/p]
  • [p]Intro sequence will now only play once on startup[/p]
  • [p]Returning from invisibility no longer shows your whole inventory in your hand[/p]
  • [p]The minotaur's homing capabilities have been reduced[/p]
  • [p]Improved performance for low-end hardware on the lake[/p]
  • [p]NPCs no longer receive decals[/p]
  • [p]Improved main menu controller support[/p]
  • [p]A bunch of monastery changes across multiple years[/p]
  • [p]Added a lobby menu! [/p]
  • [p]Added lobby kicking! [/p]
  • [p]No more item duping. sorry[/p]
  • [p]"Time Running Out" BGM should now stop when the game is over/player quits the lobby[/p]
  • [p]Monastery set dressing updates[/p]
  • [p]Waterfalls now have small splash effects[/p]
  • [p]Fixed an issue with extended crushers (and lifts)[/p]
  • [p]Plenty of level changes/tweaks[/p]
  • [p]The lake lift no longer rises. Instead, it'll start already at its final position[/p]
  • [p]Something mysterious has happened to Alric[/p]
  • [p]Fixed the materials of some props in order to increase their roughness.[/p]
  • [p](Hopefully) fixed an issue where voice chat would stop working after roughly a minute.[/p]
  • [p]You can no longer scroll through items while paused.[/p]
  • [p]In general, more improved controller support![/p]
[p][/p][p][/p][p] If you still experience crashes after updating, please try running the game with DirectX 11!

As always, we welcome you to continue sharing your feedback and reports with us as well.

Let's get back to cooking![/p][p]
- Christa @ Strange Scaffold[/p]

Patch Notes: ver. 1037

[p]Hi all!

It's been a blast seeing you all have fun with the Co-op Kaiju Horror Cooking Playtest this past week.

Our team would love to make known our recent batch of notes for ver. 1037![/p][p]
Let's dive right in.[/p]
  • [p]Fixed various dialogue issues & bugs[/p]
  • [p]Ambient sounds have been reworked[/p]
  • [p]Monastery fixes[/p]
  • [p]Renamed a few items and modified some reminders[/p]
  • [p]Various tweaks to the player burning VFX[/p][p](↑ being on fire is no longer blinding 🧯👁️)[/p]
  • [p]Fixed an issue where pressing the Back button on a gamepad would cause a developer panel to show up[/p]
  • [p]HUD updates[/p]
  • [p]Restored collision to the voice tubes[/p]
  • [p]Fixed an issue with lobby player counts[/p]
  • [p]Added more options to the options menu, including: inverted controls, FOV sliders, screen resolutions and other adjustments[/p]
  • [p]Reduced the range of Ghoul attacks[/p]
  • [p]Players should no longer clip through elevators[/p]
  • [p]Rats are easier to hit now (go get your revenge)[/p]
  • [p]Fixed an issue where pressing Tab could lock a player in place & focus an invisible HUD element[/p]
  • [p](We're hoping 🤞) we fixed an issue where changing screen resolutions would cause the game to crash[/p]
  • [p]Fixed an issue where player customization would sometimes not save correctly[/p]
  • [p]Many, many level fixes[/p]
  • [p]Fixed an issue where lobbies wouldn't show up on the list. (This has ALSO fixed another issue where lobby inviting wouldn't work!)[/p]
  • [p]Lobby data should be more accurate now[/p]
  • [p]Players who had toggled 'full screen' and were crashing should no longer crash[/p]
  • [p]Steam will now ask players to choose between DX12 and DX11! (Try DX11 if you're having crash issues)[/p]
  • [p]Game should no longer crash upon beating a chapter[/p]
  • [p]VOIP issues should now be fixed[/p]
  • [p]Added a post-chapter victory panel for when players complete an entire chapter,[/p]
  • [p]Players can no longer duplicate items[/p]
  • [p]Fixed an issue where players would not respawn correctly after the end of a match,[/p]
  • [p]Added snapping to the mangonel / catapult[/p][p][/p]
[p]Additionally, achievements are now in! This won't be noticeable for playtesting purposes (sorry!!) but they'll be ready for launch in one week.[/p][p][/p][p]We're also investigating:[/p]
  • [p]An issue where the player will hold their entire inventory at once after becoming visible again,[/p]
  • [p]Solutions to reported performance issues. We've set up test environments on older hardware to better profile the causes of these issues,[/p][p][/p]
[p].. as well as planning for the near future:[/p]
  • [p]More Lobby Admin QoL adjustments,[/p]
  • [p]Controller support,[/p][p][/p]
[p] If you still experience crashes after updating, please try running the game with DirectX 11!

As always, thank you folks so much for sending along your feedback and reports.

If you find anything else to report, be sure to let us know!

See you in the monastery, [/p][p]
- Christa @ Strange Scaffold[/p]

Let's Play(test) Co-op Kaiju Horror Cooking Together!

[h2]Welcome to the monastery.[/h2][p]
We're excited to invite everyone to playtest Strange Scaffold's first co-op game:
Co-op Kaiju Horror Cooking.

[/p][p]In this absurdist online multiplayer horror game, you and your friends must use traps, proximity voice chat and Gregorian chanting (among other tools) to feed giant monsters known as kaiju. Along the way, you'll gather treasure and ᵐᵃʸᵇᵉ prevent the apocalypse.

Co-op Kaiju Horror Cooking's playtest is now open to everyone TODAY! This means you can play the full game and see its development hit completion in real-time leading up to its launch on July 29th.
[/p][p][/p][previewyoutube][/previewyoutube][p]

We want to emphasize: these are the final days of development on our first multiplayer game. This is not a demo or a beta. We're inviting you to join us on an exciting journey while we gear up for launch!

So if you enjoy your time cooking, give us a wishlist and tell a friend. ♡
[/p][p]

🍳 Christa @ Strange Scaffold[/p]

Absurd medieval co-op game tasks you with feeding Kaiju to stop the apocalypse

There's something weirdly delightful about all of Strange Scaffold's games, something that hooks you in and makes it almost impossible to look away, be it trading organs in a strange alien universe or clicking items in an eerie hotel room. I'm always excited when the studio announces a new project, waiting with bated breath to see what weird and wonderful world we'll be presented with next - and it looks like the latest game, Co-Op Kaiju Horror Cooking, won't disappoint. If you don't believe me, you can play the entire thing for free right now.


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