Patch Notes: ver. 1048
[p]Guess what I'm back with?
Another round of patch notes!
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The team has been hard at work this week responding to your feedback. We greatly appreciate the reception - it helps immensely.[/p][p][/p][p]Here's the batch of notes for ver. 1048:[/p][p][/p]
As always, we welcome you to continue sharing your feedback and reports with us as well.
Let's get back to cooking![/p][p]
- Christa @ Strange Scaffold[/p]
Another round of patch notes!
[/p][p]
The team has been hard at work this week responding to your feedback. We greatly appreciate the reception - it helps immensely.[/p][p][/p][p]Here's the batch of notes for ver. 1048:[/p][p][/p]
- [p]After winning, players can return to the monastery early by standing on the lift and chanting[/p]
- [p]Players no longer spawn with the cleaver. (Look around in the monastery!)[/p]
- [p]Intro sequence will now only play once on startup[/p]
- [p]Returning from invisibility no longer shows your whole inventory in your hand[/p]
- [p]The minotaur's homing capabilities have been reduced[/p]
- [p]Improved performance for low-end hardware on the lake[/p]
- [p]NPCs no longer receive decals[/p]
- [p]Improved main menu controller support[/p]
- [p]A bunch of monastery changes across multiple years[/p]
- [p]Added a lobby menu! [/p]
- [p]Added lobby kicking! [/p]
- [p]No more item duping. sorry[/p]
- [p]"Time Running Out" BGM should now stop when the game is over/player quits the lobby[/p]
- [p]Monastery set dressing updates[/p]
- [p]Waterfalls now have small splash effects[/p]
- [p]Fixed an issue with extended crushers (and lifts)[/p]
- [p]Plenty of level changes/tweaks[/p]
- [p]The lake lift no longer rises. Instead, it'll start already at its final position[/p]
- [p]Something mysterious has happened to Alric[/p]
- [p]Fixed the materials of some props in order to increase their roughness.[/p]
- [p](Hopefully) fixed an issue where voice chat would stop working after roughly a minute.[/p]
- [p]You can no longer scroll through items while paused.[/p]
- [p]In general, more improved controller support![/p]
As always, we welcome you to continue sharing your feedback and reports with us as well.
Let's get back to cooking![/p][p]
- Christa @ Strange Scaffold[/p]