π Patch 5.2
*live on steam and gog!
[h2]πΈ UI [/h2]
π± Initiative is now displayed in extended stat sheet - based on Sensory, Aura and move speed
π± Fixed an issue where opening the game for the first time, the hotkeys βTalkβ and βExitβ were overlapping in the Options menu
π± The Action Bar now stays up/comes back up after performing any action that uses it and while it is refilling - inside/outside of combat (like attacking bramble)
π± When using the βsay somethingβ action, you can now press enter to cancel the chat bubble if nothing is typed in yet
π±say/sneak/charm icons no longer keep circle on action bar after use
π±Stamina modifier could have displayed total incorrectly - fixed to be accurate
[h2]π¨ Visuals [/h2]
π± Fixed bug where Pasaaren tiller feet were not showing correctly
[h2]πΈ Adventuring [/h2]
π± Added the βlist of prohibited itemsβ by scrith-sil Mihal, placed about in numerous places
π± Added notes to and from the scrith-sil Virginia of Aven Dura related to the story
π±Moved the guardβs quip about the crop goblins under Rozafir to the beginning of the cave so it wouldnβt overlap with combat quips related to it
π±A few of the food items being sold by the barkeep in Rozafir were spoiling more quickly than intended. You now have the intended 8 days to enjoy your stuffed squash, though I imagine for taste it's best eaten early.
π± Fixed an issue when returning to Radu after resolving the licech mystery that could result in a conversation loop of claiming the reward
π±Fixed an issue with Dionisie that could have him return to the chamber heβs found in and not having the correct dialogue
[h2]πΈ Maps [/h2]
π± fixed a perspective shot collider in one of the hallways in the tomb where you meet Geofri
[h2]πΈ Balancing [/h2]
π± Greva now immune to poison
π± Bound creatures and summons melee attacks now use their βunarmedβ skill instead of a fake weapon. Unique abilities still use their own damage and havenβt been changed
π± Unlocking the Rally Combos starter ability in Techniques now provides a greater share of that sectionβs rally generation boost, rather than the subsequent rally combo additions you could get after in the section. This boost isnβt listed (all the ability/technique sections that use rally provide a rally boost), but the Combo attacks have been flipped so just unlocking the main one gets a good amount of it, and the combo additions less.
[h2]πΈ Gameplay [/h2]
π± fixed an issue where enemies chasing you through maps (with the load) could be stored and loaded in unexpectedly if you save/load mid-chase
π± An NPCβs bound creatures are now more aggressive during the start of the fight and will engage with who their owner sees quicker
π± Fixed an issue where bound creatures of NPCs could turn non-hostile after their owner is knocked out or killed. Presumably due to sadness. In any case they now continue to be hostile as intended
π± Some summons could immediately have a full action bar and attack in quick succession, fixed (sorry)
π± fix a situations outside combat where characters may temporarily no longer follow the leader
π± potential fix for characters getting stuck in place during combat when moving over a knocked out body or corpse
π± Fixed issue after helping Aven Dura and asking the boat captain for travel in Forten Lazure causing an issue
π± Fixed issue with Wine Godβs ring where health was being removed incorrectly from wearer
π± Possible fix for camera getting stuck in combat after shifting to follow combat dome target
π± Can no longer save while (successfully) sneaking
π± Fixed an issue where if you were click-pathfinding or hold-click pathfinding where releasing the click could have the character youβre controlling run back to a previous waypoint under some odd conditions
[h2]πΈ UI [/h2]
π± Initiative is now displayed in extended stat sheet - based on Sensory, Aura and move speed
π± Fixed an issue where opening the game for the first time, the hotkeys βTalkβ and βExitβ were overlapping in the Options menu
π± The Action Bar now stays up/comes back up after performing any action that uses it and while it is refilling - inside/outside of combat (like attacking bramble)
π± When using the βsay somethingβ action, you can now press enter to cancel the chat bubble if nothing is typed in yet
π±say/sneak/charm icons no longer keep circle on action bar after use
π±Stamina modifier could have displayed total incorrectly - fixed to be accurate
[h2]π¨ Visuals [/h2]
π± Fixed bug where Pasaaren tiller feet were not showing correctly
[h2]πΈ Adventuring [/h2]
π± Added the βlist of prohibited itemsβ by scrith-sil Mihal, placed about in numerous places
π± Added notes to and from the scrith-sil Virginia of Aven Dura related to the story
π±Moved the guardβs quip about the crop goblins under Rozafir to the beginning of the cave so it wouldnβt overlap with combat quips related to it
π±A few of the food items being sold by the barkeep in Rozafir were spoiling more quickly than intended. You now have the intended 8 days to enjoy your stuffed squash, though I imagine for taste it's best eaten early.
π± Fixed an issue when returning to Radu after resolving the licech mystery that could result in a conversation loop of claiming the reward
π±Fixed an issue with Dionisie that could have him return to the chamber heβs found in and not having the correct dialogue
[h2]πΈ Maps [/h2]
π± fixed a perspective shot collider in one of the hallways in the tomb where you meet Geofri
[h2]πΈ Balancing [/h2]
π± Greva now immune to poison
π± Bound creatures and summons melee attacks now use their βunarmedβ skill instead of a fake weapon. Unique abilities still use their own damage and havenβt been changed
π± Unlocking the Rally Combos starter ability in Techniques now provides a greater share of that sectionβs rally generation boost, rather than the subsequent rally combo additions you could get after in the section. This boost isnβt listed (all the ability/technique sections that use rally provide a rally boost), but the Combo attacks have been flipped so just unlocking the main one gets a good amount of it, and the combo additions less.
[h2]πΈ Gameplay [/h2]
π± fixed an issue where enemies chasing you through maps (with the load) could be stored and loaded in unexpectedly if you save/load mid-chase
π± An NPCβs bound creatures are now more aggressive during the start of the fight and will engage with who their owner sees quicker
π± Fixed an issue where bound creatures of NPCs could turn non-hostile after their owner is knocked out or killed. Presumably due to sadness. In any case they now continue to be hostile as intended
π± Some summons could immediately have a full action bar and attack in quick succession, fixed (sorry)
π± fix a situations outside combat where characters may temporarily no longer follow the leader
π± potential fix for characters getting stuck in place during combat when moving over a knocked out body or corpse
π± Fixed issue after helping Aven Dura and asking the boat captain for travel in Forten Lazure causing an issue
π± Fixed issue with Wine Godβs ring where health was being removed incorrectly from wearer
π± Possible fix for camera getting stuck in combat after shifting to follow combat dome target
π± Can no longer save while (successfully) sneaking
π± Fixed an issue where if you were click-pathfinding or hold-click pathfinding where releasing the click could have the character youβre controlling run back to a previous waypoint under some odd conditions




