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Banquet for Fools News

🐌 Patch 5.2

*live on steam and gog!

[h2]🌸 UI [/h2]

🌱 Initiative is now displayed in extended stat sheet - based on Sensory, Aura and move speed
🌱 Fixed an issue where opening the game for the first time, the hotkeys β€˜Talk’ and β€˜Exit’ were overlapping in the Options menu
🌱 The Action Bar now stays up/comes back up after performing any action that uses it and while it is refilling - inside/outside of combat (like attacking bramble)
🌱 When using the β€œsay something” action, you can now press enter to cancel the chat bubble if nothing is typed in yet
🌱say/sneak/charm icons no longer keep circle on action bar after use
🌱Stamina modifier could have displayed total incorrectly - fixed to be accurate

[h2]🎨 Visuals [/h2]

🌱 Fixed bug where Pasaaren tiller feet were not showing correctly

[h2]🌸 Adventuring [/h2]

🌱 Added the β€œlist of prohibited items” by scrith-sil Mihal, placed about in numerous places
🌱 Added notes to and from the scrith-sil Virginia of Aven Dura related to the story
🌱Moved the guard’s quip about the crop goblins under Rozafir to the beginning of the cave so it wouldn’t overlap with combat quips related to it
🌱A few of the food items being sold by the barkeep in Rozafir were spoiling more quickly than intended. You now have the intended 8 days to enjoy your stuffed squash, though I imagine for taste it's best eaten early.
🌱 Fixed an issue when returning to Radu after resolving the licech mystery that could result in a conversation loop of claiming the reward
🌱Fixed an issue with Dionisie that could have him return to the chamber he’s found in and not having the correct dialogue

[h2]🌸 Maps [/h2]

🌱 fixed a perspective shot collider in one of the hallways in the tomb where you meet Geofri

[h2]🌸 Balancing [/h2]

🌱 Greva now immune to poison
🌱 Bound creatures and summons melee attacks now use their β€˜unarmed’ skill instead of a fake weapon. Unique abilities still use their own damage and haven’t been changed
🌱 Unlocking the Rally Combos starter ability in Techniques now provides a greater share of that section’s rally generation boost, rather than the subsequent rally combo additions you could get after in the section. This boost isn’t listed (all the ability/technique sections that use rally provide a rally boost), but the Combo attacks have been flipped so just unlocking the main one gets a good amount of it, and the combo additions less.

[h2]🌸 Gameplay [/h2]

🌱 fixed an issue where enemies chasing you through maps (with the load) could be stored and loaded in unexpectedly if you save/load mid-chase
🌱 An NPC’s bound creatures are now more aggressive during the start of the fight and will engage with who their owner sees quicker
🌱 Fixed an issue where bound creatures of NPCs could turn non-hostile after their owner is knocked out or killed. Presumably due to sadness. In any case they now continue to be hostile as intended
🌱 Some summons could immediately have a full action bar and attack in quick succession, fixed (sorry)
🌱 fix a situations outside combat where characters may temporarily no longer follow the leader
🌱 potential fix for characters getting stuck in place during combat when moving over a knocked out body or corpse
🌱 Fixed issue after helping Aven Dura and asking the boat captain for travel in Forten Lazure causing an issue
🌱 Fixed issue with Wine God’s ring where health was being removed incorrectly from wearer
🌱 Possible fix for camera getting stuck in combat after shifting to follow combat dome target
🌱 Can no longer save while (successfully) sneaking
🌱 Fixed an issue where if you were click-pathfinding or hold-click pathfinding where releasing the click could have the character you’re controlling run back to a previous waypoint under some odd conditions

πŸ”₯Hotfix 5.131

[h2]🌸 UI [/h2]
🌱 Fixed bug with a pedlar’s item descriptions not working when a runic head wrap is in inventory
🌱 Fixed bug that could result in a blank quip popping up when opening boro’s bag

[h2]🌸 Gameplay [/h2]
🌱 Fixed a dialogue bug with the Aven Dura captain restarting their event after resolving it

Available on Steam and GoG now!

🌲 Patch 5.13

Available on Steam and GoG:

[h2]πŸ“― Audio [/h2]

🌱Fixed a new issue playing a volling voice for an empty character when a character only animates during a dialogue vignette (like the Pavura at the start)

[h2]🎨 Visuals [/h2]

🌱 fixed an issue with the shadows in the Pavura’s office when standing near the door
🌱Fixed an issue when entering the Aven Dura map triggering a fog of war vantage point near the west fort wall automatically

[h2]🌸 UI [/h2]

🌱 silver scale stonewood armor now has correct inventory art
🌱 Fixed an issue if you start a new game and head directly to Aven Dura to get gate password, resulting it not generating immediately
🌱Fixed a new issue that resulting from saving the game in the save menu and then immediately pressing ESC, resulting in the menu not coming up until pressing it again
🌱Fixed a bug where tapping ESC quickly in succession leads to the UI not displaying
🌱 Fixed an issue where Radut’s portrait stunned badge may not appear immediately if you KO him

[h2]🌸 Adventuring [/h2]

🌱 additional checks for timing based quests
🌱 corrects potential issue that could result in the shroomer armor merchant not detecting you’ve waited long enough
🌱 Fixed bug where the bone pagan in Aven Dura could temporarily remove intercession buffs when healing
🌱 Adjusted your guard’s planning dialogue after finding a spy, being more specific with when they should be looking for something and the repercussions of the situation
🌱 Fixed an issue where Dragos could not return to the bar when attempting to sober him up multiple times
🌱 Fixed an issue that could occur when returning to speak to Dan or the Dryads after playing wingman for Dan. Thanks for catching that one @shanara!
🌱New models and art for all the heavy circlets embellished with either one or two gems: citrine, garnet, ruby, amethyst, emerald, opal

[h2]🌸 Maps [/h2]

🌱 Put an an additional check in the tomb below Forten Lazure for if you manage to get into the inner sanctum without the doors saving that they have been opened - exiting the inner sanctum now verifies this has to be the case

[h2]🌸 Balancing [/h2]

🌱 Increased weights of amphoras and food pots
🌱 Bound creatures - decreased β€˜weapon’ damage of some creatures
🌱 Bound creatures - now subject to their action bar’s wait time at combat start
🌰 Decreased the fauna spell damage output of some volling/skilpi pagans


[h2]🌸 Gameplay [/h2]

🌱 Fixed a missing word when guards are complimenting another’s rollies fauna spell
🌱 Fixed an issue that could result in vine walls staying active through loading if they were cast and active when selecting a new game to load
🌱 Dragos no longer can multi-hit your party as they cheer your combatant on during their brawl
🌱 Fixed a rare issue that could occur when an NPC’s summons are still active when you die, and if you reload on that scene they could still be active
🌱Adjusted the speed of one of the attack variations for single handed sword and sword and shield attacks to be a bit faster


[h2]🌸 Controller [/h2]

🌱 Fixed issue with leveling up where controller focus can move to items on the ground and soft lock the game
🌱 Possible fix for Load Menu remaining interactable while graphics are invisible during gameplay and with Character Sheet open
🌱 Fixed bug where Action Bar could still be navigated through while Quest End cinematic playing

Holiday Contest πŸŽ… Limited Time Holiday Hats!

Topa-din!

There's one more journal available we've been saving for a contest, and it is contest time.

This year we'd like to transport the volling a little closer to home, but perhaps to show them the nicer side of it, the festive side!

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŒ™πŸ¦‹πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

[h2]Holiday Contest: Volling in our world[/h2]

[h3]πŸŒ™ Rules:[/h3]

The contest is to make a physical rendition of the volling in any capacity you'd like, perhaps celebrating anything you like celebrating, or depicting their own twilight revelry celebrations. The medium? Who knows! You can make it out of paper cutouts, clay, wine corks with faces drawn on, or even shape a christmas cookie!

The only requirement here is that it is in the good spirits of the contest, holidays, and attempts to evoke some merriment, or dropkicking violence, it's always one of the two with these volling.

[h3]πŸŒ™ Deadline:[/h3]

The deadline for this is January 5th, which hopefully can provide some breathing room for any revelry you may be partaking in yourself. After that we'll be holding them to a vote to see who the winner is!

[h3]πŸŒ™ Where to submit:[/h3]

There's a new submission channel on Discord for any discussion and where you can post final submissions. We'll showcase those separately there and on the steam forums when they are ready. If you don't have/want to Discord feel free to post it on the steam forums and we'll post it where it needs to go for voting!

https://discord.gg/EMRU6cec7w

[h3]πŸŒ™ Prize:[/h3]

Journal #8:


[h3]πŸ•―οΈHere's a video showing what one of them looks like and a reading:[/h3]

[previewyoutube][/previewyoutube]


πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŒ™πŸ¦‹πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

Last year's submissions were awesome if you hadn't gotten to check them out:
https://steamcommunity.com/app/3172700/discussions/4/

Thanks @Shanara for the new contest idea!

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŒ™πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„


[h2]Holiday hats now available in-game![/h2]



[h3]During our month of December your guards can break out the traditional Minorev twilight hats during your adventures in Banquet for Fools![/h3]

βœ…Festive
βœ…Stylish
βœ…Warm

The Volling are soon to celebrate The Twilight Revelry!* It’s the longest night of their year when Selaβ˜€οΈ deprives the volling of her sunlight so they party the hardest to bring back some warmth.

House Lazure has provided a gift basket of these outside the barracks:


These are available on Steam and GoG right now!

* Banquet for Fool's timeline takes place prior to harvest in autumn and there isn't meant to be a precedent suggesting otherwise, these are meant for (our) festivity purposes only

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ·πŸ·πŸ·πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

[h2]Mailing[/h2]

Sadly we can't send physical stuff to some countries due to mailing service restrictions. If the winner is from one of these countries we'll hold on to it for you until we can in a nicer future:



πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ·πŸŽ…πŸ·πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

There's been some additional fixes and changes included with the hat update and will be noted in the patch update following this post, with more maps and content on the way shortly!

🌲 Patch 5.11

What ho! A stocking full of updates, and the demo has also been updated with some changes.

Thanks for the reports everyone!

[h2]🎨 Visuals [/h2]

🌱 Improved sea water on the Rozafir map
🌱 Improved rivers and pond near the rain god statue in the West Ruins map
🌱 Some additional checks to verify positions of characters that were getting shy during character creation/character sheet resulting in them temporarily disappearing

[h2]πŸ“― Audio [/h2]

🌱 Updates some voices

[h2]🌸 Adventuring [/h2]

🌱 Boat captain at Forten Lazure warns of heading into high level areas
🌱 Fixed a bug in Act 1 wheresome arrows and a wine that can be picked up came in full stack size instead of the set amount

[h2]🌸 Balancing [/h2]

🌱Increased potency of β€œArmor’s Ease” for any *new* intercessions made with her

[h2]🌸 Gameplay [/h2]

🌱Vaha’s β€œArmor’s Ease” Intercession now increases Evasion as expected
🌱 Fixed a scenario for when characters appear to be stuck on one another, could happen right after going through a door

+ πŸ”₯ Hotfix 5.111
🌱 Correcting videos for some players potentially not playing depending on their device (demo and main game)