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Deck of Haunts News

V1.19c: Smarter creatures, fixes & new VFX!

[p]We've tracked down and squashed some bugs & crashes, while also giving the "Unhallowed Ground" trap some VFX love and smoothing the creature decision making a bit![/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!đź‘»[/p][p][/p][p]Changes[/p]
  • [p]VFX Changes[/p]
    • [p]New Unhallowed Ground activate effect + idle effect so you see in which room it’s active.[/p]
  • [p]Updated colliders in the Cave so Bloodletter doesn’t get stuck.[/p]
  • [p]Improve Creatures prioritization of sane Humans over insane ones.[/p]
  • [p]Make Creatures act when they enter the room they need to be in, instead of at the very end of their walking animation.[/p]
  • [p]Updated Smudge Stick description (As it also works on creatures, not only the witch).[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed an error in the Creature slots UI that was potentially causing crashes at various points in the game (End building, Upgrade during rest night, …)[/p]
  • [p]Fixed Chaos Deck starting with the Creature Deck start cards.[/p]
  • [p]Fixed creatures spawning inside props and being stuck.[/p]
  • [p]Fixed Bathroom, Crematorium and Mask Room cards not appearing in card rewards.[/p]
  • [p]Fixed controller left joystick not working on the rest night screen.[/p]
  • [p]Fixed animations being stuck after playing a card that creates earthquakes.[/p]
[p][/p]

V1.19: Small changes & fixes

[p]Another workday, another batch of fixes.[/p][p][/p][p]Changes[/p]
  • [p]Unhallowed Grounds no longer stacks with itself or other traps.[/p]
  • [p]Occultists no longer damage the heart when turned insane.[/p]
  • [p]Reworked the animation system to try prevent humans being stuck in their animation.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Echoes of Command not properly doubling values with multiple stacks.[/p]
  • [p]Fixed Creature card frames being used for non-creature cards and vice versa on the upgrade screen.[/p]
  • [p]Fixed the Lunar Perigee stack applying twice when a new Creature is spawned.[/p]
[p][/p][p]Thanks for all your feedback, if you like the game feel free to leave a review, as this helps us -a lot-!đź‘»[/p][p][/p][p][/p]

Update V1.18: The imps forgot some fixes.

[p]Thanks for all your feedback, if you like the game feel free to leave a review, as this helps us -a lot-!đź‘»[/p][p][/p][p]Changes[/p]
  • [p]Get an upgraded card back when a Creature spawned from an upgraded card is removed.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed a crash when ending building after restarting a Nightmare level from the death screen.[/p]
  • [p]Fixed the trigger for ”The calm before the storm” achievement.[/p]
  • [p]Fixed the cost of Deferred Violence not updating when drawing more cards.[/p]
  • [p]Audio fixes:[/p]
    • [p]Fixed the ambient audio looping of the Cave[/p]
    • [p]Adjusted the ambient audio volume:[/p]
      • [p]Bathroom[/p]
      • [p]Well[/p]
      • [p]Cave[/p]
[p][/p][p][/p]

Major Content Drop: Creatures, Cards, Rooms, Deck of Haunts grows by 25%!

[p]If you've been following the further development of Deck of Haunts a bit, you might have noticed we are addicted to giving free updates to the game and have been doing so non stop since release.[/p][p]A big one was on Friday the 13th of June, adding the Nightmare mode and Grim Reaper.[/p][p]Now... Get ready for the biggest update yet, including a Creature Starter Deck![/p][p][/p][previewyoutube][/previewyoutube][p]This free content drop brings with it:[/p]
  • [p]26 new cards to haunt with.[/p]
  • [p]5 new rooms to terrorize humans in.[/p]
  • [p]5 new creatures to set loose in your cursed hallways.[/p]
  • [p]A creature starter deck.[/p]
[p]If you have been following along Deck of Haunts but were still on the fence to buy it or not, this is definitely the best moment to add the game to your cart đź‘»![/p][p]A discount that is at the same percentage as the increase in content: 25%.[/p][p][/p][p]As you're reading this, we're already working on something else... a custom/creative starter deck. So stay tuned for that![/p][p][/p][p][/p][p][/p][p]As always, the change list for this update:[/p][p]Changes[/p]
  • [p]Added new Creatures:[/p]
    • [p]Imp[/p]
    • [p]Gravetender[/p]
    • [p]Webweaver[/p]
    • [p]Drowner[/p]
    • [p]Bloodletter[/p]
  • [p]Added Creature Deck[/p]
  • [p]Added new Rooms:[/p]
    • [p]Crematorium[/p]
    • [p]Bathing Room[/p]
    • [p]Mask Room[/p]
    • [p]Well[/p]
    • [p]Cave[/p]
  • [p]Added new Cards:[/p]
    • [p]Crushing Architecture[/p]
    • [p]Architect's Toll[/p]
    • [p]Unstable Foundation[/p]
    • [p]Seismic Bloom[/p]
    • [p]Quiet the Walls[/p]
    • [p]Echo of Command[/p]
    • [p]Growing Unease[/p]
    • [p]Deferred Violence[/p]
    • [p]Rippling Fate[/p]
    • [p]Shared Agony[/p]
    • [p]Cursed Gift[/p]
    • [p]Creature abilities:[/p]
      • [p]Rip and Tear[/p]
      • [p]Impish Games[/p]
      • [p]Phantom Rite[/p]
      • [p]Connecting Minds[/p]
      • [p]Wings of Night[/p]
      • [p]Twice-Fooled[/p]
      • [p]Dead Man Walking[/p]
      • [p]Machinations[/p]
      • [p]Entangled[/p]
      • [p]Lunar Perigee[/p]
      • [p]Feast and Famine[/p]
      • [p]Unhallowed Ground[/p]
  • [p]Hexes now stack using a single icon.[/p]
  • [p]Allow the entrance room path to be built over blocking exterior tiles.[/p]
  • [p]The Crypt can now be rotated.[/p]
  • [p]Added glow VFX to Priests when Holy Book will block incoming Damage and Drain.[/p]
  • [p]Mindwipe now affects all Stone Mason traits:[/p]
    • [p]They will flee when seeing a body until Mind Wipe runs out and the Unfazed Trait activates again.[/p]
    • [p]They will idle if they are in the Heart Room. When Mind wipe runs out they will resume their Ritual to damage the Heart.[/p]
  • [p]Optimized Witch VFX performance.[/p]
  • [p]Changed all the Nightmare Nights that previously had humans with the “Destined” trait. (14 in total)[/p]
  • [p]Added Creatures and Pathfinder (trait) to the Glossary.[/p]
  • [p]The tooltip when hovering rooms now follows the mouse cursor. The option to turn this off was added to the settings menu.[/p]
  • [p]Added the option to turn off Human commentary.[/p]
  • [p]Added the unlock conditions for locked cards in the collection.[/p]
  • [p]Added a maximum time between turns. Instantly teleport explorers that take longer to reach their next room.[/p]
  • [p]Gray out building cards if there is not enough essence.[/p]
  • [p]Skip the building phase after a rest night.[/p]
  • [p]Invalid building tiles added by Nightmare totem “Building code” are now saved so they stay consistent after reloading.[/p]
  • [p]Balance Cards:[/p]
    • [p]Rumbling Lure: No longer applies the Skip Turn to Humans. Instead blocks the target room after the move is applied.[/p]
    • [p]Witness Me: Now applies to Heart Room and all Rooms connected to it. No longer adds Tension. Applies Drain first. Drain increased from 3 → 5. (5 → 6 upgraded). Updated card art.[/p]
    • [p]Deepening Shadows: Upgrade now applies the AP gain when discarded.[/p]
    • [p]Collective Toll: Applies Drain first.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed totem effects staying active on different runs and stacking when the modifier is also active in the new run.[/p]
  • [p]Fixed highest unlocked nightmare still having the unlock condition displayed when hovered.[/p]
  • [p]Fixed heart health values not being correct in the Run Management screen when exiting a run on night 1 with the Cubic Stone or No Room For Error totem active.[/p]
  • [p]Fixed Unfolding Walls being selectable with the keyboard for its own discard after playing it.[/p]
  • [p]Fixed the possibility to start a run with a locked deck by going back to the menu.[/p]
  • [p]Fixed Undo not working when a room that was not connected to the rest of the house was removed.[/p]
  • [p]Fixed Unending Madness accumulated Drain not saving correctly.[/p]
  • [p]Fixed custom names duplicating when adding them, then exiting and re-entering the settings.[/p]
  • [p]Fix certain controller interactions being possible when the prompt is not visible.[/p]
  • [p]Fixed only one cop moving when multiple cops the shoot same blocked door.[/p]
  • [p]Fixed controller input not selecting insane Humans when inspecting.[/p]
[p][/p][p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! 👻[/p][p][/p][p]For those interested, since release we have pushed a ton of changes. From 1.0 until now 1.17, here follows the complete change list (excluding the latest v1.17 that you can find above).[/p][p]As you can see, we're committed to shaping Deck of Haunts into the best game that we can make it, together with all of your feedback! ❤️[/p][p][/p][p]Changes[/p]
  • [p]Prevent pathfinders from going straight into the heart the turn after they spawn by implementing an idle turn.[/p]
  • [p]Unlock Bell Crush at level 5.[/p]
  • [p]Added invalid target and not enough AP messages when playing invalid cards.[/p]
  • [p]Added notification icon for new unlocked items in the collection.[/p]
  • [p]Credits expanded and added speed up when left mouse button is held down.[/p]
  • [p]Pathfinders can no longer spawn in rooms adjacent to the heart.[/p]
  • [p]Lowered remove card cost from 50 to 40 essence in the boss reward screen[/p]
  • [p]Reduced the card reroll initial cost from 50 to 25, and increased the increasing cost per reroll from 10 to 20[/p]
  • [p]Automatically disable tutorials after the first run.[/p]
  • [p]Increased Tension multipliers from x1, x2, x3, x5 to x1, x2, x4, x6[/p]
  • [p]Balancing of the first 2 boss nights[/p]
  • [p]Added a skip button to the card rewards during the rest night.[/p]
  • [p]Holy Book no longer takes insane humans into account for the immunity check.[/p]
  • [p]Priests with Holy Book can no longer be invulnerable in a Mirror Hall.[/p]
  • [p]Added an unlock screen when leveling up between nights to highlight which cards are new.[/p]
  • [p]Added some animation to the XP bar on the unlock screens.[/p]
  • [p]Show health bar during rest night.[/p]
  • [p]Removed the summed up damage numbers (3+3+3+3) on cards that affect all Humans.[/p]
  • [p]Added a longer fade in/out duration for the ambient SFX of the special rooms.[/p]
  • [p]Updated card tooltips that were wrong or missing.[/p]
  • [p]Updated localizations for Traditional Chinese, Simplified Chinese, Japanese, and German.[/p]
  • [p]Cards in the Collection and Unlocked Cards screens now show their tooltips when hovered.[/p]
  • [p]Enable card discovery during endless mode.[/p]
  • [p]Add a Rest night to endless mode every 5 nights.[/p]
  • [p]Phobia cards created by Propagating Nightmares no longer get added to the discard pile on end turn.[/p]
  • [p]Building card tooltip frame and text match the color of the cards.[/p]
  • [p]Harvest cards do not leave a corpse.[/p]
  • [p]Added a save icon to signify when the game saves.[/p]
  • [p]Enabled Steam Cloud saves.[/p]
  • [p]Save slot screen overhaul with statistics per save slot.[/p]
  • [p]Added starter deck selection: Default, Damage, Drain, and Chaos.[/p]
  • [p]Added a new run system, to include a variety of nights during a run, that will be differently configured every time you start a new run.[/p]
  • [p]Prevent the same cards from showing up immediately when rerolling.[/p]
  • [p]Balance: Card: Midnights Strike: Change from Any Human to Solo Human target.[/p]
  • [p]Balance: Card: Unending Madness: Change from being Uncommon to Rare.[/p]
  • [p]Balance: Card: Rumbling Lure: Banish now by default, Upgrade does not banish but now costs 3AP.[/p]
  • [p]Balance: Card: Cascading Mechanism: Default AP from 1 to 2, Upgraded AP from 0 to 1[/p]
  • [p]Changed the "Play" button in the main menu to say "Continue" when a run is still in progress.[/p]
  • [p]“Solitary” achievement trigger now works if multiple Mirror Halls are used.[/p]
  • [p]Added a global limitation to the number of possible concurrent sounds.[/p]
  • [p]Show the current deck on the save slot screen and the continue button.[/p]
  • [p]Balance: Card: The Bell: Make it banish upon use[/p]
  • [p]Added controller support for the Confirmation Dialog when restarting.[/p]
  • [p]Added plus icon on the play button if new decks were unlocked.[/p]
  • [p]Restarting from the Death screen keeps the active modifiers.[/p]
  • [p]Added missing Banish tooltips on balanced cards.[/p]
  • [p]Make card tooltips ignore hover.[/p]
  • [p]Added the option to look at the content of the unlocked Decks on the Deck selection screen.[/p]
  • [p]XP requirements for levels rebalanced.[/p]
  • [p]Updated localizations for all languages.[/p]
  • [p]Added Hard mode with curated nights.[/p]
  • [p]Added Nightmare mode with curated nights .[/p]
  • [p]Added Trap Deck to deck selection.[/p]
  • [p]Added new Cards:[/p]
    • [p]Leaking Rust[/p]
    • [p]Improvised Snare[/p]
    • [p]Collective Toll[/p]
    • [p]Amplify Agony[/p]
    • [p]Dragged Under[/p]
    • [p]Corpse Explosion[/p]
    • [p]Sleep Paralysis[/p]
  • [p]Added Crypt Room.[/p]
  • [p]Moved modifier/totem selection to the Deck selection screen.[/p]
  • [p]Added an Achievement for Completing Nightmare mode.[/p]
  • [p]Removed portraits of dead Humans.[/p]
  • [p]Added death animation for the heart.[/p]
  • [p]Balance cards:[/p]
    • [p]Deepening Shadows: Is now a rare card instead of uncommon[/p]
    • [p]Unending Madness: Now costs 2 AP (From 1)[/p]
    • [p]Triskaphobia: Upgraded version now costs 2 AP, Drain 2 thrice instead of 3 AP, Drain 3 thrice[/p]
    • [p]Cascading mechanism: Now costs 1 AP (from 2)[/p]
  • [p]Added new traits:[/p]
    • [p]Martyr: Adds a useless card to your deck for the rest of the night when killed.[/p]
    • [p]Destined: Dies upon reaching the Heart, takes max 1 damage 1 drain per turn.[/p]
    • [p]Wary: Flees at the sight of insane humans.[/p]
  • [p]Bell Crush ignores Traits that limit damage.[/p]
  • [p]New basic room floor material during the day phase, also increasing its performance.[/p]
  • [p]Update the amount of turns until an extra Human spawns for the Helpline Trait in the Human portraits.[/p]
  • [p]Raised Level cap to 12.[/p]
  • [p]Added “Jason” as name to the name-pool.[/p]
  • [p]Deafening Silence now also applies to Humans that spawn after playing it.[/p]
  • [p]Mind Wipe interrupts the investigation of a Human with the Investigator trait.[/p]
  • [p]Add VFX to the counter for Nightmare 10+.[/p]
  • [p]Harvesting a Human with the Martyr trait does not give a Rotting Beams card anymore.[/p]
  • [p]Veiled cards can no longer be removed from the deck during card removal.[/p]
  • [p]Human movement improvements to reduce time between turns in large rooms:[/p]
    • [p]Humans will now roam to and then near the door they intend to take.[/p]
    • [p]Increase walking speed by 50% while roaming in a room.[/p]
    • [p]Increase walking speed by 20% if the path they need to travel between turns is long.[/p]
  • [p]Humans spawned by the Helpline trait can no longer have the Helpline trait.[/p]
  • [p]Collective Toll now correctly updates damage and drain according to the amount of traps in the room description.[/p]
  • [p]Stone Masons and Master Stone Masons can no longer have the Destined trait.[/p]
  • [p]Pressure Haunts[/p]
    • [p]Damage now depends on the Multiplier (x1, x2, x4, x6) form Tension, not just Tension itself.[/p]
    • [p]Base Damage reduced from 3 → 2[/p]
    • [p]Upgrade base Damage reduced from 4 → 3[/p]
  • [p]Added SFX:[/p]
    • [p]Cards:[/p]
      • [p]Blood Moon & Blue Moon[/p]
      • [p]Deja Vu[/p]
      • [p]Vision Of Blood And Bone[/p]
    • [p]Card Upgrading[/p]
  • [p]Vastly improved load time of complex house layouts.[/p]
  • [p]Prevent the Crypt Card from showing up after the Crypt was already built.[/p]
  • [p]Reworked UI for menus.[/p]
  • [p]Added custom key bindings for mouse and keyboard to the settings.[/p]
  • [p]Changed save slot name to localized Profile.[/p]
  • [p]Added the option to have multiple active runs Profile.[/p]
  • [p]Changed the color of the Reroll button to stand out more.[/p]
  • [p]Unified Echo Chamber naming (removed references to Music Room).[/p]
  • [p]Increase the chance of a rare card form 10% to 20%.[/p]
  • [p]Made investigated rooms more obvious.[/p]
  • [p]Added the option to see upgrades in the collection[/p]
  • [p]Reworked the button SFX.[/p]
  • [p]Added SFX to Rumbling Lore card.[/p]
  • [p]Automatically load the last used Profile[/p]
  • [p]Balance Cards:[/p]
    • [p]Amplify Agony: Damage and Drain increase reduced from 2 → 1 (3 → 2 upgraded)[/p]
  • [p]Align Glossary to the center of the screen.[/p]
  • [p]Added the option to show upgrades in the Pick a Card screen.[/p]
[p]Bugs[/p]
  • [p]Fixed Pinpricks cost not reset when Banished or Sacrificed.[/p]
  • [p]Disabled Mouse Smoothing.[/p]
  • [p]Fixed a crash resulting from the Helpline trait on nights where the first wave is empty.[/p]
  • [p]Fixed achievements stop triggering for all except “Dealer’s Choice” and “Evolution”.[/p]
  • [p]Fixed cards not saving when returning to menu after adding one to the deck or upgrading.[/p]
  • [p]Fixed Dark Room effect not triggered.[/p]
  • [p]Fixed inaccurate unlocked modifiers on end screen.[/p]
  • [p]Fixed boss intro screen layout for different resolutions.[/p]
  • [p]Fixed locked door SFX.[/p]
  • [p]Fixed a typo in the Kinship trait description.[/p]
  • [p]Fixed French Drain highlight color.[/p]
  • [p]Fixed Rumbling Lure crashing when there are dead Humans.[/p]
  • [p]Fixed traps not triggering for Humans move by Rumbling Lure.[/p]
  • [p]Fixed traps not triggering for Humans with the Compass trait.[/p]
  • [p]Fixed Humans with the Compass trait not stopping in a Dark Room.[/p]
  • [p]Fixed Humans with the Compass trait ignoring corpses.[/p]
  • [p]Fixed Mnemophobia Upgrade duplicating when discarded.[/p]
  • [p]Fixed room ambient SFX looping after loading a save slot.[/p]
  • [p]Fixed certain sounds not being affected by the audio settings.[/p]
  • [p]Fixed animation trigger for the upgraded Outmaneuver card.[/p]
  • [p]Fixed endless loop crash between adjacent Echo Chambers.[/p]
  • [p]Fixed achievement unlocks for actions that trigger multiple achievement unlock calls at once.[/p]
  • [p]Fixed Belle Of The Ball achievement unlocking without Bell Crush.[/p]
  • [p]Added internal tracking to trigger Upgrade achievements.[/p]
  • [p]Fixed Right mouse button being counted as selection in the upgrade, remove and pick a card screens.[/p]
  • [p]Fixed Legendary Rooms SFX.[/p]
  • [p]Fixed hexes not triggering on Stone Masons performing a ritual.[/p]
  • [p]Fixed Unending Madness not showing accumulated Drain on the Upgrade preview.[/p]
  • [p]Fixed essence gain exploit by quitting mid game.[/p]
  • [p]Fixed greyed out effects with unmet conditions on the Upgrade preview.[/p]
  • [p]Fixed Draw and Discard piles interaction for Ultrawide screens.[/p]
  • [p]Fixed Bell Tower duplication exploit on Day/Night 2.[/p]
  • [p]Fixed The Dreams Begin not triggering from cards that Banish.[/p]
  • [p]Fixed German localization errors for “unheilvolles Omen”, “Nadelstiche” and “Wurzeln zurĂĽckerobern”.[/p]
  • [p]Fixed damage check for “Unseen” achievement trigger.[/p]
  • [p]Removed a mirror causing pathfinding issues in the Mirror Hall.[/p]
  • [p]Fixed Storage Room icon tooltip showing “SACRIFICE”.[/p]
  • [p]Fixed Default Deck showing when inspecting the deck during the first card reward screen with other Decks.[/p]
  • [p]Fixed cards duplicating by discarding themselves when Encore is active and there are fewer cards in hand than would be discarded in total.[/p]
  • [p]Fixed Mechanical Room moving and removing effects on Heart Health.[/p]
  • [p]Fixed save slots overlapping buttons and going off screen by adding a scroll box.[/p]
  • [p]Fixed new save slot not being created when one was deleted from the middle of the list.[/p]
  • [p]Fixed save slot screen buttons stretching when using a controller.[/p]
  • [p]Fixed Echo Chambers audio bug triggering overlapping sound effects.[/p]
  • [p]First pass of polishing collisions on a number of props to help improve the navigation.[/p]
  • [p]Fixed spawning Humans getting stuck in rocks outside the house.[/p]
  • [p]Fixed more collisions to enhance pathfinding of humans.[/p]
  • [p]Adjusted Set Dressing to help enhance the pathfinding of humans.[/p]
  • [p]Fixed Mechanical Rooms adding extra health when loading.[/p]
  • [p]Fixed Hidden Trick not updating greyed out requirement on card played.[/p]
  • [p]Fixed Hidden Trick Upgrade not triggering the second effect when the requirement is met.[/p]
  • [p]Fixed Weight Of The World text highlighting bug when Body And Soul is active and the condition is not met.[/p]
  • [p]Fixed an issue where undo didn’t always work properly for room upgrades.[/p]
  • [p]Fixed Panicky trait not working properly.[/p]
  • [p]Fixed the Bell Crush animation not playing on the upgraded card.[/p]
  • [p]Fixed Slasher achievement tracking not resetting on the start of a new night.[/p]
  • [p]Fixed a bug where insane people were not always properly targeted by some card effects (For example Guttural Pain, with Body and Soul active).[/p]
  • [p]Fixed Storage Room not being selectable with a controller for cards that don’t already target it.[/p]
  • [p]Fixed Under Fate’s Spell Hex count requirement is not the same as indicated on the card.[/p]
  • [p]Fixed a French translation error for The Dreams Begin upgrade.[/p]
  • [p]Fixed Guttural Pain also including diagonal adjacent rooms.[/p]
  • [p]Fixed Helpline trait still spawning new Humans after the Human with the trait is killed.[/p]
  • [p]Fixed controller scrolling on Unlocked Cards screen.[/p]
  • [p]Fixed Card selection highlight disappears when going beyond the last card in the Upgrade Card screen if the Deck already contains upgraded Cards.[/p]
  • [p]Fixed a crash when moving or removing rooms with the controller and then trying to target the (re)moved room.[/p]
  • [p]Fixed Crypt collider.[/p]
  • [p]Fixed Reaper ready VFX showing even without the Crypt built.[/p]
  • [p]Fixed Humans with Compass walking back to the door they were going to take when teleported away during their second move.[/p]
  • [p]Fixed missing translations for Collective Toll.[/p]
  • [p]Removed possible lowered health Human from normal difficulty night one to avoid potential soft lock in the tutorial.[/p]
  • [p]Fixed some sound effects that were playing twice.[/p]
  • [p]Fixed Totem selection with controller for Easy, Normal, and Hard difficulties.[/p]
  • [p]Fixed the Heal Heart option of the boss reward screen not working with controller.[/p]
  • [p]Fixed moving upgraded Rooms causing negative Essence values.[/p]
  • [p]Fixed Crypt not showing up in card discovery after unlocking it by completing Nightmare 13.[/p]
  • [p]Fixed Killing Spree not rewarding AP and Draw when multiplied (through Encore for example) and lethal on an extra trigger.[/p]
  • [p]Fixed Relentless doing more damage than displayed by counting itself as a played card.[/p]
  • [p]Fixed default frame rate cap being skipped and causing the old issue of very high frame rates creating high GPU demand/heating up on the main menu.[/p]
  • [p]Fixed Altar Room and Black Legendary Room not altering card draw when The Sphinx Totem is active.[/p]
  • [p]Fixed traps triggering in Echo rooms counting as played cards for effects like Spiteful Remembrance.[/p]
  • [p]Fixed the amount of turns for Midnight’s Strike changing on the card and copying between Humans.[/p]
  • [p]Fixed the cursor being locked in place when trying to drag a card after switching input to controller and back to mouse and keyboard.[/p]
  • [p]Fixed Anti Aliasing setting not saving.[/p]
  • [p]Fixed escape turn counter not taking Compass Trait or Dark Rooms into account.[/p]
  • [p]Fixed interaction with the cards during the Pick a card screen stopped working if the Draw or Discard Pile content screen was open when the night ended.[/p]
  • [p]Fixed End Building button being interactable without the entrance room built when starting a Nightmare.[/p]
  • [p]Fixed the Card Upgrade SFX not being effected by the volume settings.[/p]
  • [p]Fixed unlocking of the Crypt as a Legendary Room after completing a run below Nightmare 13.[/p]
  • [p]Fixed Sleep Paralysis and Corpse Explosion not showing up as card rewards.[/p]
  • [p]Disabled a collider that was blocking Humans in the Echo Room.[/p]
  • [p]Fixed debug text popping up on rooms when undoing a move during building.[/p]
  • [p]Fixed The Beheaded Tower limiting the amount of cards that can be played during building.[/p]
  • [p]Fixed Recession Totem applying multiple times after every from from menu which could result in negative essence gain.[/p]
  • [p]Fixed Veiled Card being added to the starting deck when starting a new run without the Cursed Beginnings Totem active after playing a run with the Totem active.[/p]
  • [p]Fixed Humans with Destined Trait dying when still outside of the Heart Room.[/p]
  • [p]Fixed Japanese profiles crash.[/p]
  • [p]Fixed a typo in German Localization for xx/xx Cards Unlocked.[/p]

Major Content Drop Release Date Update

[p]We wanted to put something extra in the content drop: a Creature starter deck!
This means that we will have to postpone the content drop for Deck of Haunts by a week. As such, the new date is: Tuesday the 16th of September.[/p][p][/p][p][/p]