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Deck of Haunts News

V1.19g: New starter deck, Hex.

[p]As everyone is getting ready for the weekend, we've just given all you wonderful haunters access to the latest starter deck: Hex.[/p][p]We cannot wait to see what kind of tormented setups you can come up with with this new toy![/p][p][/p][p]Next to the new starter deck, we've also done some fixing and balancing.[/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p][/p][p]Changes[/p]
  • [p]New starter deck: Hex deck.[/p]
  • [p]Added a stack count for Mind Wipe in the human portraits.[/p]
  • [p]Improved performance for all candles in the game.[/p]
  • [p]Balances:[/p]
    • [p]Changed the counter for Midnight’s Strike from 12 to 7.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed the Undo keyboard shortcut triggering a crash when used while moving a room.[/p]
  • [p]Fixed Deferred Violence not updating it's cost correctly when in the opening hand.[/p]
[p]A little bonus for those that actually read these posts: up next will be a custom/creative starter deck, where you can pick the starter cards yourself 👀![/p][p][/p][p][/p]

Announcing: Deck of Haunts & The Horror at Highrook bundle!

[p]It's the team-up that you didn't know you needed.[/p][p]Deck of Haunts and The Horror at Highrook join haunted domains to give you a bundle that is going to keep you busy this spooky season and beyond.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.[/p][p][/p][p]The Horror at Highrook is an occult card crafting narrative RPG. Explore a haunted mansion with your team of investigators, summon dark entities, craft powerful protections, uncover the fate of the missing family, and choose your own path through the darkness.[/p][p][/p][p]See you in our haunted domains![/p][p][/p][p][/p]

V1.19f: Bugfixes and a little touch of fall.

[p]A crashfix, some bugfixes and some changes that were needed, what more can you wish for? Indeed: some falling leaves in the main menu. Winter is coming! (At least in the Northern hemisphere)[/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p] Changes[/p]
  • [p]The Well and Cave now have the same building cost as the Bell Tower.[/p]
  • [p]Deselect the selected card when ending building so the player can not remove rooms during the transition, potentially destroying the critical path for some rooms.[/p]
  • [p]Removed Endless Tolling from and added Amplify Agony to the pool of cards that can be generated by Improvised Snare.[/p]
  • [p]Humans with the Skip Turn Hex will stay idle when Compel is used.[/p]
  • [p]The main menu now contains branches and falling leaves, since it is now Fall![/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Cursed Gift always giving the same Hex from the same copy.[/p]
  • [p]Fixed the Witch only applying Tension to one person when entering a room.[/p]
  • [p]Fix shared agony endless loop when more than one human in a room has it.[/p]
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V1.19e: Crashfix time.

[p]A new week has begun, and we spent our Monday on tracking down and fixing some crashes.[/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p][/p][p]Fixed Bugs[/p]
  • [p]Fixed a crash that could occur when loading a house layout that contains rotated, non-square, upgraded rooms.[/p]
  • [p]Fixed a crash that could occur when loading a house layout that had the entrance path built over the wood tiles at the edge of the map.[/p]
  • [p]Fixed the Well room highlight not showing when the Well is a valid target.[/p]
  • [p]Fixed Creature cards being more common than Trap cards when playing with the Trap Deck.[/p][p][/p][p][/p]

V1.19d: UI and other tweaks.

[p]Had trouble spotting where your creatures were when you had a lot of humans and rooms? Now you can more easily see them with a little icon above them, that becomes more visible the farther you zoom out![/p][p]Restarting a run will now also use your last used deck, rather than defaulting to... default.[/p][p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p]
Changes[/p]
  • [p]New icon for humans (above their head) going straight to the heart to differentiate it more from the fleeing human icon.[/p]
  • [p]Added a creature icon when you zoom out so you can easily spot your creatures.[/p]
  • [p]Added a highlight to the Well room.[/p]
  • [p]Added Entangled webs to the stone masons.[/p]
  • [p]Added reaction animations to the Stone Masons.[/p]
  • [p]Added the ability to view the active Totems with a controller.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed restarting from Death screen always using the default deck instead of the deck form the lost run.[/p]
  • [p]Fixed Mechanical Room also applying its base cost when moved.[/p]
  • [p]Fixed the Endless tolling SFX from tolling endlessly.[/p]
  • [p]Fixed some creatures not registering in the room they enter causing them to not apply their effect.[/p]
  • [p]Fixed the bell of the belltower being invisible when starting the game.[/p]
  • [p]Fixed humans being stuck in the entangled web when a card is played on them where they should move to another room.[/p]
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