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Deck of Haunts News

V1.19f: Bugfixes and a little touch of fall.

[p]A crashfix, some bugfixes and some changes that were needed, what more can you wish for? Indeed: some falling leaves in the main menu. Winter is coming! (At least in the Northern hemisphere)[/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p] Changes[/p]
  • [p]The Well and Cave now have the same building cost as the Bell Tower.[/p]
  • [p]Deselect the selected card when ending building so the player can not remove rooms during the transition, potentially destroying the critical path for some rooms.[/p]
  • [p]Removed Endless Tolling from and added Amplify Agony to the pool of cards that can be generated by Improvised Snare.[/p]
  • [p]Humans with the Skip Turn Hex will stay idle when Compel is used.[/p]
  • [p]The main menu now contains branches and falling leaves, since it is now Fall![/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Cursed Gift always giving the same Hex from the same copy.[/p]
  • [p]Fixed the Witch only applying Tension to one person when entering a room.[/p]
  • [p]Fix shared agony endless loop when more than one human in a room has it.[/p]
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V1.19e: Crashfix time.

[p]A new week has begun, and we spent our Monday on tracking down and fixing some crashes.[/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p][/p][p]Fixed Bugs[/p]
  • [p]Fixed a crash that could occur when loading a house layout that contains rotated, non-square, upgraded rooms.[/p]
  • [p]Fixed a crash that could occur when loading a house layout that had the entrance path built over the wood tiles at the edge of the map.[/p]
  • [p]Fixed the Well room highlight not showing when the Well is a valid target.[/p]
  • [p]Fixed Creature cards being more common than Trap cards when playing with the Trap Deck.[/p][p][/p][p][/p]

V1.19d: UI and other tweaks.

[p]Had trouble spotting where your creatures were when you had a lot of humans and rooms? Now you can more easily see them with a little icon above them, that becomes more visible the farther you zoom out![/p][p]Restarting a run will now also use your last used deck, rather than defaulting to... default.[/p][p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p]
Changes[/p]
  • [p]New icon for humans (above their head) going straight to the heart to differentiate it more from the fleeing human icon.[/p]
  • [p]Added a creature icon when you zoom out so you can easily spot your creatures.[/p]
  • [p]Added a highlight to the Well room.[/p]
  • [p]Added Entangled webs to the stone masons.[/p]
  • [p]Added reaction animations to the Stone Masons.[/p]
  • [p]Added the ability to view the active Totems with a controller.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed restarting from Death screen always using the default deck instead of the deck form the lost run.[/p]
  • [p]Fixed Mechanical Room also applying its base cost when moved.[/p]
  • [p]Fixed the Endless tolling SFX from tolling endlessly.[/p]
  • [p]Fixed some creatures not registering in the room they enter causing them to not apply their effect.[/p]
  • [p]Fixed the bell of the belltower being invisible when starting the game.[/p]
  • [p]Fixed humans being stuck in the entangled web when a card is played on them where they should move to another room.[/p]
[p][/p]

V1.19c: Smarter creatures, fixes & new VFX!

[p]We've tracked down and squashed some bugs & crashes, while also giving the "Unhallowed Ground" trap some VFX love and smoothing the creature decision making a bit![/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p][/p][p]Changes[/p]
  • [p]VFX Changes[/p]
    • [p]New Unhallowed Ground activate effect + idle effect so you see in which room it’s active.[/p]
  • [p]Updated colliders in the Cave so Bloodletter doesn’t get stuck.[/p]
  • [p]Improve Creatures prioritization of sane Humans over insane ones.[/p]
  • [p]Make Creatures act when they enter the room they need to be in, instead of at the very end of their walking animation.[/p]
  • [p]Updated Smudge Stick description (As it also works on creatures, not only the witch).[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed an error in the Creature slots UI that was potentially causing crashes at various points in the game (End building, Upgrade during rest night, …)[/p]
  • [p]Fixed Chaos Deck starting with the Creature Deck start cards.[/p]
  • [p]Fixed creatures spawning inside props and being stuck.[/p]
  • [p]Fixed Bathroom, Crematorium and Mask Room cards not appearing in card rewards.[/p]
  • [p]Fixed controller left joystick not working on the rest night screen.[/p]
  • [p]Fixed animations being stuck after playing a card that creates earthquakes.[/p]
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V1.19: Small changes & fixes

[p]Another workday, another batch of fixes.[/p][p][/p][p]Changes[/p]
  • [p]Unhallowed Grounds no longer stacks with itself or other traps.[/p]
  • [p]Occultists no longer damage the heart when turned insane.[/p]
  • [p]Reworked the animation system to try prevent humans being stuck in their animation.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Echoes of Command not properly doubling values with multiple stacks.[/p]
  • [p]Fixed Creature card frames being used for non-creature cards and vice versa on the upgrade screen.[/p]
  • [p]Fixed the Lunar Perigee stack applying twice when a new Creature is spawned.[/p]
[p][/p][p]Thanks for all your feedback, if you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p][/p][p][/p]