1. Orbi Universo II
  2. News

Orbi Universo II News

1.0.2 Hotfix

  • Fixes several critical bugs including potentially one with AMD equipement
  • Balance Class generation for every Industries (they all now scale with the square root of your population with asome soft limiters, that should adress some runaway problems)
  • Balance Encourage Nodes that now scale with Population
  • The game will generate civs from tribes more aggressively if your world is under 50 AI Civ
  • Maritimes Venture now generate a bit of Fishing
  • Banners now respect the Army Quota
  • Small localization fixes


Sub-Version A

  • Extraction revamp, including proper demand induce production and proper uranium extraction
  • Intervensionism now generate laborers
  • Foraging and Hunting now are way nerfed if you are missing their ressources
  • Pastoralism have a new condiion
  • Companies generation of Industries have been a bit nerf
  • Factories conversion rate has been put in line with the recent redesign


Also all achivements have now proper uniques icons.

1.0.1 Hotfix

  • Fixes several bugs with UI (still others to go)
  • Balance correction on Military Ships (can now produce ships with no raw material but at a way slower rate), Popular Education cost scale less aggressively, Sales tax bring less income
  • Small nerf of late game army techs (you don't scale up as aggressive anymore)
  • Sales tax no longer gives Political Power
  • Slave Emancipation now requires 50 or higher Philosophy and not the reverse
  • Small localization fixes
  • Small AI rules fix

We are still heavily debugging the game, we ask everyone to be patient with the bug fixing, it is underway.

Sub-version A
  • Fix Merchant Bug
  • Small localization fixes
  • Smiting got a bit of a design rework, it's more "organic" now, Extraction, Civil Craft and Military Craft will probably have a kind of similar rework in the near future
  • Math scale less with the Astrology trait for the priest generation
  • Unemployment now waits for 250 Laborer to spawn for a pre-industrial society (was 100 before)
  • By default the fluxes disappear quicker
  • Supply crisis now only convert towards laborer
  • Diplomatic corps is now less effective if you know many civilization, it's effect scale with the number of discover civs
  • Proletariat should now work as intended when spawned and not insta-bug


Sub-version B
  • Fix a lot of UI and game breakings bugs
  • Extraction have more extraction power and can now properly extract Oil
  • Coal Supply spawn with Steam Engine and Raw Oil with factories



Sub-version C
  • Small localization fixes
  • Mercantilism and Free trade got re-balanced and do not produce any more Political power
  • Fluxes disappear quicker by default now
  • Religious conversion and Cultural Assimilation now scale less aggressively with your Population

Game Launch!

[p][/p][p]The moment is finally here! We're incredibly excited to announce that our game has officially launched.[/p][p]This release is just the first step in a long journey we're committed to taking with you. As we mentioned in our previous announcement, our focus now turns to refining and expanding the game for a long time to come. We are already hard at work on the next free updates, which will focus on the following:[/p]
  • [p]Game balance refinements[/p]
  • [p]Bug fixes and polishing[/p]
  • [p]User interface improvements[/p]
  • [p]More civilization traits[/p]
  • [p]AI behavior improvements[/p]
  • [p]More content and refinements in the later eras[/p]
  • [p]Additional customization options for world and resource generation[/p]
[p]Your feedback is a crucial part of this process, and we're eager to hear your thoughts as we move forward. If possible, join the discord and report any bugs or your feedback[/p][p]If you're enjoying the game and wish to support our continued work, the most helpful thing you can do is to leave a faithful review on Steam. Honest reviews make a huge difference for small indie developers like us. Spreading the word to your friends, favorite content creators, and on social media is also incredibly helpful and appreciated.[/p][p]Thank you for being part of this journey with us. We're excited to see the civilizations you'll build and the stories you'll create![/p][p]The Orbi Universo II Development Team[/p]

Orbi Universo II - Launch Date Announcement (July 31st!)

[p][/p][p]We're thrilled to announce that Orbi Universo II will be launching on July 31st, 2025! The wait is almost over, and we can't wait to share this ambitious new chapter with all of you.[/p][h2]What to Expect at Launch[/h2][p]Our small but passionate team of 3 has been working tirelessly to bring you an epic journey through human civilization. At launch, you'll be able to guide your civilization from the neolithic era all the way through the atomic era - experiencing the rise and fall of empires, technological breakthroughs, and the pivotal moments that shaped our world.[/p][h2]A Note on Our Launch Vision[/h2][p]We want to be completely transparent with our community: as a very small indie team tackling an incredibly ambitious project, Orbi Universo II's launch version will be our foundation rather than our final destination. While we're confident in the core experience we're delivering, some areas will continue to evolve post-launch, including:[/p]
  • [p]Game balance refinements[/p]
  • [p]Bug fixes and polish[/p]
  • [p]UI/UX improvements[/p]
  • [p]Civilization traits depth[/p]
  • [p]AI behavior enhancements[/p]
  • [p]More content in later eras[/p]
  • [p]Additional customization options for Earth generation and resources[/p]
[h2]Our Commitment to You[/h2][p]Just like with the original Orbi Universo, we're in this for the long haul. Post-launch, we'll be focusing on:[/p][p]- Free updates with new content and improvements [/p][p]- Continuous polishing based on your feedback[/p][p](While we may explore DLCs in the future, our immediate priority is delivering free content updates to enhance your experience)[/p][h2]Demo Feedback Matters[/h2][p]For those who tried our demo, your feedback has been invaluable in shaping the final product. We've been listening, learning, and implementing improvements based on your insights. This community-driven approach will continue well beyond launch.[/p][p]Note: We'll be removing the demo soon as it will no longer be updated. Thank you to everyone who provided feedback![/p][h2]How You Can Help[/h2][p]As a small indie team, your support makes all the difference.[/p][p]💖 Wishlist the game if you haven't already[/p][p]🔄 Share with friends who love civilization games[/p][p]💬 Spread the word on social media[/p][p]Every wishlist and share helps us gain algorithmic traction and reach more strategy game enthusiasts like yourselves![/p][hr][/hr][p]We know the anticipation has been building, and we're incredibly grateful for your patience and enthusiasm. We're excited to see the civilizations you'll build and the stories you'll create![/p][p]Thank you for being part of this journey with us.[/p][p]The Orbi Universo II Development Team[/p]