The Great Library Fire: A new, rare event can now trigger for civilizations with a highly developed Academia but without the means to mass-produce knowledge via the Printing Press. A civilization that is a lone beacon of knowledge in a less advanced world is particularly at risk. This devastating event will set back your scientific progress, destroying a significant portion of your accumulated knowledge in Mathematics, Natural Science, Philosophy, and Medicine. The development of the Printing Press is the surest way to safeguard your legacy.
Player Power tooltip is now revamped, when full it merges small amounts into a "Other" Category, but you can click on it to only show expenses or income to see the details
Fix several crucial bugs, including a localization picker error, and a error with culture traits
AI trade behavior tweaks
Fertility node behavior was changed to have more inertia with population growth and fall
Working Conditions now scale a bit with Laborer Class for its reduction of discontent
1.0.7 Hotfix
New Steam launch option to start in windowed mode for some big resolution that cannot access the main menu due to a problem with very large resolution
Fix several crucial bugs, including not saving a rename of civilisation, error during saves, node out of bounds...
Rework on Horse spread, it can now more easily spread to islands but cannot naturally pass "arctic" seas, it also got a small boost overall
AI now is a bit more serious about being late in the power projection
Horse growth recovery now take into account horse husbandry
You now use "," to enter values in nodes
Informative pie chart in Luxury Availability, and rework how rare resource are consumed more based on available supplies
Feudalism Elite generation now properly scale as intended
Guilds got a corrected cap from Trade Tech
Wealth Tax will now generate more discontent to your Elites
Working Conditions was buffed
Working Discontent self spawn was nerfed and self decay was boosted
Rare Resources from culture now scale less aggressively with their industry
Trade Tax maintenance cost now use Log and not Sqrt for cost calculation from trade, resulting of it scaling less aggressively
Small tweak on Communist and Fascism regimes on spawn conditions and spawn behaviour
Epidemics are now more common and deadlier, a badly timed plague can be very devastating
Hard difficulty give the Easy boost to AIs
Small localization changes
1.0.6 Hotfix
Fixes several critical bugs
Pie charts can now have color specifc labels, not either pie has got its color yet
Army Power projection now a have a piechart showing the "power" of your different kind of units
AI now values its provinces more (based on its calculations)
AI now values civil goods less
Wealth Tax got nerfed and Trade Tax was boosted again
Corruption is now costlier and harder on invest in
Fascist and Communist regime now can be taken even if you miss the other own ideas if you > 90 value
Public Land will transform into Collectivized Land under Proletarian Dictatorship (but this won't change the functionality of it)
Sub-Version A
Military Craft and Goods has been revamp, and are more organic and explicit
Extraction, Civil Craft and Smithing look at the new military craft for production tooling
Civil War and Mercenary Rebellion use properly the new military goods
Academia has been nerfed and is harder to get
Religious Conversion, Citizenship and Cultural Assimilation are now slower to convert
Newspaper have been buffed (less stability damage and more political power generation)
Science and Mathematics inter-research has been nerfed
Siege Weapons are now capped by your Soldier Class numbers
Siege construction speed has been nerfed
Artisan now generate less Maths but a it more frating techs
Techs have a higher decay and are slower to invest, and tech leaks are stronger
You need to be bigger to be called an "Empire" now
Sub-Version B
Fixed an important error on maintenance cost of Pollution Regulation
Sub-Version C
Fixed an important error on Proletarian Dictatorship spawn
Small localization changes
Changed color for Military Crafts and Goods
Companies generate factories less quickly
1.0.5 Hotfix
Fixes several critical bugs, including one messing up the Conversions nodes and one with trade that didn't get cancelled properly
Pie Flavor text in detail nodes for Laborers, Elites, Nomads & Seaman Classes
Granary decay scaling have been nerfed to help with industrial transition
Ai precision has been slighlty reduced to help with endgame lag
Small localization fixes.
Sub-Version A
Fixed the save issue with Extraction
Civil Craft have been revamped! Your choice is now a focus, not a magic order that force every artisan to listen to it
Civil Craft in general have a harder time outputting civil goods to prevent it to being trivial
Smithing and Extraction "listen" to the new Civil Craft productions to see what the society needs
Bureaucracy now generate more Corruption
Investing in tech is now harder, and tech have a stronger natural decay
Sub-Version B
Fixed some deleted lines in Laborer Class (Extraction unlocker cap is now back!)
1.0.3 Hotfix
Fixes several critical bugs, including one with Regional Soil Fertility and other regions.
Cultural Level Up not working for certain traits should be fixed.
Time is slightly advancing slower on late game
All techs now leak faster and can be learned faster by neighbors.
Direct investment in techs is now slightly less worth it.
Self-decay on techs is now slightly higher.
The Palace is now slower and costlier to invest in.
Natural Science and Mathematics mutual improvement has been reduced.
Academia is slightly worse at generating Maths, Science, and Philosophy.
Constitution, Philosophy, and Newspapers generate more Political Power.
Most late-game nodes have had their research cost reduced.
Civil Craft produces Civil Goods slower.
Small localization fixes.
Sub-Version A
Any civ that declare war will now have opinion maluses with known civilization scaling with their AI personality.
Newspaper now destroy less your precious late game stability.
Merchant Class have now less power to prevent you to put fair Working Conditions.