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Primal Carnage: Extinction News

MAY-HEM Event

[h3]MAY-HEM is here. [/h3]

Today's game update adds two brand new weapons to Primal Carnage: Extinction, brings an assortment of new human cosmetics and even our first mercenary-only gift box!

[previewyoutube][/previewyoutube]

We're excited to finally include some long-requested additions to the arsenal and have been hard work on improvements to human gameplay. Read on for highlights of the May-Hem update, version 2.4...


[h2]NOW IN GAME![/h2]
COMPOUND BOW


The bow is an incredibly versatile addition to the Scientist's arsenal. With this secondary weapon you can choose to either fire as fast as you can, or ready your shot for longer to deal more damage.



When using the bow. you must always hold alt fire (default right mouse button) to ready an arrow before firing, then tap primary fire (default left mouse button) to release your shot. Shots can also be cancelled, if you want to save an arrow. Simply let go of alt fire without pressing primary fire.



The bow is equipped with over two dozen standard issue arrows. Their raw damage may not be massive, but if you keep landing shots on a target it will cause them to start bleeding out. The amount of arrows before bleed begins varies between classes, with raptors requiring only two shots and Tyrants taking 12 hits before it starts. Use more powerful charged bow shots to reach bleed status quicker.

You also have a small supply of special ammo that you can swap to by tapping reload. For now, this takes the form of explosive tipped arrows, which have a vial of volatile liquid attached to them.



These pack a punch even when quick-fired, but if you draw a heavy charged shot they will explode with extra force and shatter on impact, setting the target on fire.


[h2]NOW IN GAME![/h2]
BURST RIFLE




Commando's third primary weapon is a flexible mid to long range rifle. Whilst technically fully automatic, it fires in a staccato rhythm, spraying several shots with every recoil of its unique mechanism. These four round "bursts" give the rifle its name.

You will need to watch your spread when hip-firing this thing. Continuing to blast away without taking your finger off the trigger will really hurt your aim. For more accuracy, you can enter into scope view.

One final little surprise the Burst Rifle has is a nifty bayonet attached to the front. This wicked blade isn't just there to look scary. Use melee when you have the rifle equipped to swing it at the enemy, knocking them back and inflicting blood loss. An ideal fallback move when fighting small saurians in close quarters. Naturally, this ability may be... less effective.. against a Tyrannosaur.



[h3]More on the Way![/h3]

We're excited to put these two fresh new weapons in your hands, and will be looking for feedback on how to tweak them further in future updates. We're hoping to add the melee ability to other primary weapons in future, and are already planning new types of special arrows for the scientist's bow!

Look forward to more weapons coming to Primal Carnage: Extinction later this year...




[h2]New HUD features[/h2]

This update introduces some community-requested HUD features, all of these are optional but some can provide valuable data during battle.

[h3]Damage Numbers[/h3]

A lot of people have been asking to have these for a long time, and we're happy to say they are now fully working. Whenever you shoot a dinosaur or slash a human, you'll see how much damage you dealt onscreen. Critical hit numbers are highlighted red for longer and show up bigger on the HUD.



[h3]Ammo Status Prompts[/h3]

To give more information about your weapon status, we have introduced ammo and reload notifications.

When you are low on ammunition, a prompt will flash center screen. Empty clips will tell you to reload, and there is a notification when you have no ammo left. RELOADING text now appears onscreen and fills up with colour as the reload completes, giving an indication of how long it will take.



As mentioned, all of these are optional hints and can be turned off in the options menus for a more immersive experience. Reloading and ammo prompts can even be toggled off separately as well.

[h3]Crosshair Customization[/h3]

Another new option is the ability to scale crosshair size onscreen to your liking. This is a global setting affecting all crosshair symbols, which can be increased or decreased from their default size. This is the first step towards greater crosshair customization in future, such as colour and opacity adjustment.


[h2]MAY-HEM Store Event![/h2]

Looking to deck your mercenary out in some sweet new gear? We've got you covered.

Today's store refresh adds several new human outfits such as the Black Widow Scientist and Jungle Pilot Commando, and has our first ever human-centric gift.

The BOX OF MAY-HEM contains dozens of hot new weapon skins, so grab one and rain down lethal weaponry on the server! For your generosity, the opener is rewarded with a cool new eyepiece - the Scout DinoVisor, which can be used by all human classes.

We didn't forget about the dinosaurs, though. There are a handful of new mutations arriving in-store today, such as the knobbly Proceras Cerato, the crazy Keratinos Carno and long-awaited Fragilis Nova.



All these and more are available on the in-game shop until the end of the event. You can see the full list of new items (including new free drops!) on our special Trello page here.

MAY-HEM concludes in just under two weeks time, and will be followed by Flyer Season.


[h2]Improved Map Rotation[/h2]



Rejoice, server owners! Map rotation is now guaranteed never to play the same map twice in a row, that includes not having the snow version of a map you just played pop up next in the list. The map rotation should now go through every shuffled level at least once before any are repeated.

Variety truly is the spice of life.


[h2]Achieve More[/h2]



We discovered some issues with achievements not tracking last update. After some investigation we believe we've fixed the problem as of today's release, although we have had to remove the CTE achievement for now. Achievements should be working properly after updating to the latest version.

If you are encountering any problems on the latest version, please post in the Issues and Bugs subforum on Steam to let us know!


FULL CHANGELOG


[h2]Human Changes[/h2]


  • NEW weapon : Burst Rifle


    • Automatic weapon that fires 4-round bursts
    • Has scope zoom ability similar to sniper rifle, but less magnification
    • Attached bayonet melee deals knockback and 1.5/s bleed to small targets
    • Burst rifle has Weapon Melee ability, knocks back smaller enemies and costs stamina to use.
    • Small dinosaurs also receive 1.5 seconds of bleed damage from burst rifle melee
    • This ability only works when burst rifle is in hands. If sidearm is equipped, your regular knife is used.



  • NEW WEAPON: Compound Bow

    • Ready and charge up your shot by holding alt fire
    • All arrows fly faster if held for longer (regular arrows also do more damage)
    • Tap primary fire to shoot your arrow after readying it
    • Release alt fire to cancel your shot
    • Continue holding alt fire after shooting to instantly start drawing again
    • Swap to special ammo (explosive / incendiary arrows) by pressing reload
    • Quickfiring special ammo will explode on impact
    • Firing a charged shot of special ammo causes it to shatter, setting enemy on fire


  • Regular Arrows inflict bleeding status if a dinosaur has been hit enough times. The amount of arrows required and how much damage is inflicted varies from class to class:


    • Raptors, Spitters, Flyers:
      - 2 arrows to inflict bleed, lasts 4 secs
      - 16 damage / sec

    • Bruisers:
      - 3 arrows to inflict bleed, lasts 5 secs
      - 20 damage / sec

    • Tyrants:
      - 12 arrows to inflict bleed, lasts 5 secs
      - 40 damage /sec


  • Fixed thrown grenades not ignoring humans
  • Gave commando 4 frag grenades instead of 2
  • Ammo kits refill 2 frag grenades instead of 1
  • Added custom barrel glow mask for stungun
  • Fixed a couple of stungun skins where overcharge glow wasn't visible

  • Fixed reloading sounds still playing after changing weapon
  • Fixed tranq darts not being visible on dinosaurs shot by them
  • Changed how weapon skin replication works, should be more efficient
  • Added higher res versions of several human character and weapon textures
  • Fixed scientist shoulders being dislocated in third person

  • Fixed pathfinder having two throwables as its default assigned items, instead of a pistol in slot 2 (when economy is not connected)


[h2]Menu / UI Changes[/h2]
  • Added new gameplay option to scale the Crosshair
  • Damage numbers now appear where your shots land (can be disabled)
  • Critical hit damage numbers appear larger and stay bold red for longer
  • Fixed "show damage" not working, it hides crosshair hit markers
  • Added text prompts centre-screen for low ammo, no ammo, and needing to reload
    (low ammo/reload prompts are not shown for some single shot weapons like flaregun)

  • Added new RELOADING progress indicator that fills with colour to show reload progress percent
  • Added options for toggling ammo status hints and reloading indicator
  • Added various hint popups for the bow such as how to swap ammo


[h2]General Changes[/h2]
  • Modified main menu map
  • Capture The Egg mode code optimizations
  • Fixed getting Tyrant solo EXP when suiciding as tyrant
  • Fixed some Cryo mutations that were sinking into the ground
  • Map rotation should now play each shuffled level once before repeating any
  • Various code changes relating to achievements, should fix being unable to unlock them.





We hope you enjoy this latest update, we'll see you later in June for the Summer Heatwave event!
-The Primal Carnage Team

PACHYCEPHALOSAURUS Reveal!

Today we're giving a sneak peek at what's coming soon to Primal Carnage: Extinction. From exciting new weaponry for the human team to a brand new dinosaur, there's a lot to look forward to!

[h2]NEW BLOOD[/h2]

Before we get to the juicy stuff, we'd just like to extend a warm welcome to anyone jumping into the carnage for the first time this weekend!



Our free to try event starts today and ends on the 10th - that means for the next few days ANYONE can join in the fun. You can also pick up Extinction for 65% off during this time, tell your friends!


[h2]NEW DINOSAUR [/h2]

We've been teasing something new is on the horizon the last week or so. Time to make it official.
Pachycephalosaurus is coming to Primal Carnage: Extinction this summer as a new playable class!

[previewyoutube][/previewyoutube]


Rejected by the Phoenix Genetics Division for being "uncontrollable", a small handful of specimens managed to escape and survive in the wild. These are not your regular garden variety herbivores, having been genetically engineered to subsist on a diet of meat due to their natural food source being unavailable. They can certainly still digest plant matter, but crave the sustenance of flesh.

Whether they're naturally just mean tempered, or have developed a form of rabies, field reports remain unclear due to infrequent encounters in the wild. One thing is for certain, the mercenary team will have their hands full when they're thrust into combat with these angry armored arrivals this summer!



As with our previous class additions, Pachycephalosaurus will be added in a free update to the game, and will be available for everybody to play in every game mode.

We're really excited for this one and can't wait to reveal more about it!
Keep an eye on Twitter, Facebook and Discord for more on the new Pachy class in the coming weeks.


[h2]NEW WEAPONS[/h2]



As discovered through this year's community scavenger hunt, the mercenary team will soon be receiving some serious hardware. May-hem will be unleashed next update with the addition of the new Burst Rifle for Commando and the versatile Compound Bow for Scientist...



Commando's new rifle uses an experimental SnapShot system to rapidly shoot several bullets almost simultaneously, before rotating a new bunch into the chamber. The scientist's bow can fire sharp tipped arrows at high velocity and swap alternate ammunition types in for different effects.

We hope these new additions to the human arsenal will introduce some nice variety, and there are even more weapons in development for later updates!


[h2]FEATURED CLASS: TYRANTS[/h2]

Finally, the Tyrants are having their moment in the sun. For the next week, they are the featured class on the Extinction Store. We have a range of new and returning items - from model mutations, to taunts, to exotic skins, with many available for half price in the Specials area!



Featured Class changes every Friday, so check back this time next week to see who's in the spotlight! Until then, grab some sweet deals on Acro, Spino & T-Rex items before they're gone!



[h2]STAY INFORMED, GET INVOLVED! [/h2]

We'll be revealing more about what's next for Primal Carnage: Extinction in the coming weeks and months across all our channels, but if you want to be first to know- join the official Discord server...



Interact with other players, participate in community contests, maybe even start making skins and maps!



[h2]MAY-HEM is on the Horizon[/h2]

That's the end of today's roundup.
To our veterans: try to make the new arrivals feel welcome before swallowing them whole!

We'll be back later this month with the MAY-HEM update.
Until then...


[h3]Good Hunting![/h3]
-The Primal Carnage Team

EXTINCTION FREE WEEKEND!

[h3]LET THE CARNAGE COMMENCE ![/h3]

Our free weekend starts today - that means for the next few days ANYONE can join in the fun!

[previewyoutube][/previewyoutube]

The free to try event runs from May 7th - May 10th, and you can also pick up Primal Carnage: Extinction and the PCE 4-pack for 65% off during this time. Tell your friends!



* Note: free weekend players cannot earn item unlocks
(purchase game to enable Steam economy)


[h3]GET INVOLVED ![/h3]

It's a really exciting time right now, with lots of cool new additions on the horizon!
We'll be revealing more about what's next VERY soon, but if you want to stay in the know...

Join our official Discord server:



Interact with other players, participate in community contests, maybe even start making skins and maps!

PATCH 2.3.7

A new patch is now available for Primal Carnage: Extinction.

This is a smaller release with a few fixes and minor improvements in certain areas, plus a small handful of balance tweaks suggested by the community.

We've unfortunately had to remove an achievement that wasn't working correctly, hopefully we will be able to resolve the issue for a future update. Can't make an omelette without breaking a few eggs...

If you encounter any problems, bugs or issues please post in the Issues & Bug Reporting subforum on Steam or the bug-reporting channel on the official Discord.


[h2]Version 2.3.7 Change Notes[/h2]

  • Spitters no longer slide for a while after doing a running jump
  • Increased speed at which Spitters slow down from a sprint
  • Made slowing deceleration much snappier for the raptors
  • Adjusted Novaraptor tail physics blending

  • Gas mines now deplete stamina faster
  • Adjusted crosshair sizes and styles for shotguns, netgun, flamesaw
  • Added missing weapons to Survival mode

  • Stungun charge indicator is now split into two colors for stunning and overcharging
  • Added small lightning icon to stungun charge indicator for when you're able to stunlock enemies
  • Stungun chargeup time for locking in place has been lowered from 1.5 secs to 1 second

  • Increased time before egg returns to nest from 20 secs to 45 secs
  • Added bonus points for protecting the egg carrier
  • Aadded team-wide +80 EXP assist when humans capture an egg
  • Fixed mid round joiners increasing the lives counter in CTE
  • Customization is no longer disabled during CTE rounds
  • Added waiting for players message to top of HUD when not enough people are present
  • Reduced human lead time on Forgotten outpost by 5 seconds, Forest Chasm by 3 seconds.
  • Fixed respawn countdown showing at round start when enough players are already there

  • Fixed incorrect Centros Cerato model
  • Fixed the dinobuster goggles being missing

  • Get to the Chopper mode scoreboard is now based on total EXP instead of K/D
  • Official servers are now highlighted in gold on the server browser
  • Adjusted the Aggressive Idle Kick so that it's slightly more lenient
  • Updated the main menu


[h2]
Bruiser Week ending soon!
[/h2]



Tomorrow is the end of Bruiser Week in-store, before a new Featured Class family takes the stage.

Grab some great deals on Carno and Cerato items while you can, the Tyrants will be stomping in to replace them tomorrow!

Also, stay tuned for more info about what's coming next to Primal Carnage: Extinction VERY soon.



NEW PATCH now available!

Update 2.3.5 has been released! Today's patch kicks off Bruiser Week, and features a large number of fixes & refinements in several areas for a big quality of life update to the game.

First though, a strange transmission.
Possibly a new DNA genome being processed...?
Watch this space...

[previewyoutube][/previewyoutube]

Patch 2.3.5 Highlights


[h3]Flamethrower Flash Burn[/h3]

A new feature has been added to the flamethrower half of Pyro's flamesaw. The high octane fuel canister it uses now has a visible pressure gauge. This is a new mechanic where if you don't fire for three seconds, pressure builds up and you are able to do a more devastating initial burst of damage.

[previewyoutube][/previewyoutube]

This is what we call Flash Burn, a bold blue burst of intense heat that deals triple what the usual flamethrower dishes out for a brief second. The reason behind this change is to add more tactical play to the Pyro, and discourage them from simply walking everywhere holding the fire button down. Being mindful of the gauge in the bottom right might just save your life.

Since recharging your flamethrower pressure requires you to hold off the gas for a moment, we've observed it creates a more interesting rhythm of play during testing with Pyros not wanting to waste their lethal edge. We'll be continuing to tweak weapons and add new functionality in future updates, so let us know what you think after you've had a chance to try out (or fight against) the newly upgraded flamethrower!

[h3]Tyrant Playability Improvements[/h3]

For this patch we looked into improving Tyrant range of motion, specifically for their bite attacks.



Things were a bit stiff before, now they can aim in all directions, turning their heads side to side when looking either up or down. This allows Tyrants to eat humans standing above and below them much more easily than before, and even reach over the top of objects to eat cowardly mercs hiding on the other side, without just phasing through. They also have a greater reach, turning with their shoulders so as to be able to hit targets to the side better.

The other major change to Tyrants is in their maneuverability. A sprinting Tyrant will now find it much harder to turn around than a walking Tyrant. This change goes hand in hand with an increase to Tyrant sprinting speed, but a reduction in acceleration rate, so it takes a little longer to reach max speed.

Finally, the Tyrant stamina has been buffed in general to allow them to run greater distances and use their special attacks more frequently.

We're hopeful that with the latest adjustments Tyrants can actually do their job properly and we'll have fewer cases of Tyrant players being unable to eat people. The goal of continued tweaks to Acro, Spino and Rex is that they should be serious threats, but ones which are manageable, not unstoppable tanks.

[h3]Capture the Egg BETA[/h3]

Those eggs won't capture themselves! We hope everyone's had a chance to try the revamped CTE mode, we got some great feedback from the last build and have added several new features this time.
We'll be extending the Capture The Egg beta to more maps in future updates, but decided to focus our efforts this past month on fixing some of the more annoying issues players have encountered.



Most important might be the Minimum Players option - this prevents the round from starting unless the required player count is met. Since CTE doesn't really work very well in a 1 v 1 scenario, there is now a default requirement of 4 players before the game begins. While waiting for players you are free to run around the map but no scoring can take place before the round starts.

In addition to a raft of bugfixes, we've started polishing up CTE a bit more with additional music that plays when a round is about to start or end and new UI sound cues for certain events that happen during the match. We've also adjusted the positions of some nest sites that were a little too easy and there is a new Perfect Omelette achievement for winning a game of Capture the Egg!


[h3]Cosmetic Compatibility [/h3]

Thanks to the efforts of community artists like Alijar and Feilong, we have been able to expand the compatibility of certain cosmetics in the game.

"Alpha Carno" skins previously required a custom model for their extra spikes, which prevented them from being used with Mutations. They have been reworked and can now be used with all the other genetic varieties of Carnotaurus.

An extra bit of love and care has been lavished on our human skins as well, with nearly all of them featuring custom arm textures now. Might not always be obvious with a giant gun in your hands, but you should definitely notice the difference on some of the bolder skins.


Extinction Store Updates


The 6th Anniversary Event is now over and a brand new rotation of items is now available on the in-game store!

[h3]FEATURED CLASS WEEKS [/h3]

Every week for the next month we will be highlighting a specific dinosaur class family, with fresh new skins and mutations being added plus the return of some old favourites to the store.



We're starting off with Bruiser Week today, which includes several new skins for Carnotaurus and Ceratosaurus, and two new Cerato mutations!

[previewyoutube][/previewyoutube]

Tyrant Week stomps into the store this time next week. Check back every Friday for new items!



[h3]NEW ULTIMATE SKINS![/h3]

The second batch of Kilowatt Ultimate Skins is here. Gaze upon their golden glory, glowing with ungodly amounts of electricity flowing through their bodies...



How can they exist in this state? Why aren't they deathly afraid of coming into contact with water? Nobody knows. But one can imagine an advantage to such an affliction - instantly cooking human flesh for them as they consume it. Now there's a thought.

As before, all of the new Ultimate Skins can be obtained as highly rare drops or by crafting 25 legendary items to create one Ultimate skin.



FULL CHANGELOG


[h2]General Changes[/h2]
  • Reworked server browser, it is now split into three separate tabs:

    • Competitive [TDM, GTTC, CTE]
    • Cooperative [Survival]
    • Custom [FR, etc]
  • Completely rewrote item and loadout replication
  • New more efficient process for loading character textures and items into memory
    • should mean faster loading times to reach main menu and lower resource usage
  • Improved server map rotation to never load the same map twice in a row
    • this extends to snow versions of the same map as well, if the regular has just played
  • New server config option for idle kick: bUseAggressiveKick
    • (enables advanced idle player detection as used on official servers)
    • with this set to False, the "regular" idle kick is purely based on movement


  • It is now possible to receive assist points while waiting to respawn


[h2]Capture The Egg BETA Changes:[/h2]
  • CTE now has a minimum required player count (default 4)
    • This is controlled by a new server config parameter: MinimumCtePlayers
    • While waiting for players you can run around the map freely
  • All CTE maps now have +15 seconds difference between humans leaving their base and dinos being unleashed

  • Collision improvements and nest re-positioning on ForestChasm and ForgottenOutpost
  • New announcement popups notify everyone when a player has been taken out
  • Fixed spectator camera in Capture The Egg reverting back to your death position
  • Fixed wrong player count being shown when someone dies in CTE
  • Reduced distance that humans can grab eggs from
  • Started adding more sound events to CTE
  • Added countdown music at 10 sec and 40 sec for CTE
  • Added new UI effect cues for CTE

  • Added a new achievement for winning a game of CTE


[h2]Dinosaur Changes[/h2]
  • Improved range of motion for Tyrant bite attacks
  • Tyrants are now able to turn their head left and right when holding key to look up or down
  • Tyrants now look up instead of forward when the camera is pointing behind them
  • Adjusted bite attack timing for Tyrants to be more logical and predictable to use
  • Reduced Tyrant secondary attack stamina cost
  • Reduced Tyrant sprint stamina consumption rate
  • Moderate increase to max Tyrant sprint speed
  • Tyrants now take longer to reach max sprint speed
  • Tyrants now turn much slower when sprinting and take longer to slow down
  • Tyrants now turn slightly faster when walking
  • Increased Tyrant tranq recovery speed
  • Increased range of Spino slash.
  • Reduced tyrant slowing speed

  • Increased Ceratosaurus walk turning speed
  • Increased healing when dealing damage as Carnotaurus when roar is active:
    • 2x more health restored from regular attacks
    • 3x more health restored for body swipes


  • Fixed several map areas where Tyrants couldn't bite people and a bunch where they shouldn't

  • Bruisers now take 3x more bleed damage from beartraps
    (applies faster when running vs. walking, crouch to heal)

  • Fixed cerato tailswipe only doing dust effects on one side
  • Fixed an issue where classes would not play surface-specific jump/land sounds if they had them (Bruisers)

  • Various model & skin cosmetic fixes
  • Converted spiked "Alpha Carno" skins to use overlays instead of a custom model, they should now fully support mutations

  • Reduced volume but increased audible distance of Tyrant steps
    Increased audible distance of Bruiser steps


[h2]Human Changes[/h2]
  • New mechanic: Flamethrower Flash Burn
    • Not firing for a few seconds will build up pressure in the the fuel tank
    • When pressure is high it unleashes a more powerful burst of bold blue flame
    • Pressure level is displayed as a gauge in the bottom right corner of the HUD
    • Flamethrower takes 3.5 seconds to recharge pressure from full drain.
    • Flamethrower bonus damage burst lasts 0.8 seconds.
    • As a result, flamethrower base damage has been lowered from 4 to 3.5


  • Dynamite now takes a little longer to explode when cooked by fire

  • When dual wielding you will now only ever reload the hand that is empty through clicking, to reload both at once use the reload key

  • Increased chainsaw damage from 320 to 400/sec
  • Reduced spread on flamethrower, increased max range of flamethrower
  • Increased fire rate of assault rifle slightly
  • Reduced minimum spread of assault rifle

  • Fixed the Trapper not playing voice lines when grabbed by Ptera
  • Humans now yell for help when pounced regardless of which direction they were hit
  • Fixed hitmarkers not appearing for flaregun and commando rockets
  • Fixed flares not disappearing after their owner dies
  • Reduced sound effect volume of "party" weapons


[h2]Menu / UI Changes[/h2]
  • Possible fix for UI freezing in some cases when overlay effects are onscreen

  • Scoreboard now displays player ranks & evolution levels
  • Fixed the TDM scoreboard having swapped death icons
  • Added a setting in the options menu for whether scoreboard is toggle or hold
  • Fixed cases where you are unable to click on somebody in the scoreboard
  • Moved user selection popup to below the scoreboard itself to prevent accidental clicks

  • The "mute" option on the scoreboard now actually blocks chat messages
    • messages from muted users are replaced with the word BLOCKED


  • Added a new hint message to watch out for the flamethrower pressure gauge
  • Weekly challenge goals are now displayed on the in-game pause menu
  • Challenge goals are displayed in the unlocks area at end of round if uncompleted


[h3]Other Changes[/h3]
  • Various map exploit fixes on Docks, Transfer, DesertionPoint
  • Fixed idle kick incorrectly booting players on round end

  • Exploit prevention:
    • Removed RedeeemKey console command
    • Removed commands for modifying fog density & start distance
  • Non-standard characters / symbols should no longer be usable for nametags or description tags
    • Items using these should also no longer cause a crash

[h3]Hotfix 2.3.6[/h3]
  • Fixed server browser sometimes taking you to the wrong match
  • Removed the "Orangutan Pyro" (apologies to any of his fans)

  • Added a workaround for servers losing their configured name on update, add the following to your launch command parameters (just avoid using special characters / symbols):
    • ?ServerName=This_Is_A_Server_Name_With_Spaces


[h2]That's all, folks![/h2]

We'll be back next week with more on what that strange transmission was about.

Happy hunting!
- The Primal Carnage Team





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