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Primal Carnage: Extinction News

MELTDOWN, Part 2

A new update is now available for Primal Carnage: Extinction!

Meltdown Part 2 is the second phase of our epic summer of carnage, a special multi-month event.
Things are really starting to heat up now!

Check out the highlights of today's major update (and a tease of what's next) below...

https://www.youtube.com/watch?v=velvya10kdY

[h2]A NEW THREAT[/h2]

The eagle-eyed among you may have already seen a hint at what's coming later this summer.
Yes, it's true. Carnotaurus is getting a friend.



It's been quite a road to get here, but we're excited to officially announce that a second Bruiser class is in development for Primal Carnage Extinction!

Something always felt wrong to us with Carnotaurus being all by its lonesome, and those greedy Tyrants hogging the spotlight with not two but three(!) subclasses... Well, it's time to put things right.

Created in collaboration with artists in the community, Ceratosaurus is a heavy-hitting brute that we can't wait to share more about! This thrilling new addition to the dinosaur team will be coming your way soon, so keep an eye out for more info in the coming weeks...

[h2]PUSH IT TO THE LIMIT[/h2]



For a long time there have been issues relating to class limits in Primal Carnage: Extinction, let's face it - they just never worked 100%, mysteriously failing to kick in on the second round of a match, or just straight up ignoring certain values. Unfortunately, we simply never had the time or manpower to address these issues in the past.

However- the community is ever-resourceful.

Many thanks to the efforts of PCE server hoster Rothir, a dedicated player who spent weeks sifting through server code to find the root of the problems here. Due to their efforts and the recent hiring of a second programmer, we were able to undertake a complete rewrite of the class limit system. It is now more robust and much less prone to error. We're confident that the issues it was afflicted with previously are now a thing of the past.

We hope this comes as a welcome relief to server operators, and must again thank our community for their dedication and hard work in keeping PCE alive and kicking!


[h3]A note on Proportional Class Limits:[/h3]

These can and should be used in conjunction with hard limits for each class. The equation for this gets into the decimal points usually depending on what you set. A couple of quick examples:

Proportional Limit = 0.1 (needs 10 players in the server before a second class of this type can spawn)
Proportional Limit - 0.05 (needs 20 players in the server before a second class of this type can spawn)

[h2]THE GIFT OF GIVING[/h2]

We heard you, generosity is overrated. You should of course get something in return for giving others a gift, selflessness is so last century. Messaged received!

This update introduces new Gift Giver Rewards for players magnanimous enough to open gift boxes in-game. Upon doing so, the person that opened the gift will receive a guaranteed item. These items use a new system that enables them to rotate on a regular basis, similar to how the store rotates assets in and out. Each gift has its own reward item that will swap out every week or two for a new one.

A new Summer Sunset Gift has been added to the store alongside the Summer Meltdown and classic Summer 2016 gifts, you can find info about the items included in each here.


[h2]SIZZLING NEW SKINS[/h2]

Today's update brings a selection of new default items unlocked by the intrepid codebreakers who took part in the Summer Scavenger Hunt! Every class in the game now has at least one free starter mutation.



Of course there's also a new in-game store rotation today as well, including NINE hot new mutations,
FIVE new dinosaur taunts, and a bumper beachwear pack for humans!




In addition to this, all of the content from Meltdown Part 1 is still available, and will remain purchasable until the end of the event when the leaves start to fall this autumn.

The same goes for free item codes unlocked through the scavenger hunt. You can find them here.
Simply use the Redeem Key option on the in-game store to claim your copy of each.


[h2]HEATING UP GAMEPLAY [/h2]

There are some significant changes to gameplay with this update, aimed at improving player control.
For starters, we have implemented aiming for dinosaur swipe attacks across the board.



Whether you're playing a Tyrant or a Carno, you can now aim the direction of your secondary attack by looking. Turn the camera in the direction you want the attack to go and it will follow.

This allows for a greater level of precision when using swipe attacks and we hope it helps some of you complete a couple of the trickier challenges out there.



Carnotaurus now has a reworked secondary attack that it can use on the move. This is a throwback to a design tried out early in Extinction's life cycle, and better fits its role as the fast Bruiser. It no longer locks you in place and the attack has controllable direction, as mentioned above.

On the human side, we have addressed various exploits that could lead to teamkilling and reduced the chances of being able to suicide via explosives. Critical hits (headshots) now do 30% bonus damage, rewarding skilled aim. Damage falloff distances and other aspects for various weapons have been adjusted as well with feedback from our Open Testing players, you can read the details in the full changelog below.


[h2]UPDATE 1.17 CHANGELOG[/h2]

Complete change notes for Primal Carnage: Extinction version 1.17:
  • Rewritten class limit system, should no longer have issues on second round.

  • Rex and Spino can now aim their swipe attacks by looking left or right
  • Added momentum to humans hit by Tyrannosaurus tail swipe attack
  • Added new two-handed slash attack for Spinosaurus, both hands do damage now in one sweep.

  • Carno now has a mobile secondary attack, direct your lunges left or right based on the camera.
  • Reduced damage of Carno secondary attack from 90 to 75
  • Increased time while falling before sprinting is cancelled as Carno
  • Reduced base corpse healing speed slightly, so that it is less likely to outpace fire damage.
  • Increased corpse use range for Tyrants

  • Increased distance that Tyrant footstep camera shake is felt
  • Removed fullscreen flash from stungun screen fx
  • Updated look of dilo spit screen fx, is now much more opaque.

  • Increased base headshot damage bonus from 20% to 30%
  • Sniper rifle headshots now do double damage
  • Reduced sniper rifle zoom level from 3x to 2x
  • Increased max effective range of sniper rifle
  • Reduced accuracy when hip firing with sniper rifle

  • Added ricochet behaviour to assault rifle grenade launcher
  • Assault rifle grenades willnow bounce if you fire too close to yourself.
  • Fixed arming time for AR grenade, will not explode for 1.1 seconds after firing.

  • Increased damage and radius of thrown grenades
  • Explosives now deal quarter damage to their owner
  • Timed frag grenades now do significantly more damage than impact grenades
  • Explosive Grenegg is now based on the impact grenade
  • Fixed missing class select info text for the Explosive Grenegg

  • Removed crit multiplier on AR grenade and hatchets
  • Fixed certain cases where friendly fire was possible after death

  • Reduced fire rate for default shotgun
  • Reduced effective damage distance of default shotgun
  • Spaz12 shotgun reload timing is now closer to default shotgun

  • Added new Stegosaurus corpse variant
  • Added Stego corpse to a handful of maps
  • Static lighting improvements to Borealis, ForestChasm, Snowbound, Docks
  • Collision fixes on Snowbound and Borealis

  • Possible fix for flare sounds stuttering / repeating

  • Changed stungun crosshair
  • Expanded hint text for a few challenges, added class names to all challenges
  • Added gift item contents to their inventory descriptions
  • Fixed awkward controller navigation on loadout screen
  • Consistency pass on human and dino loadout screens
  • Added soft gradient behind item icon text

  • Added new default mutation unlocks from Summer Scavenger Hunt
  • Additional model fixes and cosmetic updates
  • Disabled certain console commands used for exploiting
  • Various unrealscript optimizations

    [h3]Known Issues:[/h3]

  • Setting a spray in the Scientist loadout will override sprays equipped on other classes
  • Velocity applied to swipe victims is sometimes inconsistent
  • Body textures on alpha spiked carno skins may appear blurry



[h2]JUST WARMING UP [/h2]



Our third and final conflagration of carnage is planned for next month, with Meltdown Part 3 arriving in August. We're hoping a certain Ceratosaurus will be joining us, and that you will too. See you then!



Meltdown Patches

A new patch is available for Primal Carnage: Extinction, addressing a few issues that were identified after the Meltdown update recently went live. We also have some news about future changes to the human characters.

[h2]Version 1.16.1 Change Notes[/h2]

  • Fixed dino health restoration from bite kills not working correctly at times
  • Fixed several challenges not tracking properly
  • Updated hint text for challenges and evolutions
  • Fixed some missing text characters from end game screen
  • Health bar is now a brighter, more consistent red colour
  • Fixed missing descriptions / names in a few areas
  • Added PhantomCave map image to Host Game
  • Adjusted attachment offsets for a couple of mutations
  • Fixed certain gift items not dropping
  • Various skin fixes


[h2]Version 1.16.2 Change Notes[/h2]

  • Added new default mutation: Serratus Rex (spiked "alpha" rex model)
  • The majority of Spiked Rex skins are now compatible with mutations
  • Fixed projection and spawning issues with Cryo acid pools
  • Fixed texture opacity masking on a couple of skins
  • Physics optimizations to some cosmetic items
  • Disabled some client-side error logging that may have been causing slowdowns
  • Fixed an incorrect scavenger hunt skin reward
  • Challenge tracking fix for headshots
  • Challenge tracking fix for grenade launcher
  • Challenge tracking fix for Carno charges
  • Challenge tracking fix for tranquilizer kills
  • Fixed a bug with challenges being replaced
  • Preparations for unified challenge reset time (upcoming)


[h2]Human Character PSA[/h2]

We're happy to say we've brought an old friend back to work on updating the human animation system.

Maccollo was one of the main animators on the original Primal Carnage game. He's an extremely talented artist and we're glad to say he is going to be replacing the existing human animation rig completely, with customized movesets for every character.

click for high fps...

This process will take a fair bit of time, so it will likely be a couple of months before these changes are in your hands. We wanted to share this exciting news early, and give a heads up to any community creators who might be working on human taunts or custom human meshes for the current skeleton.

We will be endeavoring to port much of the user-created content for humans to the new rig ourselves, but may need the help of the original creators in this regard. If you are working on new human content, it might be worth holding off engaging in more ambitious efforts such as making full character models for now (hats, backpacks etc. are fine though, being separate objects).

[h2]Future Changes to Challenges[/h2]

We're putting things in place to allow to improvements to challenge synchronization with the economy server and make them more consistent. These are still in testing, so we hope you understand and be patient with these changes, as we believe they will be for the better.

Currently in development:
  • A consistent Challenge and Drop reset time for all players. Previously this used to be relative to when you first logged in. The new system will reset challenges and drop limits at the same time each week.
  • The ability for us to enable/disable/replace Challenges "on the fly". As you may have experienced with the recent update, sometimes challenges can be broken. We're investigating how to fix and replace challenges remotely.
  • Methods for us to adjust Challenge targets without needing to patch, if a challenge is seen as "too easy" or "too hard" for its given tier.
  • The ability for us to issue the same Challenges to all players during a reset cycle. While we're not sure how this one will go, it could be interesting to have 1 or more challenges to be the same for all players- so you can work together to complete common goals.
  • Continued improvements to Challenge rewards, with different item drops (or multiple items!) being rewarded for completing challenge tiers.


As we roll these changes out, it may result in some shorter "challenge weeks" - i.e. you may not have the full 7 days that you normally would to complete challenges. We hope you agree that the overall improvements and new bonuses coming in the near future for challenge completion will make it worthwhile. The first major change will be the synchronization of everyone's challenge reset timer early next week. We will announce on the official discord when this change is live for everybody.

[h2]Meltdown Part 2[/h2]



The Meltdown Event is underway and we're hard at work on the second part of this sizzling summer shindig. Keep an eye out towards the end of July for more news on what's coming in Part 2!

And if you haven't already, you might want to check out the Summer Scavenger Hunt going on right now on Discord, for the chance to unlock special time-limited item codes!

The first few codes have only just been revealed, with many more left to uncover! Keep track of how the community is progressing by checking the Special Event Trello board.


MELTDOWN EVENT

[h2]Welcome to MELTDOWN.[/h2]



From a second scavenger hunt, to new mutations, new maps, a challenges overhaul (and even MORE)... this is one meaty event. So meaty in fact, that we are splitting it in two - MELTDOWN is a summer-long extravaganza! There's that much meat.

You can forget Jurassic June, this thing's too big to be contained to one month! Meltdown: Part One launches today with the start of the Summer Scavenger Hunt and a major game update.

Meltdown: Part Two will come hurtling in like a meateor hopefully by the end of July.
It's gonna be a wild ride!


[h3]Today's Update [/h3]
MELTDOWN PART ONE


[previewyoutube][/previewyoutube]

[h3]NEW MAP: [/h3] [h2] Phantom Cave[/h2]

This is the first new Get to the Chopper level added to the game since release (we're so sorry, GTTC fans).



Developed in close collaboration with talented community member L. Merah, we're excited to finally add another Steam Workshop level to Primal Carnage: Extinction's official roster.
(And hope there will be many more to come!)

This little adventure has the human team battle through a hostile lava cavern to reach their rescue point. Phantom Cave features death pits aplenty, inventive lighting that gives dinosaurs lots of places to hide, and a twisty-turny layout that keeps you on your toes.

(note: if you have subscribed to the Steam Workshop version of Phantom Cave,
you will need to unsubscribe in order to play the official version)


So what are you waiting for?
Run! GO!

[h2]
A NEW CHALLENGE
[/h2]

Extinction's weekly challenges have featured the same set of rather difficult tasks for quite a while now. There's certainly people who can put days upon days into games, but we understand that not everyone has that kind of time.

So today, we're introducing tiered challenges.



These provide players with different options they can try tackling. Bronze challenges are less stressful and can usually be completed within an hour or two. Silver challenges will take you a little while longer to complete. At the top end of the scale are Gold challenges, for those players who want a real test of skill and have a lot of time on their hands.

Each challenge tier offers different levels of EXP upon completion.
  • Bronze challenges currently award 1000 EXP
  • Silver challenges currently award 2500 EXP
  • Gold challenges currently award 5000 EXP
  • Complete all three challenges to receive item rewards!


We've added 25 new challenges with this update and hope people like the new tiered system!
Several existing challenges have also been rebalanced as part of this to make them less punishing.
We'll be listening to feedback and hope to add more rewards for challenge completions in future.

On that note, it's been a long time since we've brought new cheevos in, so we currently have a couple cooking in the oven for Meltdown Part 2 that will tie into the newly updated challenge system.

Elsewhere, loot drop tables have been adjusted to remove the oldest human and dino items.
These ancient relics are now only available through crafting, and new free drops have replaced them.


[h2]EVOLUTIONS[/h2]

Have you been stuck at rank 50 for years? Has that cruel EXP bar mocked you with the promise of a new rank that never comes? Well, rejoice! Progression has been extended to include new Evolutions!



When you hit rank 50, you now have the option to start anew at rank 0 by Evolving, simply click the gold Evolve button when it appears under your name on the main menu.

Doing this resets your EXP to zero and in the process you are rewarded with two rare items, one of them for humans and one for dinosaurs. And don't worry, we'll be adding extra UI support for Evolutions, so you can let everyone know just how much of a badass you are.


[h2]SUMMER SCAVENGER HUNT[/h2]

[h3]It's back![/h3]

Work with your fellow human or dinosaur to discover the secrets of the Summer Scavenger Hunt! Decipher all of the clues to unlock special limited time event items!
You can keep track of the deciphered codes and see all the items added in the Meltdown Update by checking Trello...



[h3]So where do we start?[/h3]

Join the Primal Codebreakers on discord here

Around the game you will find hidden messages and images to decode, these fragments reveal a variety of mysterious rewards and surprises if you figure out the meaning behind the madness.

Some clue fragments will only be "activated" after the scavenger hunt has reached a certain point.
So be sure to keep in the loop.



[h3]What's the mission?[/h3]

The Summer Scavenger Hunt has three stages of difficulty to progress through, starting with piecing together a series of code fragments from the crazed words of a lost survivor. Those fragments, in groups of three, will grant you special event items when entered on the in-game store. Once the Meltdown is over, they will no longer be available.

The second stage of the Summer Scavenger Hunt requires a higher tier of cryptography, and is activated once all of the codes for stage one have been discovered. Be on the lookout for various pictographs around the levels that will set you on the path towards a maze of intense code-breaking. Solving these will reward you with clues for Stage 3.

The final stage of the Summer Scavenger Hunt will require intense collaboration, and if its secrets are discovered will unlock new default items for everyone when Meltdown Phase 2 hits next month. Good luck, everyone!



[h2]FULL CHANGELOG [/h2]


  • Added new Phantom Cave GTTC map
  • Added scavenger hunt secrets

  • All challenges are now rated as bronze, silver, gold with different EXP awards
  • Re-balanced certain existing challenges
  • Added 20+ new challenges

  • Dinosaurs now regain 10% of their health back from bite kills (does not include Tyrants)
  • Fixed some projectiles not implementing IgnoreHumans and IgnoreDinos correctly
  • Fixed the Pyro being able to kill himself with his own flamethrower
  • Fixed being unable to spawn in Hunt mode

  • Fixed 4th Anniversary Gift not working
  • Fixed a couple of default skins that still didn't support mutations
  • Fixed a few skins that had incorrect textures or attachments

  • Updated store layout, added support for previewing more cosmetics (hats) in the store
  • Started work to improve readability of menus and HUD
  • Scoreboard update: can now see what class everyone is playing regardless of team
  • Health, roar and stamina bars now go from saturated to desaturated as they drain



[h2]CONTINUED IN PART TWO[/h2]



We've only given you a tiny peek at what's coming in Meltdown: Part Two so far. There's new legendary sprays and mysterious rewards to be unlocked via the scavenger hunt, but we've much bigger surprises yet to be revealed.

Join us in July, won't you?

https://discord.com/invite/0kvF1k7b7OhIh2OO


[h3]Bring your friends!
Get 60% off the Extinction 4-pack during the Steam Summer Sale!
[/h3]

https://store.steampowered.com/app/321360/Primal_Carnage_Extinction/






Human Appreciation Week

We've got some fun new stuff in-store for everyone's favourite mercenaries this week, but first, a look at what's in today's patch...


[h2]PATCH 1.15.2[/h2]

This patch brings additional compatibility for dinosaur mutations, allowing Novaraptor model mutations to work with classic feathered raptor skins, and fixing some skins that should have supported mutations but didn't previously. We'll be continuing to extend mutation support in future, and plan to convert the Spiked Tyrannosaurus model into a default mutation option soon.





There are also a couple of other minor fixes, and stability improvements both under the hood and with our economy server architecture. We're continuing to add extra checks and optimizations to improve overall connectivity. This patch also lays the groundwork for some of the new features coming in the Meltdown update later this month.


[h2]HUMAN APPRECIATION WEEK WHAT? [/h2]

We're adding a bunch of new community-created human items to both the in-game store and free drop / crafting pool. After 2000+ days of dinosaurs hogging the spotlight, it's time for the mercenaries to shine!





There's several new outfits and addons for the human team, ranging from a swanky new backpack everyone gets for free (and its slightly less worse for wear companion), to a wonderfully ironic firefighter outfit for everyone's favourite Pyromaniac, and even a couple of brand new human taunts.

That said, don't panic if you're looking for where the Mutations have gone.
You can still find them under the Bundles tab in the Extinction Store.


[h2]EXTINCTION SDK UPDATE[/h2]




We are releasing a content update for the Primal Carnage: Extinction development tools today. This brings the latest material shaders and maps to the public dev kit, so creators can test what their sprays look like and see how cool new environments such as the Borealis facility were constructed!

We have a dev wiki that goes into details about how to use the editing tools. The SDK can be found in the Software tab of your Steam library (~9GBdownload , unpacks to ~18GB on your hard drive).

If you haven't gotten involved in making your own content for PCE and are interested in where to start, check out these links...

https://www.youtube.com/watch?v=sglmPfaoYvk
https://www.youtube.com/watch?v=EsHuinv8knw
https://steamcommunity.com/sharedfiles/filedetails/?id=645449098
https://steamcommunity.com/sharedfiles/filedetails/?id=788783707
https://www.youtube.com/watch?v=RMDvE8dKaBM


We are currently putting together a community mapping contest that will have some seriously sweet prizes, which we hope to share more details on soon. So now's a great time to start learning the tools!


[h2]PSA: STEAM FAMILY SHARE [/h2]

For a long time, users have been able to evade server bans by using Steam Family Sharing. We've had an increase to the number of regular players over the last few months, and a lot of new server owners. We want to do all we can to support our community server operators, and have therefore taken the difficult decision to disable Steam Family Share when the Meltdown update releases later this month.

We realize that not everyone who uses Family Sharing is doing so to break the rules, but for security's sake and to improve things for the community as a whole, this is a step we feel compelled to take.

After more than 5 years, playing via Steam Family Share will no longer be supported by the end of June.


[h2]IS IT GETTING HOT IN HERE?[/h2]

The Meltdown Event for PCE will be arriving soon! We're really looking forward to running our second community scavenger hunt and launching a seriously meaty update. It's so meaty in fact that it's going to be split in two, as a summer-long extravaganza! (That's a lot of meat).



We're happy to say that we're adding the first new Get to the Chopper level ever (please forgive us, GTTC players), and there are some bugfixes planned for GTTC in general as well.

Along with a second wave of dinosaur mutations, you can look forward to a completely overhauled challenge system in Meltdown Part 1! This introduces rank evolutions (reset your level and receive rewards!), and new tiered challenge levels.




Meltdown Part 2 arrives later in July and introduces new cosmetic types, including legendary sprays. The system for stat track items is also being completely rewritten, with support for more items and better functionality in general.

And depending on how far along the community gets with the summer scavenger hunt, there may well be some extra special surprises unlocked for everyone when Phase 2 arrives!


[h2]PATCH NOTES v1.15.2 [/h2]

Changes included with today's patch for Primal Carnage: Extinction:

-Challenge verification improvements
-Fixed localized pricing in store appearing as a "discount"

-Added new human outfits and weapon skins

-Fixed a rendering issue with decloaked Hunt raptors
-Classic feathered raptors now support model mutations
-Fixed certain default rex skins not supporting mutations
-Fixed double barrel skins half-working in third person
-Fixed some cosmetic offsets on Royal Dilo

-Numerous other minor fixes and tweaks to various skins



MAY-HEM Update

Okay, we know everyone's been asking about new dinosaur classes for the longest time.
We don't have any plans for that currently, but we've got the next best thing...

[h3]NEW FEATURE: [/h3]
MODEL MUTATIONS

https://www.youtube.com/watch?v=kKSY_Rc9-wU

Model mutations are new cosmetic items that can modify the appearance of your dinosaur character!




These range from subtle alterations to more overt transformations that may resemble other species.
To give everyone a chance to see how these work, we have partnered with the community to provide three default mutations, that you will have right from the start...


free mutations: Inflexus Novaraptor, Serratus Spinosaurus, and Crassarius Oviraptor


Store-bought model mutations come with a free skin, and are compatible with most of the existing skins in your library as well. For example, equipping an Imperius Acro mutation with the Biohazard Acro skin.




The only limitation when using mutations right now is pairing them with skins which already use a custom model. Items such as Spiked T-Rex skins, Feathered Novaraptors, Alpha Carnos, and Royal Dilos are therefore incompatible with mutations (for now?).

Special thanks to community members such as Dinobear, Velociboy and Mr. Troodon for spearheading this latest exciting addition to Primal Carnage: Extinction!


[h3]NEW FEATURE: [/h3]
SPRAYS

Have you ever wanted to be the next Banksy? Is inappropriate graffiti your bag?
Well, now you can leave your mark on the world by spraying these sweet new tags in-game!



Sprays are a new type of free drop. Equip one in your loadout, walk up to a surface and press P to place it.

Sprays feature different styles depending on if they are placed by a human or dinosaur. Humans have those ever-useful opposable thumbs, so they use spray cans to make beautiful designs in living colour. Dinosaurs on the other hand, claw their designs into the walls using the blood of their enemies!



You're probably pretty familiar with these if you've spent any time on the official Primal Carnage discord.

The first wave of Sprays are based on the lovely server emojis that community members BBQ and SilentCicada graciously created for us. Different sprays can be equipped per-class, and to start you off we are providing you all with everyone's favourite Happy Carno.




[h3]"YOUR LUCKY PACK"[/h3]
That's right!, humans now have their backpack slots.. uh.. back.

Pyro can swap in alternate fuel tank styles once more (3 new ones have even been added this update), and we'll be adding different rucksacks for the other humans soon. We're keenly interested to see what new items the community will come up with, now that this extra customization option is available!


[h3]BALANCE CHANGES[/h3]

When PCE resumed development recently, we introduced health and ammo pickups for humans to use in the regular ranked game modes. This has helped with the overall pace of the game and reduced the amount of camping going on, but also put the dinosaurs at a slight disadvantage.

For that reason, the bigger dinos (Tyrants and Bruisers) are now able to heal faster when eating from corpses, and Tyrants receive more health from eating humans.


We hope these are positive changes that will make players not have to turn tail as Tyrant so much, allow Carno users to stay in the game more, and reduce the time you are vulnerable when feeding at a corpse. Tyrants these days have a much bigger health pool than they did when we started several years ago, and without accelerated healing speed it was quite a chore to restore.

Stamina drain is less of a worry for Carno and Spitters now, and Dilophosaurs now have larger spit globs with increased hit radius to make things easier (because not everyone is a precision venom sniper).

As for humans, their shotguns no longer have the effective range of sniper rifles, and the sniper rifle itself has higher scope sensitivity. For additional fixes and tweaks, see the full patch notes lower down..


[h3]STORE OVERHAUL[/h3]
We've started the process of upgrading the Extinction Store to be more user-friendly.
A big part of this is allowing you to "try before you buy."



When you click on a skin or mutation in the store, it will be previewed for you in the customization screen. This lets you take a good look at these beautiful community created designs, instead of having to squint at a postage stamp version.

Notes: -Previewing is only available if browsing the store from the Main Menu, not during a match.
-Other cosmetics (hats, shackles, etc.) and / or bundles do not currently support previewing.



[h3]DUDE, WHERE'S MY CHALLENGES?[/h3]
Unfortunately we couldn't fit any new challenges into this update, but a major rework of the system will be coming soon. We want to make challenges more rewarding to complete and will be making some big changes to them that we hope people will be excited about. Stay tuned.



[h2]FULL CHANGE NOTES[/h2]

We'll be back in June with the Meltdown event. For now, here's the full patch notes for today's update...

  • NEW: spray customization slot added
  • NEW: model mutation customization slot added
  • NEW: store preview option for skins

  • PC-Borealis: various asset and collision optimizations
  • GTTC TheFalls: fixed missing sub-objective text
  • GTTC TheFalls: removed annoying river rock that tyrants were getting stuck on
  • PC-TheFalls: added more corpses to inside the dome area
  • PC-TheFalls: moved most human spawn points to outside of the dome

  • Spitters: increased base movement speed from 360 to 380
  • Spitters: reduced sprint stamina consumption rate
  • Cryo: faster stamina regeneration time
  • Dilo: increased size and hit radius of spit
  • Carno: reduced sprint stamina consumption rate

  • Raised max health of Spinosaurus from 4200 to 4400
  • Increased healing speed of Tyrants and Carnotaurus
  • Increased health received by eating humans as Tyrant
  • (was: victim health + 50, now: victim health +450)

  • Fixed players marked by Ptera roars not granting kill assists to the Ptera
  • Added +10 EXP assist for Ptera roar marking players

  • Slight increase to sniper rifle scope sensitivity
  • Reduced momentum transfer on sniper rifle bullet impacts
  • Reduced sniper rifle damage at maximum range from 60% to 50%
  • Tweaked damage falloff for default shotgun and Spaz12 to have shorter effective range

  • Fix for Royal Dilo eye glow & antlers not lining up properly (thanks to Shurrackia!)
  • Potential fix for Enforcer MK2 doing weird things with arm meshes
  • Fixed the human backpack slot, expanded functionality to other classes
  • Potential fix for creating TDM games using the Host Game menu
  • Added a bunch of new free drop items


Oh, and I almost forgot to mention...
IT'S A DOUBLE DROP WEEK.

[h2]LET THE MAY-HEM COMMENCE![/h2]