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Primal Carnage: Extinction News

Version 1.18.3

[h2]BACK TO NORMAL[/h2]

The Meltdown Event has now concluded!
Two new maps, a whole new playable dino class, and oodles of new cosmetics. It's been wild!



We hope you all enjoyed the past 3+ months of hot new content, there's a lot more planned in future!
Halloween is just around the corner, with some spooky surprises coming up at the end of October. Beyond that, the major winter update will bring overhauls to many parts of the game this December.

Just as a reminder:
If you're feeling creative, we have our first PCE mapping contest running right now!

[h2]SANDSTORM VALLEY UPDATE[/h2]

We have worked with the original creator of the Sandstorm Valley community map to improve the game flow of its Team Deathmatch version. There is now a lot a more cover to hide behind, or weave your way through to lose your pursuers. The map also had some collision optimizations and lighting tweaks.

We hope you enjoy this new and improved version of Sandstorm Valley!




[h2]GAMEPLAY CHANGES[/h2]

Today's patch introduces a number of gameplay adjustments and fixes. There will continue to be further tweaks and re-balancing over the next few months. Here are some of the highlights...

[h3]Momentum Madness[/h3]

A bug was recently introduced as a side effect from changes to how impact momentum works...



Certain weapons accidentally applied forces to live characters, which resulted in guns like the M4 carbine being able to slow down dinosaurs every time a bullet hit them. Patch 1.18.3 fixes this issue, and allows Bruisers to get some payback with newly updated ragdoll knockback on their attacks.

Over the past few weeks the momentum system has actually been completely reworked, using more efficient code that has better network replication for attacks. This is part of an ongoing effort to optimize and improve our netcode, with larger renovations planned over the next few months.

[h3]Respawn Rework[/h3]

This update changes how respawning works. You are no longer able to respawn right away as the same class, instead you are now returned to the class select menu after the timer has expired. This means the game now frees up the previously occupied class slot instantly for other players.



There are many reasons for this change, which is a long time coming. For one, it can be problematic when the same person keeps respawning as the same class over and over again for a whole match. In the case of something like a Tyrant, this can lead to a human team being utterly dominated, and other dino players not getting the chance to try the class out.

Forcing a return to class selection addresses this, and mitigates several serious bugs that can arise from changing classes or loadouts while dead (we're sure you've seen some nightmarish monstrosities here and there as a result of this very thing). When these errors occur, it places a major strain on the server hosting the match, which can lead to both clients and the server itself crashing completely.

[h3]Tyrant Tune-up[/h3]

One of the biggest new changes is a reworking of the Tyrant classes to be somewhat less invincible...



Tyrant health has been reduced globally. It felt like the time was right, considering recent improvements to their attacks and the fact that devouring enemies gives more health than it used to. There are some changes to offset this though, including an increase to walking speed and the addition of armor.

Tyrants now have strong points at various spots on their body. This means that although their overall health has been reduced, certain parts take less damage than others when shot. Although their head is still their weakest area, the diagrams below should give you a good idea of where (not) to shoot when fighting these behemoths..



Tyrants and Bruisers now have strong points in their tails, so you're less likely to be killed while dashing round a corner because your tail was still peeking out slightly. Moving forward, the strong point system is something that will continue to be extended and refined in future updates.

We hope these changes spice things up! Playing and fighting Tyrants should now take a bit more skill.
Info on other balance adjustments included in this update can be found in the full changelog below.

As always, we'll be closely watching how these tweaks unfold now they're out in the wild.


[h2]MORE REWARDING CHALLENGES[/h2]

We are currently modifying the weekly challenge system to reward you with a multi-item bundle once a set of challenges is completed. This change will come into effect in time for the next challenge rotation on Tuesday.

Once this change has gone live, you'll receive an unlock bundle when all three challenges are finished. These unlocks will include:
  • 2 items of either Common or Uncommon quality
  • 1 Rare item that is from a more curated list than the regular drop pool
  • 1 item that can be Common, Uncommon or a crafting tool

We wanted to provide another potential method of obtaining precious crafting tools such as Dino DNA Strands and Human Requisition Orders, so there's a chance to receive one as part of a reward bundle. Something to keep in mind as we will be introducing new crafting tools in future updates.

(Challenges also still reward tiered EXP for completing each one)


[h2]STORE UPDATES[/h2]

We're adding a bunch of fresh new items to the in-game store today, see details on some of the striking new looks available below! Alas, aside from a select few featured items in store, the Meltdown Event has now departed and its item codes have been deactivated.

[h3]Bold... Intricate... Orange...[/h3]



This rotation features the Tarakona Skin Pack, which includes 5 new brilliant dino skin designs in one great bundle. Created by community artist Ruby Talon, these skins have incredibly intricate stripes and one vivid colour palette. The bundle includes Tarakona Ptera, T.Rex, Spinosaurus, Dilophosaurus and yes- Ceratosaurus!

[h3]New Gift Giver Rewards[/h3]

As announced previously, we now regularly rotate in new Gift Giver Rewards for the currently active gifts. See below for a guide to what you will receive for your generosity if you open one of these gifts today...



Summer is just about over, so they won't be around much longer. All three of the Meltdown gifts will be leaving the store towards the end of October, so grab them while they're hot.

[h3]Ceratosaurus In Focus[/h3]

If you look in-store, you'll see for the time being we're putting a spotlight on our new friend Ceratosaurus. So if you weren't around during the Meltdown Event, don't worry! All the Cerato items introduced last month will remain in stock for the next couple of rotations. And we'll be adding a selection of fresh new skins for the big brawler every rotation as well.


New looks available today: Swamp Ceratosaurus, Archipelago Ceratosaurus & Muerta Ceratosaurus.

A new set of Cerato skins arrives to replace these with the next rotation, so snap 'em up while you can!

Elsewhere, we are also bringing back a bunch of classic skins this rotation. Check the Specials tab of the store for a couple dozen blasts from the past at a tasty discount!

Finally, outside of the store- there are three new free drops added with todays update:



Above: Beach Cerato skin, Target Tupa skin, and PRAVUS Dilo (mutation)

We also have the first Ceratosaurus mutation for everyone to enjoy. Falcatus is a default mutation for Cerato, featuring sharp headcrests curving towards the front of the skull. Find it in your inventory today!



[h2]FULL PATCH NOTES[/h2]

Below are all of the changes from today's update.

Please be aware there is an issue with using spectator mode currently, we advise you avoid using it as there's a chance it may crash the game.

  • End of Meltdown Event
  • Updated version of Sandstorm Valley with more cover and collision fixes

  • Changed game flow for respawning.
  • Prevented access to customization when respawn process has begun to mitigate model glitches.
  • If a player changes class while alive and was recently damaged, their attacker is awarded a kill.

  • Completely reworked how impact momentum is handled
  • Fixed bullet damage applying momentum to live pawns
  • Fixed momentum not being applied to ragdolls in some cases

  • Reduced cooldown period between sprinting and crouching
  • Increased dinosaur corpse healing speed
  • Increased Tyrant walking speed

  • Halved special attack stamina cost for T-Rex
  • Reduced health of Tyrannosaurus from 4000 to 2800
  • Reduced health of Spinosaurus from 4400 to 3100
  • Reduced health of Acrocanthosaurus from 3600 to 2600
  • Made it easier for T.Rex and Spino to trample humans

  • Explosives now ignore armour strong points
  • Added armour strong points to various parts of the Tyrant classes
  • Tyrant and Bruiser tails now take reduced damage from weapons

  • Increased damage of Trapper dual pistols from 50 to 60
  • Increased max ammo of Trapper dual pistols to 100
  • Dual pistols are now more damaging at maximum range
  • Reduced damage at long range for shotguns
  • Reduced maximum range for shotguns

  • Adjusted timing windows of all dino melee attacks to be more responsive
  • Updated the Spino and T-Rex swipe attacks to use better directional logic.
  • Increased T-Rex swipe animation speed to 1.3x

  • Added better loadout verification, optimized server traffic for loadouts
  • Fixed errors while in the main menu when certain keys are pressed.

  • Updated specular lighting shader for dinosaurs
  • Updated electrocution visuals


That's all for now!

We'll be back near Halloween with another frightfully delightful update, see you then!
-The Primal Carnage Team

PCE Mapping Contest!

Today we're launching our first ever mapping contest for Primal Carnage: Extinction...



There's another community created level already lined up for this Halloween, but we really want to get more people involved in the PCE mapping scene!

Fire up the SDK and start building levels to have a chance at winning a selection of sweet rewards, from the skin of your dreams to a five hundred dollar grand-prize!

[h2]Where To Start[/h2]



You can find the Primal Carnage: Extinction- SDK in your Steam library under Software.
If you're just getting started, click here for help using the development tools.

Post your progress, get critiques and advice in the Extinction Editor channel of the official discord chat.

And now, for the contest itself...


[h2]CONTEST CATEGORIES[/h2]

[h3]Whitebox Warriors[/h3]



In this category, you must work using either brushes or basic geometry shapes. Put all of your energies into level design, creating the best map layouts possible using the fundamentals of mapping. Your world may be made out of blocks, but look beyond that and focus on how the map *feels* to play.

Don't get hung up on the visuals, use your imagination to make spaces that have good game flow.

A cylinder can be a fallen tree log, a cube could be a building. A staircase could be... well, a staircase.
Use the tools at your disposal to create the most inventive and fun levels you can!

[h3]Mapping Maniacs [/h3]



Those who are more comfortable with the editor or just have more time on their hands, can enter into this category. These maps will be judged on the best mixture of visual and structural elements, how well the gameplay is complemented by the art, and the overall level of polish in all aspects.


[h3]What's the Theme?[/h3]

There are guidelines below, (please stick to them) but we don't have a hard theme for this contest.
We just want people to make something great!


[h2]CONTEST INFO[/h2]


  • The contest begins NOW and ends November 29th, midnight (UTC)

  • Your map must be compatible with at least one ranked game mode
    (TDM, GTTC, CTE, Hunt)

  • Entries must be submitted to Steam Workshop

  • Winner is chosen in a secret backroom meeting by the development team.


[h2]CONTEST RULES[/h2]


  • Whitebox Warriors- limit of three entries, per person

  • Mapping Maniacs- limit of one entry, per person

  • In the interest of fairness, you cannot enter a map started before the contest was announced.

  • Entry must only contain original work- do not steal another person's hard efforts.

  • You may collaborate / work in teams, but only on a single submission.

  • Do not use any 3D assets other than those already found inside the SDK (custom textures are okay)

  • Edits of official maps are not allowed. Try to be more creative than that!

  • Your entry must not contain anything offensive or inappropriate.

  • Be respectful to all other members of the community and their entries.

  • All entries must be made with passion!


[h2]HOW TO ENTER[/h2]


  • Submit your map to the Steam Workshop, with the word (CONTEST) added to the name.

  • Add the "Mapping Maniacs #1" tag or Whitebox Warrirors #1 tag to your submission.

  • Your entry must be submitted before 11:59PM UTC on November 29th 2020.


Note: the workshop tool will be getting updated with the new tags in the next couple of days.

If you're super eager and already have a submission to upload before then, simply include the words #MappingManiacs or #WhiteboxWarriors in your Workshop description.




[h2]PRIZES[/h2]

We have a range of rewards for the lucky winners to receive, even if your map doesn't make it into the game. Here are the prizes up for grabs in the various categories....


[h3]Whitebox Warriors award winner:[/h3]
  • Receives any 5 in-game items of their choosing.
  • $30 Steam Gift Card


[h3]Mapping Maniacs, 2nd Place award winner: [/h3]
  • Receives any 5 in-game items of their choosing
  • Collaborate with us on a custom-designed skin, just for you
  • $60 Steam Gift Card


[h3]Mapping Maniacs, 1st Place (Grand Prize) award winner:[/h3]
  • Receives any 5 in-game items of their choosing
  • Collaborate with us on a custom-designed skin, just for you
  • A selection of exclusive Primal Carnage merchandise
  • Winning map officially added to the game in a future update
  • Grand Prize award of $500 USD!
(*cash prizes will be divided between team members of collaborations)


[h2]GOOD LUCK![/h2]

We'll be showcasing all of the maps that were made for the contest once it has concluded, as well as spotlighting honorable mentions for:
  • Concepts,
  • Attention to Detail,
  • Layout Inventiveness,
  • Kismet Wizardy!


You have two months to show us what you can do.



[h3]Now get mapping![/h3]

Meltdown Patches 1.18.1 & 1.18.2

The Meltdown Event rages on, with only a couple of weeks left before it's over. We're back today with a smaller update that features a bunch of extra tweaks and polishing of the new Ceratosaurus class.



There are several notable gameplay improvements made in response to community feedback, and we'll be continuing to re-balance and adjust the feel of the game over the next few months.

[h2]CERATOSAURUS CHANGES[/h2]

After seeing it in the wild, we felt that Ceratosaurus wasn't quite living up to its tanky brawler role...



To remedy this, we've gone in and added additional strong points to the beast, as well as giving Cerato the ability to attack during sprint while its roar is active.

Ceratosaurus can still be countered hard by nets, but only has to endure a few seconds before breaking free instead of the agonizing wait period it had previously. And to not make things too easy for the new guy, Pyro's flamethrower now ignores Cerato's armour and Cerato itself now deals slightly less charge headbutt damage than it did previously.

These and a whole helping of minor bugfixes and tweaks, from movement speed increases to better tail whip replication, will hopefully leave Ceratosaurus in a good place for the foreseeable future.

[h2]CERATOSAURUS RESOURCE PACK[/h2]

For all you artists out there, we are making available a community resource pack to create custom content for our new Ceratosaurus class.



Whether you're a budding skin designer who sees a fresh canvas to tear into, or an excited animator wanting to try their hand at taunts for this big bruiser, the resource pack should have all you need.

You can download the Ceratosaurus Resource Pack here. (Please read the enclosed help text files for important information).

We will also be releasing an update to the Primal Carnage: Extinction SDK and workshop upload tools soon, so you can actually view your hard work in-game. For now.. get creative!

[h2]DINO, RUN FREE![/h2]

Humans have been able to free pinned team mates from raptor pounces since the game began, but small dinosaurs were left without any such help from their own team when netted.



This has been something we've wanted to address for a long time now, and with this update we're happy to say that non-Tyrant dinos can now rescue other dinosaurs who have been downed by trapper nets (and even receive a points bonus for doing so!).

It takes two bites / slashes to tear the net off your teammate, but if you are Cryolophosaurus you can melt through it more quickly using your acid. We're considering extending the ability to Dilo in future as well.



[h2]FULL CHANGELOG:[/h2]

We have quite a selection of other small tweaks and changes with this update, see below for a complete list of all the balance adjustments, gameplay improvements, bugfixes and more...



[h3]VERSION 1.18.1[/h3]
  • First quick pass of adding TDM support to the new Volcano map
  • Fixed servers encountering slowdown whenever a Ceratosaurus roared
  • Fixed spawn system not correctly checking for enemies when rating spawn points.
  • Spawn system now prioritizes placing you closer to teammates.

  • Ceratosaurus and Carnotaurus now correcly replicate their attack animation direction.
  • Reduced netted time for Carno and Cerato

  • While its roar is active, Ceratosaurus can use its primary attack when sprinting.
  • Increased walking speed for Ceratosaurus
  • Increased Cerato roar duration from 15 to 20 secs
  • Increased strong point armour bonus from 30% to 40%
  • Fixed a hole in Cerato's armour on its chest, added armour to lower arms
  • Increased tail whip skill move damage bonus to 30%
  • Adjusted tail whip skill move timing window
  • Increased air turn speed for Ceratosaurus
  • Made tail whip attack hits more reliable
  • Fixed stamina leeching and whip cracks working on already dead enemies
  • Moved Ceratosaurus head cam to first cosmetic slot
  • Added new Ceratosaurus Snap Taunt as a rare drop
  • Added names to the new Cerato challenges

  • Reduced max range of stungun from 1800 to 1500
  • Increased hit detection radius of Pyro's flamethrower
  • Flamethrower flames now largely ignore armour strong points, dealing almost full damage.
  • Updated pathfinder flare limit code so that no more than 3 flares can be placed too close together

  • Non-tyrant dinosaurs can now free downed teammates from nets with two bites / slashes.
  • Cryolophosaurus can spit acid on nets to quickly dissolve them, freeing teammates faster.
  • Added new Net Rescue assist points bonus for freeing teammates
  • Trappers now receive 100 netted bonus points if another player kills a dino they netted.

  • If a dinosaur has been damaged in the last last 3 seconds, they cannot heal at a corpse.
  • If a Tyrant has been damaged in the last 5 seconds, they cannot heal at a corpse.

  • Fixed a bug where players were stuck unable to spawn / change class if selected class was full.
  • Fixed scoreboard locking up controls upon closing if a cursor appeared

  • Possible fix for Soft Side achievement tracking
  • Fixed incorrect requirements for Combo! achievement
  • Updated the Leech Master achievement to be more difficult- now requires draining a human's stamina pool completely

  • Updated the Spinosaurus secondary attack animation
  • Disabled blood decals appearing (in large numbers!) when ragdolls get stuck in geometry
  • Started overhauling character ragdoll physics

  • Various optimizations both game-side and server-side


[h3]VERSION 1.18.2[/h3]
An additional hotfix has been released to address a handful of recent issues...
  • Removed a problematic spawnpoint on Volcano
  • Added extra safety checks to spawn system
  • Fixed spawn system not correctly weighting spawns that were unsupported by current class
  • Ragdolls now retain character momentum velocity after death

Happy Hunting!
-The Primal Carnage Team

CERATOSAURUS is here.

[h3]Burning with fury, a new threat has been unleashed... [/h3]

https://www.youtube.com/watch?v=Q9DLc9xDCFo

[h2]NEW BRUISER CLASS:
Ceratosaurus
[/h2]

For years Carnotaurus has endured the loneliness of being the only class without a friend. Until today.
Enter the Ceratosaurus, a big, bulky brawler that's always spoiling for a fight...

Featuring heavy armour on its head and shoulders, Ceratosaurus takes reduced damage from any attacks aimed at its front. To effectively fight this beast, you need to approach things from a different angle.



Ceratosaurus may not be as fast as its lighter cousin, but makes up for it in sheer brawn.

Thick muscular arms slash out alongside its lethal jaws in a one-two punch of a primary attack. When in close quarters, it can use a devastating Tail Whip that deals severe damage and hurls enemies aside.

And if it feels a little tired after all that action? Roaring engages Cerato's rage mode, allowing it to steal stamina from enemies by biting them. This filthy leech can easily gain its energy back with a well-timed bellow and bite, allowing it to stay mobile despite its rather stout legs.

After several months of development, working hand-in-hand with modellers, texture artists and testers from the Primal Carnage community, we hope you are as thrilled as we are with this newest addition to the game!




[h2]NEW ACHIEVEMENTS[/h2]

This update also brings in a selection of new achievements to unlock. It's been a while since we added some of these, so we thought, what better time than with the addition of our new pal?



Hmm, there's a certain theme here..

In addition to these 6 achievements, there are also a handful of others to work towards while completing your weekly challenges (several of which miiiight just be Cerato-related now). We'll be adding more of both cheevos and challenges in future updates.


[h2]NEW MAP : Volcano[/h2]

From the inventive mind of ArchShiranui comes another hot new community-created level...



Volcano is a rocky, inhospitable lava field replete with deadly magma flows, dark forbodeing caves, and even hazardous steam vents!

In celebration of PC-Volcano being added, we now have a new map stamp available for purchase in-store. Support the creator and receive a special Nightfall Pteranodon skin as a reward for your generosity!



We are launching Volcano as a Freeroam-only map, but intend to add support for other modes such as Team Deathmatch in future updates. For now simply relax and bask in the warm glow of a 1000 degree volcanic eruption..



[h2]NEW MUTATIONS & GIFT[/h2]

Today's store update contains an avalanche of Ceratosaurus content, but does bring with it a handful of new Mutations, with some brilliant new takes on Pteranodon and a simply stupendous Suchus mutation for Tyrannosaurus...



The third and final gift of the Meltdown Event is also now available, with the Summer Twilight Gift added to the in-game store. A sample of the sizzling skins waiting inside can be seen below...


With the launch of Meltdown Part 3 we will be rotating in a selection of new reward items for gift givers (this will occur every major update for the foreseeable future).

To see what you'll receive for opening a gift and get a closer look at all of the new items added in Meltdown Part 3, (including several free drops) simply visit the special event Trello board here.


[h2]VERSION 1.18 FULL CHANGELOG[/h2]
  • Added NEW Ceratosaurus class!
  • Added NEW Volcano map!

  • Added support for StrongPoints (armor) on characters
  • Added armor to Ceratosaurus head and neck - 30% incoming damage reduction

  • Increased health restored from dinosaur bite kills from 10% to 25%
  • Increased raptor frenzy duration and reduced its stamina drain speed
  • Fixed attack cooldowns for Pteranodon not working
  • Reduced Ceratosaurus bite attack damage to 47
  • Increased flamethrower instant hit damage from 2.92 to 2.98

  • Increased crouch turning speed for Bruisers
  • Fixed bruisers being able to crouch while in sprint
  • Bruisers can no longer sprint while stunned
  • Tyrants & Bruisers can no longer bite while stunned

  • Reduced stungun ammo from 17 to 12
  • Reduced stunned time for Tyrants from 5 to 3.5 seconds
  • Reduced stunned time for Carno from 5 to 2.5 seconds

  • Increase netgun spread width
  • Reduced netgun reserve ammo from 5 to 3
  • Increased netgun reload time from 3 secs to 3.75 secs
  • Fixed reload cheat time of netgun being overly short

  • Dinosaurs that are not intended to be able to sprint while netted now stop sprinting if they become netted during sprint.

    Known Issues:
  • The achievements "Combo!" and "Get on Their Soft Side" may not track correctly.
  • Tail whip animations are not replicated exactly to other players
  • Carno stats assert dominance on the class selection screen when first hovering over Cerato


[h2]SUMMER'S END[/h2]

The Summer of Carnage multi-month event draws to a close with Meltdown Part 3 as its grand finale.



All event items added in Meltdown Parts 1 & 2 are still available until the end of the event, alongside the brand new items from Part 3. The free item codes obtained through the Summer Scavenger Hunt are also still active until Meltdown concludes at the end of September.

We hope you've enjoyed this epic three act extravaganza!

If you want to know what's coming next to Primal Carnage Extinction,
check out the official Discord here!


Until next time...

Patch 1.17.1 now available

A new patch for Primal Carnage: Extinction has just been released!
This patch includes numerous minor bug fixes and several small but meaningful gameplay improvements.

The Meltdown Event is still ongoing, with more sizzling hot content on the way later this summer. We're still hard at work on a certain new Bruiser class coming soon, but until then check out the latest changes and tweaks made hand in hand with our community testers....

[h2]Patch Notes:[/h2]
  • Dinosaurs can now continuously attack by holding down primary fire
  • Humans are now highlighted to teammates when grabbed by Pteranodon
  • Trapper knife's damage bonus now also applies to Stunned enemies
  • Hatchets that get stuck in surfaces (not players) can now be retrieved

  • Explosives now correctly deal 50% damage to their owners
  • Fixed cases where explosives could do double damage to enemies
  • Updated bouncing logic and lifetime management of rockets
  • Reduced spread of grenade launcher rocket when not crouched
  • Reduced rocket launcher grenade arming time from 1.1 to 0.8 secs
  • Reduced rocket max time before exploding from 4 secs to 3 secs
  • Fixed rockets exploding when hitting teammates

  • Increased sensitivty of sniper scope from 0.15 to 0.25
  • Fixed molotov bottle vanishing when thrown
  • Added new in-air particle effect for molotovs
  • Reworked acid pool damage falloff to work better
  • Increased interval between acid pool damage ticks from 0.8 to 0.85 secs

  • Your killer's current rank and Evolution level are now shown on the death screen
  • Added unique nameplate background to the death screen for Evolved players
  • Added the player's Evolution level to the main menu's name card

  • Fixed an issue that could cause Sprays to be set incorrectly for the current class
  • Fixed the Pyro not having the option to select None in the Spray loadout
  • Fixed incorrect progress tracking on Cryo acid kills challenge
  • Default items should now be usable when not connected to the economy
  • Various fixes to skins, taunts and mutation models
  • Switched to a new more reliable release build process


We hope you enjoy these adjustments and look forward to hearing your feedback!
Remember you can always catch up with us on the official discord channel, we don't bite (usually!).

See you soon...