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Scaravan 66 News

Demo Update 0.5.2

[h2]Overview[/h2]
Hey hey!

This is just a small update to fix a few minor issues that were being a bother with spawned allies. Namely that they would keep existing after dying, and that there were some sounds getting stuck "on".

We've also added launch options for the game to select to use DirectX 11 or Vulkan if the demo is not running well for you on DirectX 12.

[h2]Release Notes 0.5.2[/h2]

Gameplay:
- Fixed a bug where Allies would stay alive after an attempt ended

Audio:
- Fixed a few attacks and characters playing the wrong audio during attacks
- Fixed a bug where Hellhound audio would get stuck on a loop
- Fixed Hellhound power-up sound not being adjustable with the SFX volume slider

Other:
- Added Vulkan and DirectX 11 Launch options

Demo Update 0.5.1

Hey folks!

Firstly, thank you so much to everyone who has been sending in feedback! This has been so helpful in understanding what can be improved and what it feels like to be newly introduced to the game (first impressions!)

[h2]Update Overview[/h2]

We've just pushed an update that fixes a game breaking bug on the death screen, some effects to help clarify how some systems work, and some UI work.

I hope you're all having a lovely weekend!

[h2]Release Notes 0.5.1[/h2]

Critical Issues:
- Fixed a bug causing the game to get stuck on the Death screen

Gameplay feel:
- Added a hit-pause on ram (sometimes not always)
- Added a few more explosion camera shakes
- Engine Overheat: Reduced the delay before engine cooling starts up from 2 seconds to 1
- UI and Engine/Bumpers now Flashes when overheating
- Engine now steams until it has cooled

Audio:
- Fixed an issue where SFX volumes weren't tied into the overall Game Volume

User Interfaces:
- Fixed the junkyard's Upgrade Form forcing an upgrade on the first item when opening the menu
- Fixed the missing Merchant icons
- Betterized (ie. finished) the Diner menu
- Improved memory usage on the Merchant screens

Options Menu:
- Added "Mouse Aim Sensitivity" option
- Moved Input settings to the Controls Settings page in the options
- Fixed some camera shakes not considering user settings

DevLog 1: Saying "Hi" and Shouting "LIVE Demo"!

Hey everyone!

My name is Andy, and along with my partner Al, we’re going to excitedly introduce you all to the world of Scaravan 66 in this series of devlogs. Starting with this one — Today! Right now!

So as you’ve probably already read in the description on the store page, Scaravan 66 is a high-octane car combat roguelike. In silly baby terms? This is a game about boom boom zoom zoom, go faster, get stronger, shooty shooty. That and with a light dusting of existential dread and absurdist philosophical themes.

As of the publishing of this dev-log, you can download the free demo on Steam, in a pre-alpha state! The game is still under-construction and there are features that are not yet available. For example, the demo is VERY light on narrative (sorry, no major spoilers in this one!), has very little voiceovers, and focuses on early gameplay loop and combat.

We are very open to feedback as we want to make sure we craft this to be a great experience for everyone. No matter how much we test ourselves, it’s invaluable to hear feedback from real players. So, we greatly appreciate any comments or responses you provide through our survey.

Al and I plan to release a dev log every Tuesday and Friday so make sure to check back on those days to learn more about the game, the narrative, and the eclectic cast of characters in Scaravan 66!

Download that Demo and Wishlist on Steam!

Vehicle combat in Scaravan 66 looks nuts and I want it now

Lithic Entertainment just revealed Scaravan 66, and I smashed that wishlist button faster than ever because it looks so damn delicious.

Read the full article here: https://www.gamingonlinux.com/2024/11/vehicle-combat-in-scaravan-66-looks-nuts-and-i-want-it-now