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DevLog 3: Meet the Cast: Mimosa Ron

Hey hello! It's Andy again!

Happy Friday! Today we're going to meet another one of the cast members of Scaravan 66: Mimosa Ron!


Former mathematics professor, Ron had only just started his retirement and was ready to live it up when he met a terrible fate along Route 66, awaking to find that he was now doomed to reap souls. Ron had only just left the workforce and found himself back in the drudgery of working life.

Determined to reclaim his retirement years and the cruise he was supposed to take, Ron does the least he possible can in order to fly under the radar of the ever watchful demons who keep the reapers in line.





While a lot of reapers are rough, tough and prefer hard liquor, Ron spends most of his time sampling the most delicious umbrella decorated tiki cocktails and having a good time. If he’s not blending a frozen margarita he’s sunning himself in the sand or putting his feet up in a hammock. In death he has discovered he has quite the knack for cocktail mixing, so much that he is able to imbue special magic into drinks that he makes. All the fun, none of the bad side-effects, but with a little magical kick to the drinker’s skills and abilities.

Always a good time, but hard to get to know the real him. He lives behind a wall of outward joy, laughter, and irresponsibility. Ron is a champion of not taking things seriously and not letting the world get in his head or in his way of having a great day.


That's all for today! Check back on Tuesday for another DevLog and be sure to try the demo and wishlist Scaravan 66 now!


-andy out

DevLog 2: Meet the Cast: Scoville

Hey hello! It's Andy again!

Today we're going to take some time to meet one of the cast members of Scaravan 66: Scoville!

Scoville is a Road Reaper and a powerful ally of our hero Lucky D. He gives fire-related upgrades at pit stops that'll make even the fiercest minions of hell sweat.

Once a hitchhiker, traveling cook, and odd-jobber, Scoville could charm anyone with a word or a pot of chili. Wearing his heart on his sleeve didn’t always pay off in life, but it never made him jaded, only wiser. If bad experiences were hard lessons and hard lessons made a wiser man, then Scoville knew it all. He wasn’t one to raise his voice, but not one to roll over either. If you are lucky enough to call him friend or neighbour, you can’t pass by without being offered some of his latest experimental culinary creations or comforting favourites.



After coming to an untimely road related incident on Route 66, Scoville awoke as a Road Reaper. Forced to reap souls for what all he knew was eternity. Frustrated as anyone would be, he soon discovered he was not the only one and took great pride in giving his community of road reapers a needed touch of warmth and hospitality. He discovered that in death he had the power to imbue his food with magical properties, a by-product of walking the line between the world of the living and dead. With his new found power he could cook up a meal to the specific needs of his friends. A little cheer-up soup here, a little courage brisket there. A skill so useful (and delicious) he really solidified his position as a leader in the community.

Scoville is one of the most loved and appreciated by his fellow reapers on Route 66. Everyone always makes time for Scoville, because he always makes time for them.


That's all for now! Check back on Friday for the next DevLog and be sure to try the demo and wishlist Scaravan 66 today!


-andy out

Demo Update 0.5.2

[h2]Overview[/h2]
Hey hey!

This is just a small update to fix a few minor issues that were being a bother with spawned allies. Namely that they would keep existing after dying, and that there were some sounds getting stuck "on".

We've also added launch options for the game to select to use DirectX 11 or Vulkan if the demo is not running well for you on DirectX 12.

[h2]Release Notes 0.5.2[/h2]

Gameplay:
- Fixed a bug where Allies would stay alive after an attempt ended

Audio:
- Fixed a few attacks and characters playing the wrong audio during attacks
- Fixed a bug where Hellhound audio would get stuck on a loop
- Fixed Hellhound power-up sound not being adjustable with the SFX volume slider

Other:
- Added Vulkan and DirectX 11 Launch options

Demo Update 0.5.1

Hey folks!

Firstly, thank you so much to everyone who has been sending in feedback! This has been so helpful in understanding what can be improved and what it feels like to be newly introduced to the game (first impressions!)

[h2]Update Overview[/h2]

We've just pushed an update that fixes a game breaking bug on the death screen, some effects to help clarify how some systems work, and some UI work.

I hope you're all having a lovely weekend!

[h2]Release Notes 0.5.1[/h2]

Critical Issues:
- Fixed a bug causing the game to get stuck on the Death screen

Gameplay feel:
- Added a hit-pause on ram (sometimes not always)
- Added a few more explosion camera shakes
- Engine Overheat: Reduced the delay before engine cooling starts up from 2 seconds to 1
- UI and Engine/Bumpers now Flashes when overheating
- Engine now steams until it has cooled

Audio:
- Fixed an issue where SFX volumes weren't tied into the overall Game Volume

User Interfaces:
- Fixed the junkyard's Upgrade Form forcing an upgrade on the first item when opening the menu
- Fixed the missing Merchant icons
- Betterized (ie. finished) the Diner menu
- Improved memory usage on the Merchant screens

Options Menu:
- Added "Mouse Aim Sensitivity" option
- Moved Input settings to the Controls Settings page in the options
- Fixed some camera shakes not considering user settings

DevLog 1: Saying "Hi" and Shouting "LIVE Demo"!

Hey everyone!

My name is Andy, and along with my partner Al, we’re going to excitedly introduce you all to the world of Scaravan 66 in this series of devlogs. Starting with this one — Today! Right now!

So as you’ve probably already read in the description on the store page, Scaravan 66 is a high-octane car combat roguelike. In silly baby terms? This is a game about boom boom zoom zoom, go faster, get stronger, shooty shooty. That and with a light dusting of existential dread and absurdist philosophical themes.

As of the publishing of this dev-log, you can download the free demo on Steam, in a pre-alpha state! The game is still under-construction and there are features that are not yet available. For example, the demo is VERY light on narrative (sorry, no major spoilers in this one!), has very little voiceovers, and focuses on early gameplay loop and combat.

We are very open to feedback as we want to make sure we craft this to be a great experience for everyone. No matter how much we test ourselves, it’s invaluable to hear feedback from real players. So, we greatly appreciate any comments or responses you provide through our survey.

Al and I plan to release a dev log every Tuesday and Friday so make sure to check back on those days to learn more about the game, the narrative, and the eclectic cast of characters in Scaravan 66!

Download that Demo and Wishlist on Steam!