Update v3.10
[p]Cold Bed on Route has been updated to version 3.10.[/p][p]The update includes the following changes:[/p][p]
[/p][h3]Balance Adjustments[/h3]
Bug Fixes & UI Improvements[/h3]
This update mainly focuses on balancing adjustments in the extra content.[/p][p]In short: throws are easier to perform, harder to lose, attacks are easier to dodge, and gimmicks are easier to hit.[/p][p]Compared to the previous update that increased stun durations, each individual change may seem minor, but together they subtly make the game easier to clear.[/p]
[/p][h3]Balance Adjustments[/h3]
- [p]In the Gaiden (side story), the cooldown time before gaining an additional throwable use has been reduced from 4 seconds to 3 seconds.[/p]
- [p]The mechanic in the Gaiden where getting hit by a knockback attack would reduce your throwable count by 1 and reset the cooldown has been removed. (The related tutorial message in Stage 4 has also been updated.)[/p]
- [p]The hit detection for dangerous red attacks in the Gaiden has been reduced by about 5–10% without changing their visual appearance. (If your character is barely overlapping with the attack visually, it will now likely not count as a hit.)[/p]
- [p]The hitbox size of the final battle gimmick in the Gaiden has been increased by 1.5 times.[/p]
Bug Fixes & UI Improvements[/h3]
- [p]Fixed an issue where keyboard input prompts were not being displayed on the title screen while in Gaiden mode; they are now shown properly.[/p]
- [p]Slightly improved processing behavior on the title screen.[/p]
- [p]Fixed an issue where the flower selection in Gaiden mode showed barely any color change when using keyboard input.[/p]
- [p]Changed the timing of throwable count consumption in the Gaiden: it is now consumed at the start of a throw instead of after it finishes.[/p]
- [p]Fixed a bug in the Gaiden’s "VS Goat" fight where the head movement (nodding) animation would not play to completion.[/p]
This update mainly focuses on balancing adjustments in the extra content.[/p][p]In short: throws are easier to perform, harder to lose, attacks are easier to dodge, and gimmicks are easier to hit.[/p][p]Compared to the previous update that increased stun durations, each individual change may seem minor, but together they subtly make the game easier to clear.[/p]