1. Home Wars: Battlefield
  2. News

Home Wars: Battlefield News

DO YOU LIKE THE BATTLESHIPS?

[p]I just finished creating the 3D model of the battleship, and I thought I'd share it with you![/p][p]More ships are missing from the complete list.[/p][p]SUBMARINES have already been created, I'll show them to you later.[/p][p]Actually, I created a lot of models, especially vehicles and aircraft, but I'll show them to you slowly, also because there are so many that they will require a long implementation.[/p][p]You'll be spoiled for choice as to which vehicle (and aircraft) to choose!!![/p][p][/p][p][/p][p][/p][p][/p][p][/p]

REVENGE!!!

We have found thousands of our brothers lifeless ...
We don't know exactly who is responsible for this carnage, but we intend to find out!
Were they the disgusting Bugs? The arrogant Dinosaurs? Or some traitor in our Army?

I have implemented ragdoll physics on the corpses of all the "biological" units to make them more fun to take down.

Unfortunately, the introduction of physics in the game and the multiplayer component have scaled down my expectations of total units in battle, but I am continuing to optimize everything to allow you to experience as much chaos as possible!

Who do you want to face more? Bugs, Dinosaurs or Tan/Gray Army?

[h3]THE ONLY GOOD BUG IS A DEAD BUG![/h3]

Bot Navigation System: DONE!

Hello, soldiers!

I just finished developing the bot navigation system.

If no changes are needed, the bots will not use a navmesh system for navigation but on sensors.
In this way the navigation of the units will be less "beautiful" but will be able to adapt to any terrain.
I made this choice because I did not want to discard the idea of ​​doing, very soon, the possibility of creating random maps whenever the player wants; as you understand, the navmesh does not adapt well to this feature.

Another important decision I had to make is that all ground units, from soldiers to t-rexes, will be able to swim. Also all the ground vehicles will be able to cross the water, since they will be able to inflate a sort of mattress that will keep them afloat. Among other things I discovered that something similar was done by the Allies with the Shermans in WW2.
Obviously, the "aquatic" mode will make units and vehicles slower and more vulnerable.

Unfortunately I'm noticing that I absolutely won't be able to reach HW's numbers regarding bots on screen, both because of a greater complexity of the AI, and because of multiplayer.

QUESTION: Considering the WORST scenario, would it be acceptable for you to have battles of about 75vs75, with 4 human players in co-op?

Next step?
Now, I will start the part about the weapons in the first/third person.
In this step I might need your opinions, so every now and then check this page for surveys or simple questions from me.

I have great ideas for this game, I really hope you will like it so that we can continue the development well beyond the release!

THE ONLY GOOD BUG IS A DEAD BUG!

Unit Control System: DONE!

Hello, soldiers!

This is my first post for this game and I'm quite excited about it :D

I'm writing to update you on the development status.

I just finished the player control system for the units, both in first and third person.
The types of units involved are soldiers, tanks, wheeled vehicles, helicopters, planes, small boats, destroyers, submarines, mechs, walking bugs, jumping bugs, flying bugs, aquatic bugs, walking dinosaurs, flying dinosaurs, and aquatic dinosaurs.

HWB is my first real multiplayer game, so I have to solve unknown problems.

I mainly followed Battlefield 4 as an example of implementing vehicle controls, but obviously, there are some differences due to the needs of this gameplay.

For now, there will be only one type of vehicle control, which is why I tried to blend an arcade style with a slightly more realistic style.
Since this is a game that recreates the combat between plastic soldiers, insects, and dinosaurs, it didn't make much sense to focus on the realistic controls of the vehicles :D

The next step in development will be to create the navigation system for all these units for the bots, which is not an easy thing.

If you have any questions or suggestions, I'm always happy to hear from my players!

PS: The images I use for covers and marketing are generated using AI.
As soon as I have decent gameplay, I will replace them with images made by me, as I have done in all my other games.

THE ONLY GOOD BUG IS A DEAD BUG!