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Cubic Cosmos News

Future Improvements to Archetype Balancing and the Doll System

[p]First of all, we want to sincerely thank you for supporting Cubic Cosmos. Since launch, we've received far more feedback and suggestions than we ever expected. We know the game is far from perfect in its current state, yet so many of you have chosen to encourage us and share your honest thoughts. Seeing your passion has been both moving and inspiring, and it strengthens our determination to keep polishing the game.[/p][p]Among the feedback we've received, two topics stand out as the most frequently mentioned: archetype balance and the Doll system. We'd like to share some of our current thoughts and the direction we plan to take moving forward.[/p][p][/p][h3]Archetype Balance[/h3][p]Archetype balance is something many of you care deeply about. We understand that some archetypes feel too strong, too weak, or too difficult to make work.[/p][p]Here's how we're approaching it:[/p][p]We don't intend to take the conventional route of nerfing whatever's strong until everything feels the same.[/p][p]We know nerf-heavy balancing can feel extremely frustrating. We want to preserve a sense of fun and power.[/p][p]When it comes to adjusting cards, Relics, and hero skills, we'll be careful and deliberate.[/p][p]Our priority will be to improve the cards and items that currently see little to no use—whether that means buffing their attributes or fully reworking them—so they become exciting, viable options.[/p][p]Our vision of ideal balance is one where every card and item has a role to play within its archetype, making it easier for different builds to come together and shine across the game's many modes.[/p][p]Once the most critical bugs have been resolved, we'll begin working on new content while also gradually rolling out balance improvements.[/p][p]If at any point we make a change that feels like a step backward, please don't hesitate to let us know—whether that's in the Steam forums or by joining our Discord and telling us directly.[/p][p]For us, progress comes from open communication.[/p][p][/p][h3]Doll System[/h3][p]We've also noticed that high-score Dolls feel somewhat awkward in the current game. If they appear early in a run, they can make encounters far too easy; if they appear later, they often feel underwhelming.[/p][p]To address this, we're planning to expand the way Dolls work in future updates. Our current idea is to allow players to bring multiple Dolls at the start of a run so that they can enjoy the thrill of using a high-scoring Doll.[/p][p]Our goal is for Dolls across all score levels—from low to high—to each have meaningful and enjoyable roles to play.[/p][p][/p][p]Once again, thank you all for your continued support and feedback![/p][p]Please keep on sharing your experiences and ideas with us, and together we'll make Cubic Cosmos even better.[/p]

Cubic Cosmos Patch Notes v0.13.32

[p]Hail, Cosmonauts![/p][p]See below for details of fixes and improvements in version 0.13.32.[/p][p][/p][h3]🔧Bug Fixes[/h3]
  1. [p]Fixed an issue where using the "Delete Save" feature would cause cloud save uploads to fail.[/p]
  2. [p]Fixed an issue that could cause cloud save uploads to fail in a particular critical situation.[/p]
  3. [p]Fixed an issue where using cards like Enchanted Vines to Discover and select cards could cause the "End Turn" button to stop working following complex skill activation chains.[/p]
  4. [p]Fixed an issue where 2 cards would remain locked upon reaching Level 25. They will now be unlocked upon logging in if your level is high enough.[/p]
  5. [p]Fixed an issue where hero Health values shown on cards such as Convalescence would not be updated in real time.[/p]
  6. [p]Fixed crash issues caused by certain skill activation chains as a precautionary measure.[/p]
  7. [p]Fixed certain controller issues.[/p]
[h3]🔧Feature and Experience Improvements[/h3]
  1. [p]Volume is now set to 50% by default for new game starts.[/p]
  2. [p] Improved card ordering for the deck selection screen, making arrangements neater.[/p]
[p][/p][p]We encourage you to carry on reporting issues and submitting feedback so we can continue to make the game even better![/p]

Steam Cloud Save Issues

[p]Hail, Cosmonauts![/p][p]A number of players have recently reported that Steam Cloud saves have been failing.[/p][p]Currently, no game seems to have an optimal solution for this issue, which most commonly occurs when switching between different devices. Please see below for some suggested fixes which we hope will help you to prevent save loss and restore your saves.[/p][p][/p][h3]How to Restore Your Saves[/h3]
  1. [p]When you encounter the issue, do not quit the game.[/p]
  2. [p]Download your cloud save files.[/p][p]Log in to your Steam account, then on the Steam homepage click “Help” → “Steam Support” → “My Account” → “Data Related to Your Steam Account.” Scroll down to “Uploaded Content” and find “Steam Cloud.”[/p]
  3. [p]Overwrite and verify your saves.[/p][p]Exit the game and overwrite your local save file with the cloud save file, then restart the game.[/p][p]If your in-game progress is as expected, the issue has been resolved. If not, then carry on to the next step."[/p]
  4. [p]Access the device with the latest save.[/p][p]Make a backup of the save file on the device with the newest save, then switch Steam to offline mode to prevent the local save from being overwritten.[/p][p]Enter the game and confirm that your game progress is as expected, then exit the game and switch Steam back to online mode.[/p][p]When Steam notifies you of a conflict between local and cloud saves, choose to save the local file to the cloud. This should fix the issue.[/p]
[p][/p][h3]How to Avoid This Issue[/h3]
  1. [p]After exiting the game, make sure your Steam Cloud saves are synced before quitting Steam.[/p]
  2. [p]Periodically restart Steam to trigger cloud save checks. Avoid leaving Steam idle for long periods of time, which can lead to inconsistencies.[/p]
  3. [p]We suggest making manual backups of important save files.[/p]
[p][/p][p]We have also added a few precautionary measures as part of today's v0.13.32 update.[/p][p]Thank you for your patience as we work to resolve this issue.[/p]

Cubic Cosmos Patch Notes v0.13.31

[p]Hail, Cosmonauts![/p][p]See below for details on update v0.13.31.[/p][p][/p][h3]🔧Bug Fixes[/h3]
  1. [p]Fixed an issue where Daily Challenge bosses would be the same every day. They now rotate on a daily basis.[/p]
  2. [p]Fixed an issue where cards in your hand could not be selected when Shadowflower died after being Auto-played.[/p]
  3. [p]Fixed an issue where cards could not be selected after playing Ready and Willing and Mirrored Pool sequentially.[/p]
  4. [p]Fixed an issue where cards could not be selected when summoning Enchanted Vines after Auto-playing Ars Goetia.[/p]
  5. [p]Fixed an issue where Strength Rune was mislabeled as Legendary Pack in the Shop.[/p]
  6. [p]Fixed an issue where consecutively casting the hero skill Assimilation would cause Hero Health to jump between two values.[/p]
  7. [p]Fixed an issue where restarting the game under certain circumstances would cause the Fatigue damage panel to persist.[/p]
  8. [p]Fixed an issue where playing Overcharge would change card ratings in the Codex to values that exceeded the size of their text boxes.[/p]
  9. [p]Fixed erroneous 'x2' labels for certain cards' Potency trait descriptions.[/p]
  10. [p]Fixed an issue where Supercharged Golem's Resonate effect would only activate for 3 MP sorceries rather than 2 MP sorceries.[/p]
  11. [p]Temporarily disabled the feature where other players' cards have a chance to appear in the Shop at Difficulty 9 and Difficulty 10. Cards with very high attributes now have a chance to appear instead.[/p]
  12. [p]Fixed error messages regarding reuse of special effects in certain circumstances.[/p]
[h3]⚙️Interface and System Improvements[/h3]
  1. [p]Changed the location of the Resolution option in the Settings menu to prevent it from being covered up by tooltip text.[/p]
  2. [p]Added a mouseover tooltip to indicate that Act 3 is currently unavailable. It will be added at a later date.[/p]
  3. [p]Added debug logs to help investigate crashes caused by sequential skill activation in certain circumstances.[/p]
  4. [p]Fixed an issue where certain cards would be covered up in 16:10 aspect ratio.[/p]
[p]Thanks for your feedback. We'll keep on fixing any bugs you find![/p]

Share Your Greatest Triumphs in the Cosmos Highlights Feature!

[p]Since the release of Cubic Cosmos, we've received a ton of support and encouragement from players. Thank you to everyone who purchased the game, wrote reviews, and shared your experiences! Your enthusiasm and feedback drive us to continue improving the game.[/p][p][/p][p]To thank our players old and new, we're starting a regular feature we're calling Cosmos Highlights![/p]
[p]Feature: Cosmos Highlights[/p][p]Content: We'll regularly collect submission from players across multiple platforms, featuring your coolest and most skillful victories on the battlefield.[/p][p]We'll highlight 5-10 awesome battles and include their battle codes.[/p][p]Use the battle codes to experience the incredible scenes for yourself![/p]
[p][/p][p]🎮Share Your Best Battles With Battle Codes![/p][p]"Whether you're taking down bosses with a basic starter deck, chaining together huge combos, or buffing a pawn until it's a one-shot killer...[/p][p]Don't forget to copy down your battle code so you can share your sickest moves![/p][p][/p][p]How to Participate: Post screenshots or videos of your best battles on Steam, X, Youtube or Tiktok and include your battle code, a short description of the battle (e.g. "incredible comeback", "one-shot kill", or "mega combo"), and the hashtag #CubicCosmos.[/p][p][/p][p]✨We'll be selecting submissions that get the most likes or generate the most buzz for our first Cosmos Highlights feature! The feature will be updated periodically in future, so you'll have more chances to get involved![/p]