1. Lionhearts
  2. News

Lionhearts News

Development Log #32

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, our team made progress toward preparing Lionhearts for internal Beta testing.[/p][p][/p][p]The programming team focused on stabilizing and wrapping up core systems, including building a Beta-ready version of all major gameplay features.[/p][p][/p][p]A new character display model was added to the main menu, allowing players to visually preview their loadout changes.[/p][p][/p][p]Spear and bludgeon combat were implemented as well: bludgeons are temporarily using arming sword animations until their custom set is finished.[/p][p][/p][p]Offhand functionality also progressed, with both the bow and shield now usable in the offhand slot. Shields currently pair with arming sword and bludgeon weapons, and future updates will allow players to dual-equip bows with one-handed weapons.[/p][p][/p][p]The 3D animation team created new bludgeon charge and attack animations for the left, up, and down directions, helping flesh out the weapon’s moveset.[/p][p][/p][p][/p][p][/p][p][/p][p]On the 3D art team, the Sergeant-tier outfit was completed, marking another step forward in the visual progression system.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]The 2D art team continued refining the Server Browser UI, the layout is now finalized, with work shifting to color palette polish and visual styling.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #31

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team continued refining core combat and visual systems across Lionhearts.[/p][p][/p][p]The programming team focused on improving weapon systems, such as bow and spear functionality. Work also continued on implementing offhand mechanics for shields.[/p][p][/p][p]Additionally, development on user interface systems continued, setting up a foundation for smoother menu navigation and interaction.[/p][p][/p][p][/p][p][/p][p]On the 3D art side, final touches were made to the Man-at-Arms outfit, while work began on the next armor set: the Sergeant outfit.[/p][p][/p][p][/p][p][/p][p][/p][p]Meanwhile, the 3D animation team made strong progress on the one-handed mace animations.[/p][p][/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #30

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team continued pushing Lionhearts toward a more polished and playable state.[/p][p][/p][p]The programming team implemented loading screens for game transitions, fixed tab targeting, and made progress integrating bow animations.[/p][p][/p][p]Some challenges arose with character aiming angles, leading to the creation of new animation poses for aiming both up and down. These will now smoothly blend with the default pose for more natural movement.[/p][p][/p][p][/p][p][/p][p]Additional polish was added to bow combat, with arrow distance and damage now scaling based on how long the shot is charged. The team also began merging recent code updates across branches.[/p][p][/p][p][/p][p][/p][p]Meanwhile, the 3D modeling team finished texturing and simulating cloth for the Man-at-Arms outfit and began work on the Templar Sergeant outfit.[/p][p][/p][p][/p][p][/p][p]The 3D animation team finalized spear block and parry animations, completed new bow aiming poses, and started work on spear "ready" and "unready" animations.[/p][p][/p][p][/p][p][/p][p]Additionally, the 2D art team began producing user interface assets, completing new visuals for main menu navigation and the loadout screen.[/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #29

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the programming team finalized outfit replication so all players can see each other's outfits. They also completed data saving for active skills, with implementation of basic skills now underway.[/p][p][/p][p]Additionally, bow combat is nearly finished, pending minor animation fixes.[/p][p][/p][p]The majority of core systems are now complete or close to completion, allowing the team to begin focusing on bug fixing and polishing.[/p][p][/p][p]Several UI and input issues were resolved, including fixing the disappearing mouse in menus and enabling mouse lock by default.[/p][p][/p][p]Meanwhile, the 3D animation team finished both spear block and parry animations, making the new combat mechanics feel responsive and cohesive.[/p][p][/p][p]On the 3D art side, the Squire outfit was completed, and work has begun on the Man-at-Arms outfit, continuing to expand on variety for character customization.[/p][p][/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #28

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team made more major strides on the development of Lionhearts.[/p][p][/p][p]The programming team expanded core gameplay systems, introducing assist kill tracking and an outfit switching system.[/p][p][/p][p]Outfits, weapons, and parries are now tied to the Favor Tree, adding meaningful progression to player development.[/p][p][/p][p]Also, work continued on bow combat, with arrows now firing accurately toward the crosshair and dealing proper damage.[/p][p][/p][p][/p][p][/p][p]A new skill manager was also implemented to handle unlocking, equipping, and using active and passive skills.[/p][p][/p][p]Additionally, player count tracking for match starts was fixed to ensure smoother multiplayer sessions.[/p][p][/p][p]The animation team completed four of the five directional spear attack animations and began work on spear blocking.[/p][p][/p][p][/p][p][/p][p][/p][p]Meanwhile, the 3D art team finalized the Page outfit and began modeling the Squire outfit, pushing the visual fidelity and variety of Colosseum's growing armory.[/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]