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Lionhearts News

Your LAST CHANCE: Join the Crusade and Gain Exclusive Lionhearts Rewards

[p]The Lionhearts Kickstarter has raised over 130K during the course of the campaign. We are in the final stretch of this campaign with only a few short hours left.

There is still time to get in on amazing, exclusive pledges for this product - but not for long. There are only a few hours remaining on this campaign.
[/p][p]We are closing in on our final stretch goals for Lionhearts Colosseum. [/p][p][/p][p][/p][p]Don't miss your chance to help us hit these last stretch goals.[/p][p][/p][p]These rewards WILL not be available once the game is done - so if you want to GUARANTEE Lionhearts gets to the finish line and get amazing rewards in the process, NOW is the time![/p][p]https://www.kickstarter.com/projects/612741239/lionhearts[/p][p][/p][p][/p][p]Click the link to learn why IGN, Vice and many more are raving about our campaign and project. [/p][p][/p][p]Don't miss your chance to claim these incredible rewards.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Development Log #15

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week saw several progressions to both of our Kickstarter campaign and live free Demo, as well as beginning progress on combat improvements for Lionhearts: Colosseum! There is only one week left in our campaign, so now is the time to jump on board![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]On the technical front, we've added shortsword hit-reaction animations, greatly improving the way combat looks and feels! Additionally, we've improved camera angle for visibility based on player feedback. [/p][p][/p][p]We've also Added "ease-in" to charge times to make combat feel faster/more snappy, and added a ragdoll effect on death.[/p][p][/p][p]Most importantly as we close in on our final week of the campaign, we have NEWLY REVEALED STRETCH GOALS for Lionhearts: Colosseum all the way up to pre-alpha, including a $3,000 prize pool PvP tournament in Colosseum![/p][p][/p][p]Great progress has already been made towards our stretch goals, and we are nearly at the $115K mark at the time of writing! In the last week, we've seen hundreds of new backers and a massive increase of support. Thank you to all our backers![/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #14

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Following the successful launch of the Kickstarter and our pre-alpha Visual Demo, this week, we continued focus on optimizing the player experience and performance.[/p][p][/p][p][/p][p]On the technical side: the cinematic trailer now plays as an introduction when launching the demo, giving new players a more immersive entry into the world of Lionhearts.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Significant performance gains were made through a series of optimizations, including reducing NPC level of detail, lowering animation tick rates, refining torch and lighting effects, and improving NPC movement logic.[/p][p][/p][p][/p][p]Efforts also began to reduce the overall download size of the Visual Demo to make it more accessible.[/p][p][/p][p]If you haven’t yet, you can still play the demo and support the Kickstarter. Every bit helps as we continue building this expansive, immersive world.[/p][p][/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p][/p][p]Written by Credenzio Studios Staff[/p]

Development Log #13

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This past week marked a major milestone for Lionhearts! Our Kickstarter campaign is now live, and with it, the release of our first pre-alpha visual demo. If you haven’t yet, you can play the demo and support the campaign on Kickstarter![/p][p][/p][p]The demo is an atmospheric slice of the world we’re building, showcasing the environment, architecture, and tone of the project. Note that it does not yet include gameplay loops.[/p][p][/p][p]We didn’t post a devlog last week due to our intense focus on preparing the launch, but the team has been hard at work throughout.[/p][p][/p][p][/p][p][/p][p]This week, several technical fixes and improvements were made to polish the demo experience.[/p][p][/p][p]NPC pathfinding was fixed. Additionally, issues with cursor control, animation playback, and weapon unequipping behavior were all addressed.[/p][p][/p][p]Wind simulations were optimized across banners and foliage to improve performance. Lighting in the Keep was also overhauled for clearer visibility.[/p][p][/p][p]A new intro screen was added to clarify that this is a visual showcase, and backend work began on bringing the demo to Steam.[/p][p][/p][p][/p][p][/p][p]We’re incredibly excited to share this early look at Lionhearts with you, and even more excited to continue development with your support.[/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p][/p][p]Written by Credenzio Studios Staff[/p]

Lionhearts Kickstarter & Trailer LIVE

[p][/p][previewyoutube][/previewyoutube][p][/p][p]The wait is over. The Lionhearts Kickstarter is now LIVE, and so is our brand-new Cinematic Trailer.[/p][p][/p][p]After months of development, worldbuilding, and support from you: our growing community, we’re thrilled to finally share our vision with the world.[/p][p][/p][p]In Lionhearts, you can rise from peasant to lord, rule your own castle, manage a guild, or guide a parish: all in a persistent, multiplayer medieval world shaped by real player hierarchy.[/p][p][/p][p]Early backers will gain access to limited rewards, titles, and exclusive in-game cosmetics. Become a Founder today.[/p][p][/p][p]Written by Credenzio Studios Staff[/p]