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Paint the Town Red News

0.8.21 Changes

This update adds the concept of Waypoint props to the Level Editor which can be connected together to form paths. Characters can be set to follow these paths before they enter combat so you can add some more interesting dynamic elements to your levels.

We're still working through the Beneath content, but it has taken longer than we expected to get to a point where we have enough ready to give a preview. The majority of Beneath should be finished this month so we'll have plenty to show in the coming weeks.

Waypoint/Path Setup

You can place Waypoint props down (which will not be visible when playing the level) and then in the Logic editing mode, connect one to another by selecting it, pressing T to enter the connection mode and then clicking the Waypoint you want the selected Waypoint to connect to. If you hold Ctrl while connecting Waypoints together the Waypoint you're connecting to will automatically be selected so you can quickly continue the path setup and connect to the next waypoint. When in the Logic editing mode you will see a representation of the connected waypoints and the direction the path travels. Waypoints can only connect to one other Waypoint, but you can connect them in a loop to have characters continually loop around a path until they enter combat.

Patch Info


Some other minor fixes for Level Editor bugs were included in this build and other changes since the last news update are listed below.

Version 0.8.21
  • Level Editor: Waypoint paths for enemies to follow before combat
  • Level Editor: Fixed character properties not showing last field
  • Level Editor: Fixed navmesh not being generated above the topmost room's ceiling
  • Level Editor: Fixed mouse clicking logic menu buttons


Version 0.8.20
  • Minor performance improvements
  • Fixed bug with GIF Capture not working
Version 0.8.19
  • Minor performance improvements
  • Improved enemy wall avoidance in pathfinding
  • Fixed saved shadow setting being ignored at startup
  • Multiplayer: Fixed incorrect animations on client after they break a weapon
Version 0.8.18
  • Minor performance improvements
Version 0.8.17
  • Minor performance improvements
Version 0.8.16
  • Fixed enemies not getting stuck on spike traps
  • Fixed severed hands staying in the air
Version 0.8.15
  • Level Editor: Significantly improved base editor performance on large levels
Version 0.8.14
  • Fixed final bullet on guns not killing enemies from brain damage
  • Fixed kicking severed body parts knocking down enemy
  • Fixed bug when shocking severed body parts
  • Fixed blood wound effect floating after severing enemy
  • Fixed no blood effect from Smite/Berserk on subsequent hits
  • Fixed chunks not separating properly after Smite/Berserk hits
  • Fixed afro not pairing with severed head in some cases
  • Fixed afro combs sometimes not spawning in correct position in single player
Version 0.8.13
  • Reduced system memory requirements for generating characters
  • Fixed enemies that get knocked down mid-jump resuming their jump path once up
Version 0.8.12
  • Fixed enemies teleporting after being knocked down
  • Improved performance on enemy physics updates
  • Improved performance on enemy mesh updates

0.8.11 Changes

Version 0.8.11 is now available. This update is primarily focused on the back-end rewrite of the voxel system which fixes a number of long standing bugs and allows us to do much more than we could before. The main benefit of the new voxel system is in allowing for the more complex enemies in the upcoming Beneath mode, but all the existing human enemies have been updated to the new system. Due to the significant change there might be some new issues with enemies so please let us know if you spot any new bugs.

Besides various improvements to things like how Berserk and Smite act thanks to the new system, this update also has a few prop additions to the Level Editor.

Updates between now and the release of Beneath will be primarily focused on adding more to the Level Editor and adding support for custom character textures to the Steam Workshop.

Patch Info


The changelists for the other minor updates since the last news update, 0.8.7 through 0.8.10 are also included below.

Version 0.8.11
  • Level Editor: Added some new props
  • Level Editor: Added some new paint materials
  • Level Editor: Enemies can now explode body parts they hit on kill
  • Updated all existing enemies to rewritten voxel system
  • Berserk & Smite now cause visible damage to tough enemies it doesn't kill
  • Big guy in Prison now knocks people around and explodes body parts
  • Smaller severed enemy chunks can now optionally remain in play
  • Fixed beard and afros floating after heads explode
  • Multiplayer: Fixed friendly character icons not showing for clients
  • Multiplayer: Fixed enemy facial expressions not syncing on clients
  • Fixed big guy often getting too close and missing punches


Version 0.8.10
  • Fixed level editor showing upcoming character appearances early


Version 0.8.9
  • Fixed level editor bug with character info not showing/updating correctly


Version 0.8.8
  • Fixed bug where big prisoner would enter combat immediately


Version 0.8.7
  • Fixed some fire traps not being avoided
  • Fixed mismatch of some non combat animations in level editor levels in 0.8.6

Sale Version 0.8.6 Changes - Shields and Arena Challenge 3

Version 0.8.6 is now available and adds shields to the Prison scenario and the Level Editor. Also a new third Arena challenge has been added which is set at night during the rain and features the current shield types.

Paint the Town Red is also on sale for the next 5 days for 25% off.



With this update out we're now able to focus entirely on development of the Beneath mode and we'll be able to start revealing more about that soon. Keep an eye on the Steam forum for development updates with information about Beneath.

We're also regularly in the community run Paint the Town Red Network Discord server and will be regularly posting sneak peeks of upcoming features there. Join the server here: https://discord.gg/AvcnmJn

Patch Info


The changelists for the other minor updates since the last news update, 0.8.3 through 0.8.5 are also included below.

Version 0.8.6
  • Added riot shields to Prison and other shields to Sandbox
  • Added Arena Challenge 3
  • Level Editor: Added some shields
  • Multiplayer: Fixed some enemies not starting combat when hit by client
  • Fixed some objects staying between Arena waves


Version 0.8.5
  • Level Editor: Fixed guns with 0 ammo not working correctly
  • Level Editor: Fixed duplicating weapons not copying their standard properties
  • Fixed some enemies staying in ragdoll pose


Version 0.8.4
  • Level Editor: Fixed zone connected enemies getting triggered when unrelated enemies are killed by traps
  • Moved held guns back toward screen center and improved accuracy at range
  • Optimisations to animation processing


Version 0.8.3
  • Level Editor: Fixed bug where you could overwrite the previous level after making a new level
  • Shifted weapon hold position further from screen center

Version 0.8.2 Changes - Multiplayer Level Editor Improvements

Version 0.8.2 is up now on Steam. The changelist for the build is below, but the main features of the build are the significantly reduced network bandwidth usage in the Coop Multiplayer and the addition of Arena traps and Logic Timers in the Level Editor.

Patch Info


While there is still work to be done, the improvements to multiplayer should mean you'll have a much better experience getting coop games working well. The required upload speed when hosting should be around 1/5 of what it was in previous builds. The general experience should be smoother for clients now with other improvements and changes such as how knocked down ragdolls behave. A variety of multiplayer bugs and missing elements have also been fixed.

The Arena traps can now be placed in Level Editor levels and their properties modified to make them pressure plate or timing based as well as setting their active and inactive times. They can also be triggered by logic props and zones. There is now a new logic prop, the Logic Timer, which allows you to toggle the state of logic props at set timing intervals such as triggering spike traps repeatedly or making lights flicker.

Other notable fixes include blood decals now working across entire level editor levels and a fix for some save issues with new levels from the last update.

Version 0.8.2
  • Multiplayer: Significantly reduced bandwidth usage improving sync
  • Multiplayer: Fixed other player textures not being correct for level
  • Multiplayer: Fixed enemy retargetting after a player disconnects
  • Multiplayer: Fixed clients incorrectly timing out during level load
  • Multiplayer: Fixed issue with Prison solitary doors not opening on clients
  • Multiplayer: Fixed friendly enemy icons not showing for clients
  • Multiplayer: Fixed enemy angry faces not showing on clients
  • Multiplayer: Fixed pressure plate traps not being triggered by clients
  • Multiplayer: Fixed incorrect loading screen level name on clients for subscribed levels
  • Level Editor: Added Arena traps
  • Level Editor: Added Logic Timer prop type for time-based logic triggering
  • Level Editor: Duplicating props and weapons will now copy their custom properties
  • Level Editor: Added extra check to prevent errors creating characters beyond max limit
  • Level Editor: Fixed blood decals not working outside a certain area on levels
  • Level Editor: Fixed some issues playing older levels
  • Level Editor: Fixed issue with saving some levels and undo/redo


We've started posting Development Updates on the forum to give more details on what we're working on and when updates will be coming.