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Fighting Rogue News

Fighting Rogue V0.1 First Playtest Launches Today!

[p]Heroes ,your wait is over![/p][p]Fighting Rogue V0.1 launches today on Steam for its inaugural playtest.[/p][p][/p][h3]Core Gameplay[/h3][p]A wuxia roguelike blending:
🔹 Strategic Buildcrafting (Relics/Skill Synergy)
🔹 Auto-Battler Combat (Focus: Tactics over Twitch)
🔹 Async PvP (Test your builds globally)[/p][p]Enhanced by deep faction identities, character-driven narratives, and visceral martial arts flair—all packed into a tight indie experience.[/p][p][/p][p]This marks our first public test, and we approach it with both excitement and anxiety. While the current build offers playable \[Shop Phase] and \[Combat Phase]—delivering core strategic buildcrafting fun—the strategy-deepening \[Fate Dice system] remains in active prototyping.[/p][p]To date, we’ve designed multiple promising prototypes for this system. We’ll gradually reveal these concepts via announcements, inviting you to collaborate with us in refining the most engaging and fun iteration.[/p][p]Our first prototype—the dice-based design—was previewed across channels earlier this week. Revisit the details below if you’re curious![/p][h3][/h3][h3]Key Notes[/h3][p]⚠️ Wiped Test: Progress resets due to future mechanic changes.
⚠️ Localization: Only Simplified Chinese is fully supported currently.[/p][p][/p][h3]Current Test Scope[/h3][p]Two Launch Heroes (Female Protagonists):[/p]
  • [p]Su Lianxiang (Cold Plum Pavilion | Stealth Assassin)[/p]
  • [p]Bai Xinyan (Swift Heroine | Duelist Specialist)[/p]
[p][/p][p][/p][p]100+ Relics & Manuals[/p]
  • [p]Explore divergent build paths for both characters[/p]
[p][/p][p][/p][h3]Combat Philosophy[/h3][p]Though automated, battles deliver bone-crunching impact with:[/p]
  • [p]Motion-captured wuxia animations[/p]
  • [p]Character-unique fighting styles reflecting backstories[/p]
  • [p]Dynamic Title Progression (e.g., "Novice" → "Arena Dominator")[/p]
[p][/p][p][/p][p][/p][p]"This tournament is but the first step on your wuxia journey. We apologize for any shortcomings—greater adventures await!"—The Fighting Rogue Team[/p][p][/p][h3]What’s Next?[/h3][p]We’re iterating on Fate Dice and other roguelike systems—your feedback will shape them![/p][p][/p][h3]Fate Dice System Sneak Peek[/h3][p](Design concept—subject to change)[/p][p][/p][p][/p][p]Every relic bought in the Shop gains a random combat skill (Fate Trait) + activation requirement (dice combination needed).[/p][p][/p][p][/p][p]View all gear requirements from your Armory, categorized as:[/p][p][/p]
  • [p]Specific dice faces (e.g., 1-3 pips)[/p]
  • [p]Dice sum within a range[/p]
  • [p]Exact dice sum[/p]
  • [p]Other conditions...[/p]
[p][/p][p]Roll 5 dice—activate all gear whose conditions match the results! (No dice consumed!)[/p][p][/p][p][/p][p]Use "Trick Cards" (earned every 3 rounds) to manipulate dice:[/p][p][/p][p][/p]
  • [p]Drag dice onto cards for effects (e.g., reroll specific dice)[/p]
  • [p]Limited uses per round[/p]
[p][/p][p][/p][p]Activated skills apply to your next battle only—re-roll each fight![/p][p][/p][p]Why we love it: Forces strategic trade-offs, deepens build diversity![/p][p][/p][h3]Help Us Shape This![/h3][p]Fate Dice is experimental—we might tweak or replace it based on your feedback.[/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Fighting Rogue V0.1.0 First Playtest Launches June 19!

[p][/p][p]First Test Version Includes:[/p]
  1. [p]~1 hour of gameplay[/p]
  2. [p]Two unique sects:[/p]
    • [p]Cold Plum Pavilion (stealth/assassination focus)[/p]
    • [p]Swallow Manor (agile/mobility focus) Experience distinct buildcrafting (BD) systems and character stories![/p]
  3. [p]100+ Jianghu Relics & Martial Manuals for deep synergy experimentation[/p]
[p]Wishlist Now & Play on June 19: [/p][p][dynamiclink][/dynamiclink][/p]

New Gameplay Incoming!

[p]Greetings, warriors! Following our June 19 playtest announcement, we’re excited to preview our newest feature: the Fate Dice mechanic![/p][p]Current Test Version Note:[/p][p]Due to tight development timelines, the upcoming test build will include the Shop and Combat systems but not Fate Dice. Rest assured—the available content is fully playable![/p][p][/p][p][/p][h3]Fate Dice System Sneak Peek[/h3][p](Design concept—subject to change)[/p][p][/p][p][/p][p]Every relic bought in the Shop gains a random combat skill (Fate Trait) + activation requirement (dice combination needed).[/p][p][/p][p][/p][p]View all gear requirements from your Armory, categorized as:[/p][p][/p]
  • [p]Specific dice faces (e.g., 1-3 pips)[/p]
  • [p]Dice sum within a range[/p]
  • [p]Exact dice sum[/p]
  • [p]Other conditions...[/p]
[p][/p][p]Roll 5 dice—activate all gear whose conditions match the results! (No dice consumed!)[/p][p][/p][p][/p][p]Use "Trick Cards" (earned every 3 rounds) to manipulate dice:[/p][p][/p][p][/p]
  • [p]Drag dice onto cards for effects (e.g., reroll specific dice)[/p]
  • [p]Limited uses per round[/p]
[p][/p][p][/p][p]Activated skills apply to your next battle only—re-roll each fight![/p][p][/p][p]Why we love it: Forces strategic trade-offs, deepens build diversity![/p][p][/p][h3]Help Us Shape This![/h3][p]Fate Dice is experimental—we might tweak or replace it based on your feedback.[/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Fighting Rogue V0.1.0 First Playtest Launches June 19!

[p][/p][p][/p][p]First Test Version Includes:[/p]
  1. [p]~1 hour of gameplay[/p]
  2. [p]Two unique sects:[/p]
    • [p]Cold Plum Pavilion (stealth/assassination focus)[/p]
    • [p]Swallow Manor (agile/mobility focus)
      Experience distinct buildcrafting (BD) systems and character stories![/p]
  3. [p]100+ Jianghu Relics & Martial Manuals for deep synergy experimentation[/p]
[p]Wishlist Now & Play on June 19:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Design Story: Su Lianxiang

[p]In the previous post, we introduced the character design of Su Lianxiang, the top assassin of the Hanmei Pavilion. Cold, ruthless, and deadly like a serpent, she embodies a lethal elegance. This post delves into the concept art design of Su Lianxiang, exploring how her personality and backstory were woven into every brushstroke from early drafts to the final design.[/p][p][/p][p][/p][p]Support Us:[/p][p]Wishlist & Follow:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]