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Demise of Nations News

Update 1.12.80 - Auto Translation for Chat & Asset Transfers

Latest Update:

  • Asset Transfers: the game now shows recently accepted monetary assets requested and sent to other nations. Can be viewed by clicking the [Transfers]-link in a nations information popup screen.
  • Events Replay: we also show player names in addition to nation nations when we have a multiplayer game.
  • Gifted Purchases: the invoices list now also shows the player that has received a gifted purchase (if applicable), rather than just "gifted".
  • Translations for Chat (Automatic): you can now configure foreign language chat messages to be translated to your own language automatically. :-D There is support for MyMemory, Yandex.Translate, Google Translate and Microsoft Translator. Some will need you to obtain an API key beforehand.
  • Translations: latest translations added - Thanks :-D
  • Bugfix Opinion: the average opinion calculation also included eliminated nations (now only still alive nations considered).
  • Bugfix Crashes: while layouting image that had 0-size (division by 0).
  • Bugfix Crashes: when selection tile source was 'null'.
  • Bugfix Crashes: during strange text alignment error (logging instead now).
  • Bugfix Crashes: finding glyph position where the transformation matrix could not be inverted.
  • Bugfix Crashes: while not being able to parse the ratings due to null pointer exception.
  • Bugfix Crashes: while editing a game name (admin function).
  • Bugfix Crashes: when game stats were not properly initialized (i.e. 'null').

Update 1.11.79 - Game Setup, UI, Translations, Misc. & Bugfixes

Latest Update:

  • Game Setup/Research: option to reset research to nothing or everything researched (advanced options during game setup).
  • Incognito Games: game owner is now hidden also (unless you are a moderator).
  • Team Tournaments: bugfix for wrong team assignments after the 2. round in a team tournament. The players where randomized by mistake. Should possibly fix the bug (unless there is more?).
  • Team Tournaments: improved assignement of clan members to teams giving priority to teams that have signed up with a correct number of players (divisible by team size).
  • Coin Betting: max. amount is now 5 coins (to prevent abuse).
  • Menu Screens: slightly improved the GUI/layout (especially single player section).
  • Load Screen/Indicators: added progress-% indicators for (a) creating new games and (b) loading existing games.
  • Device Vibrations: can now be turned off while unchecking "Device Vibrations" in the game's settings.
  • Tutorial/Portrait: the tutorial in portrait mode now also shows what the extra unit action buttons represent.
  • Translations: latest translations added - Thanks :-D
  • Translations: missing glyphs for Greek & Chinese added.
  • Translation Texts: missing translation keys added for misc. countries incl. Japan, China, etc. (modern world map).
  • Translations Chat (Automatic): I implemented a translation system that auto-translates texts to a player's local language. Will be available with the next major update :)
  • Admin: functionality to rename games added (via game information popup).
  • Admin Guide: updated to ensure moderator accounts have a secure password (introduction).
  • Admin Terminal: bugfix for permission system.
  • Server Maintenance: logging improved to track changes better.
  • Bugfix "Recognition": the leader for the recognition ballet would always get the -30% penalty, even though only e.g. 1 nation voted nay!
  • Bugfix Cursor: text input cursor wasn't blinking anymore.
  • Bugfix Chat: underline below username was extended too far during incognito games.
  • Bugfix Images: proxy images would partly not properly be loaded causing bad side effects.
  • Bugfix Timestamp: wasn't properly working anymore for all platforms (e.g. problems on Android).
  • Bugfix L & F: look and feel not always properly updated (due to GUIDropdown crashes) after loading.
  • Bugfix Crashes: when applying new look & feel to dropdown (wrong class cast).
  • Bugfix Crashes: opening city view when there is not owner (or became neutral).
  • Bugfix Crashes: when map panel wasn't properly initialized yet.
  • Bugfix Crashes: when device time was set far in the past.

Update 1.10.65 - Font Improvement, Networking/IPv6, Bugfixes


Latest Update:

  • Font Update/Type: changed to a distance field font to allow for better look while scaled. Font hinting implemented also. Issues might arise :-/
  • Font Update/Size: slightly increased the font to make it more readable.
  • Font Issues: there might be some issues for Thai/other where markers/etc. are not placed correct. Please contact me to help me fix! Sorry for the problems & thanks for helping :)
  • GUI: did some re-alignment of texts for various panels. Please let me know if there are some that are still wrong.
  • Nation Listing: selection a nation does not close the panel below. Addresses: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5508
  • Networking: main server now supports connection via IPv6 (in addition to IPv4).
  • Re-Labeling: saying "None Joined" instead of "No Games" to reduce confusion!
  • Translations: latest translations added - Thanks :-D
  • Networking/Maintenance: integrated the latest networking libraries (Apache).
  • Investigated: not being able to copy/paste messages via long-click or right-click. Not able to reproduce: works fine!?
  • Maintenance: misc. internal code changes/refactoring to improve code.
  • Bugfix Sound/Music: sound & music is turned off when the game disappears into the background.
  • Bugfix Text Wrapping: the text would not always be properly wrapped, especially scaled text (overflows in next text).
  • Bugfix Multiplayer Events: the team event didn't work due to bad variable naming.
  • Bugfix Crashes: not adjusting local game-timer to server time if offset is more than 10 years (will produce overflows/crashes).
  • Bugfix Crashes: during modding when the bundle.config was modified to an invalid value for inventions, an error will now be outputted instead.
  • Bugfix Crashes: when opening link in email program/browser (internal platform error).
  • Bugfix Crashes: for downloadable map listing during refresh (GUI child not properly removed).
  • Bugfix Crashes: string builder (bug in JVM?)
  • Bugfix Crashes: by hogging the render-thread too long while loading images, the game could be killed by the OS (ANR problem).
  • Bugfix Crashes: showing recent single player achievements when data could not be loaded.
  • Bugfix Crashes: GUI element was instantiated with wrong look & feel producing casting exception.
  • Bugfix Crashes: while using the background music player while already disposed (logging only now).
  • Bugfix Crashes: while someone disjoined a game and player's info wasn't loaded yet.

Update 1.9.63 - Settlement Sorting, Chat Messaging, Cheat Detection & misc. Fixes

Latest Update:

  • Settlement Sorting: villages can now be sorted by (a) happiness or (b) population size.
  • Chat Messaging for Teams (in-game teams): use "@team " to send a message to all your team members in a game. Only available for team games.
  • Chat Messaging for Clans: use "@clan " to send a message to all clan members in the chat. Only available to clan members.
  • Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
  • Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
  • Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
  • Cheating/Guide Updated: if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
  • Province Naming: reduced to 24 characters max. (from 36 characters max.).
  • Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
  • Translations: latest translations added - Thanks :-D
  • Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
  • Admin/Cheat Investigations: improved data lookup to find better matches.
  • Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
  • Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
  • Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
  • Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
  • Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
  • Networking/Performance: reduced data I/O to and from server by 5 bytes.
  • Server Backend: players can not also be queried by their internal ID.
  • Server Backend: internally used query functions added (e.g. for purchases/etc.).
  • Maintenance: misc. code cleanup (internally/no visible effects).
  • Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
  • Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
  • Bugfix: preventing tournament events to be played on disabled/non-live servers.
  • Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
  • Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
  • Bugfix Crashes: city renaming functionality could cause crashes in older maps.
  • Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
  • Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
  • Bugfix Crashes: while marking a message as read and the next turn already started.
  • Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
  • Bugfix Crashes: while no research icon was defined (via editor).
  • Bugfix Crashes: while pressing F1 but not map was loaded in the editor.
  • Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
  • Bugfix Crashes: when an action could not be animated (just logging error now).
  • Bugfix Crashes: when an estate graphic was 'null' (failed during retain).
  • Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
  • Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).

Update 1.9.63 - Settlement Sorting, Chat Messaging, Cheat Detection & misc. Fixes

Latest Update:

  • Settlement Sorting: villages can now be sorted by (a) happiness or (b) population size.
  • Chat Messaging for Teams (in-game teams): use "@team " to send a message to all your team members in a game. Only available for team games.
  • Chat Messaging for Clans: use "@clan " to send a message to all clan members in the chat. Only available to clan members.
  • Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
  • Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
  • Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
  • Cheating/Guide Updated: if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
  • Province Naming: reduced to 24 characters max. (from 36 characters max.).
  • Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
  • Translations: latest translations added - Thanks :-D
  • Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
  • Admin/Cheat Investigations: improved data lookup to find better matches.
  • Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
  • Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
  • Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
  • Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
  • Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
  • Networking/Performance: reduced data I/O to and from server by 5 bytes.
  • Server Backend: players can not also be queried by their internal ID.
  • Server Backend: internally used query functions added (e.g. for purchases/etc.).
  • Maintenance: misc. code cleanup (internally/no visible effects).
  • Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
  • Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
  • Bugfix: preventing tournament events to be played on disabled/non-live servers.
  • Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
  • Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
  • Bugfix Crashes: city renaming functionality could cause crashes in older maps.
  • Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
  • Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
  • Bugfix Crashes: while marking a message as read and the next turn already started.
  • Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
  • Bugfix Crashes: while no research icon was defined (via editor).
  • Bugfix Crashes: while pressing F1 but not map was loaded in the editor.
  • Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
  • Bugfix Crashes: when an action could not be animated (just logging error now).
  • Bugfix Crashes: when an estate graphic was 'null' (failed during retain).
  • Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
  • Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).