Major Update - Hard Survival, Environment & Bug Fixes
[p]Over the last year, I focused on making the game deeper, more stable, and more alive. This update cycle includes major gameplay systems, UI improvements, and a large wave of bug fixes.[/p]
[p]This release is part of a continuous iteration cycle. We will keep improving simulation depth, survival systems, and gameplay polish based on testing and player feedback.[/p]
[p]City2 (the simulation of a living human city in the game) still needs a lot of bug fixes, especially regarding pathfinding. I also need to create more polished buildings and fully integrate the city-building AI. In the survival modes, upcoming work will focus mostly on gameplay improvements, UI polish, and overall feel. There is also a fish trap system that still needs a full fix.[/p]
[p]Thanks for playing, and thanks for the feedback that helped shape this update.[/p]
Highlights
- Expanded City2 simulation with better NPC behavior, talking systems, daily routines, and navigation updates.
- Major gameplay server/entity updates for more reliable spawning, lifecycle handling, and world interactions.
- Hard-survival mechanics improved with crafting, cooking/drinking flow, inventory interactions, and progression balancing.
- HUD and manual experience upgraded with new in-game guidance and cleaner inventory/manual workflows.
- Ongoing world and voxel generation improvements for environment stability and content iteration.
Gameplay Improvements
- Better first-person gameplay tuning, including movement and player-rule updates.
- Expanded item and interaction systems: equipment behavior, pickup/use flow, crafting, and content-side balancing.
Stability and Fixes
- Large City2 bug-fix pass (AI, navigation, and gameplay integration).
- Serialization and save/load related fixes.
- Navigation and behavior fixes for creatures/NPCs.
- Multiple hard-survival fixes for progression blockers and balancing issues.
- General gameplay-side reliability improvements across networking and client sync paths.
Quality of Life
- Improved in-game manual and help visibility.
- Better HUD consistency and readability.
- Iterative cleanup of gameplay wiring and system integration.
Ongoing Work
[p]This release is part of a continuous iteration cycle. We will keep improving simulation depth, survival systems, and gameplay polish based on testing and player feedback.[/p]
[p]City2 (the simulation of a living human city in the game) still needs a lot of bug fixes, especially regarding pathfinding. I also need to create more polished buildings and fully integrate the city-building AI. In the survival modes, upcoming work will focus mostly on gameplay improvements, UI polish, and overall feel. There is also a fish trap system that still needs a full fix.[/p]
[p]Thanks for playing, and thanks for the feedback that helped shape this update.[/p]
















