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Death Kid News

Local Co-Op - Death Kid Update 1.0.3

[p]Hi! [/p][p]I’ve just released an update that adds local co-op to the game. You can enable it before starting a new game or when continuing. Co-op is available only in stage battles, where the second player controls a clone of the first player. The difficulty in co-op mode is significantly increased, so expect more of a challenge. [/p][p][/p][p]Thanks![/p][p]Adam[/p]

Language Update - Death Kid 1.0.2

Hi everyone!

I've just released an update that adds localization support to the game. This is something I’ve wanted to include for a while, and I’m happy to finally make it available.

Added support for the following languages:

- Polish

- French

- German

- Italian

- Spanish

- Portuguese

- Brazilian Portuguese

- Turkish

- Japanese

- Korean

- Simplified Chinese

- Traditional Chinese

Language can now be changed in the settings menu.

I’ve also fixed a variety of minor issues.


Thanks for playing and for all the support.


Adam

Death Kid Update 1.0.1 – Introducing Difficulty Settings and Endgame Content

Hello!


[h2]The first update since full release has just dropped on Steam![/h2]

I’ve decided to add difficulty settings to the game: Easy and Normal!

Normal is the standard experience you're already familiar with.

Easy gives you double soul health, giving you more time to learn how to play efficiently and use abilities at the right moments. Enemy speed is also reduced by 10%—a small tweak, but it really helps!

You can choose your difficulty at the start of a new game or change it anytime from the pause menu under Settings. Just keep in mind that you’ll need to restart your run for the change to take effect.

[h3]After the update, please double-check your difficulty settings if you're already in the middle of the game!
The default difficulty is now set to Easy, so make sure to switch back to Normal if that's your preferred experience!
[/h3]

[h2][h3]For more experienced players, I’ve prepared some endgame content.[/h3][/h2]
After completing a run and finishing the game, you'll be brought back to the HUB area, where you’ll find a mysterious statue.

Activating the statue will unlock Challenge Mode, where the number of enemies is significantly increased.
There are three levels of challenge—or four, if you completed the game on Easy mode.



I highly recommend use every ability in your disposal to clear up hordes of enemies



But hey, if you’re set on just spamming attack, no worries.
You can upgrade your final skill, which gives you +10% damage every time you level it up, infinitely.
And don’t worry about the XP grind. Once you've unlocked all previous skills, the XP threshold for leveling stays the same.
So yeah, you’ll be just fine :p

I’ve also fixed a few issues:

• Enemies now approach at the correct speed from all directions (previously they moved too slowly when coming from the top or bottom).
• Fixed a strange bug where interactions would stop working if you quit to the main menu while inside an interaction trigger.
Big thanks to MoiQ for discovering that one!


[h3]I also want to thank you for your support![/h3]
If you don’t own the game yet, feel free to try out the demo!
And if you’re enjoying the game, please consider leaving a review on Steam — positive or negative, your feedback helps me improve the game.
If you find any bugs or issues, don’t hesitate to let me know in the Community Hub!


https://store.steampowered.com/app/3456970/Death_Kid/


Demo will be updated soon!

BYE!

Death Kid is finally out!

Death Kid is Out NOW!

[previewyoutube][/previewyoutube]

Hope you like it!

Death Kid Demo Update 1.0.4

Demo Update 1.0.4

  • fixed getting stuck in range mode when unpausing
  • the game now pauses when the Steam overlay is open or when a gamepad disconnects
  • fixed dash getting stuck when dashing briefly after charging
  • pin kick now has an additional hitbox at the very start of the animation
  • spin kick is now easier to control
  • enemies are harder to push away from feeding on the souls (higher distance)
  • fixed pixel shimmering on the middle pillar
  • adjusted dialogue text


I also released update 1.0.3 a couple of weeks ago, but I didn’t create an event for it, so now I don’t remember exactly what I changed. Probably some fixes?