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Idle Together News

Big Update

I'm very happy to bring you a big update today, with the main highlight being the addition of constellations. Other aspects have been worked on as well, including balancing and improvements to villagers' AI. Here's the summary:

  • Added a brand-new constellation that unlocks after Village T2, focused on improving natural resources.
  • Added T5 to the starter chest (this will be the last tier; for the future, I'm preparing something 1000x better).
  • Improved resources in chests to better match the amount of resources generated to reach the level where the chest unlocks.
  • Added a new behavior for intelligent villagers: when their inventory is full, they can drop a villager next to a natural resource, and they will remember this assignment (does not work with complex professions).
  • Fixed a bug where hovering over the speedrun button would cause the timer to shift.
  • Balanced the upgrades for berry quantity in farm bushes and wood quantity in trees via the forester’s hut to prevent the regeneration rate from surpassing the harvesting rate, especially with the constellation upgrade that boosts it.
  • Made the stonecutter camp's reduction amount more visible at very high levels (added a decimal point every 100 levels, up to level 300).
  • All text inside parentheses in upgrade panels is now right-aligned.
  • Fixed a bug where all right-aligned text in upgrade panels displayed correctly when multiple panels of the same type were opened.
  • Added 75 new units (I've basically quadrupled the number of units in the game).

A special thanks to Ombe and BoyToy, members of the Discord server, who made me reconsider certain mechanics in this version thanks to their player feedback.

  • Ombe, for improving villagers' AI and enhancing the readability of dropdown menus.
  • BoyToy, for surpassing level 400 and far exceeding the number of available units in the game.

Bug Fix : Villager Behavior

Villagers would sometimes all go to the same tree, whereas I intended for intelligent villagers to distribute their workload efficiently. Additionally, foresters could occasionally get stuck in front of a sapling without replanting it. All of this has now been fixed with a few changes:

- The hitbox of tree stumps is now larger, making clicking easier (about 4 extra pixels in height and width).

- When a villager fully collects a tree, a stone, or a bush and still has space in their inventory, they will no longer return to the base to unload their resources. Instead, they will move directly to a new worksite to maximize efficiency and reduce travel time. (Note: Stupid villagers will move to a random worksite, wasting even more time.)

Speedrun Update

I wanted to offer you a new way to play the game, and that's through speedrunning. That's why I'm bringing you this update today, which happens to coincide with the Steam Festival. I just noticed that it really boosts the game's visibility, even though I can't run any promotions since it was released less than 30 days ago.

In short :

- When you're in-game (the main menu and constellation menu don’t count), a timer starts and will resume each time you relaunch the game.

- Once you reach level 100, your time will be sent to the leaderboard, accessible via the main menu with the stopwatch icon.

- The only way to reset your run is to completely reset your save.

This is a different way to play, going against the usual goal of reaching the highest level possible. Basically, it's up to you to choose your specialization! I hope this helps you wait for the upcoming constellation updates. Happy speedrunning, everyone!

Constellation Update

I am currently working on the end of the mid-game content with the addition of the constellations linked to it. It will take me some time to implement everything, but I still wanted to update you on the progress made so far:

  • Modification of the constellation that naturally regenerates resources from 1 per amount to 10% of the maximum capacity per amount.

This change modifies the game's behavior while also making this upgrade scalable. But most importantly, now, when you increase the maximum resources of a tree, for example, the skill will directly trigger an increase in the tree's resources up to its maximum, while preventing it from exceeding the maximum capacity.

If you want to see what the next constellation will look like, head over to the game's Discord server where I leak information.

Multiplayer Improvement

Small lightning update to be ready for the participation in the Steam City Builder event, which starts on Monday, focused on multiplayer.

Indeed, a few days ago, I made deep modifications to the code to fix bugs, and that had created a clicking issue in multiplayer, which I have just fixed. In short :

  • Clicking on a building will always work on the first try to open the dropdown menu.
  • Clicking on a resource (tree, stone, bush, and chest) will always work on the first try to collect it.

Note : if you are not the host, there is still a waiting time for the host to validate your action, depending on your ping.