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Idle Together News

Game Quality Improvement

Nice update made thanks to your feedback, especially on TikTok (yes, I have a TikTok where I show what I do : @eragonesss). So, without further ado, here’s a recap of what has been changed :

  • Costs change color depending on whether you have enough resources : red if you’re missing some and white if you have enough.
  • Fixed a solo mode bug where the level of the forester’s hut increased by 2 at a time for the number of tree saplings a villager can carry at once.
  • Fixed a building duplication bug when purchasing while switching buildings.
  • Modified the multiplayer HUD, which was bugging in the constellation menu.
  • Optimized game resources related to constellations (basically, I’m preparing the ground for future constellations).
  • In multiplayer, each player can now check what each constellation does independently from the host.
  • Villagers’ hitboxes are now 4 pixels wider (2 on the left, 2 on the right) to make them easier to grab, especially when they move fast.
  • The hitboxes of natural resources like wood, stone, and berry bushes have been resized to match their sprites.
  • The hitbox of the treestump without saplings is now larger to make it easier to click and turn into a sapling stump.
  • Fixed a multiplayer bug where the second forge upgrade based its wood cost on the first upgrade.
  • Change in the XP gain generated by the first upgrade of the mage tower, increasing from +0.01 per level to +0.025 per level.

I think I didn’t forget anything ! Make sure to join the Discord server to share your feedback on the update and report any bugs that might have slipped through the cracks. Plus, the community is awesome !

Dropdown Menu Improvements

Following your feedback, and especially that of ZEPHAARP, an active member of the Discord server, without whom the menu wouldn’t look like it does today.

Here’s the list of changes :
  • Added a level indicator for each building upgrade.
  • Fixed multiplayer translation bugs for certain buildings.

I remember fixing some unrelated bugs, but I can't recall which ones.

Anyway, a great update to enhance the gameplay experience and bring even more dopamine !

Crafting Menu Fix

Following this morning's update, I accidentally broke the crafting menu, but I just fixed it. My sincere apologies if you played on that version. I hope I won’t discover any major bugs, but it's not impossible, lol.

Keep sharing your feedback on the Discord server—it’s important for the future of the game !

Important Quality of Life Changes

This update was difficult for me to release because it required deep modifications to the game to fix bugs and optimize behaviors, which, of course, created new ones that will also take time to fix.

Here’s a summary of the changes :
  • Smart foresters will no longer all go to the same tree to replant it.
  • Foresters will no longer take 2 to 3 steps next to a tree stump before successfully replanting it.
  • Foresters will no longer replant multiple trees at the same time if they are very close to each other.
  • Foresters will now properly restock tree saplings as soon as their inventory is empty.
  • When moving a villager, it is no longer possible to trigger a click on a background element (tree, rock, bush, buildings, etc.).
  • Now, to collect a resource or open a building menu, you need to start your click on the entity and release the click while still hovering over it.
  • It is no longer possible to click on two resources of the same type simultaneously.
  • Experimental: The button that prevents other players from joining your lobby should now work (automatically kicking anyone who joins after the option is checked).
  • The game has been optimized to improve performance—nearly 10% of performance gains were achieved.
  • Fixed a multiplayer bug that prevented the button from properly toggling villagers between smart and dumb modes.

I am currently focusing on improving the existing game rather than creating new content. I want to establish a solid foundation before implementing new features. Thank you to those who provide regular feedback, helping me identify bugs and improve the game.

Early Week Update

  • Fixed level display when it gets very high.
  • Updated the crafting, job, and villager icons in the game.
  • Modified some icons in the constellation.
  • Added the T4 chest to the constellation.
  • Fixed a sound bug when right-clicking on certain icons.
  • Fixed a multiplayer sound bug when clicking the button to leave the game.
  • Added a click sound when pressing the button to leave the game.

The visuals were created by a kind contributor : Goteha

A huge thank you to him for his valuable help in the game's development !