Big Update
I'm very happy to bring you a big update today, with the main highlight being the addition of constellations. Other aspects have been worked on as well, including balancing and improvements to villagers' AI. Here's the summary:
A special thanks to Ombe and BoyToy, members of the Discord server, who made me reconsider certain mechanics in this version thanks to their player feedback.
- Added a brand-new constellation that unlocks after Village T2, focused on improving natural resources.
- Added T5 to the starter chest (this will be the last tier; for the future, I'm preparing something 1000x better).
- Improved resources in chests to better match the amount of resources generated to reach the level where the chest unlocks.
- Added a new behavior for intelligent villagers: when their inventory is full, they can drop a villager next to a natural resource, and they will remember this assignment (does not work with complex professions).
- Fixed a bug where hovering over the speedrun button would cause the timer to shift.
- Balanced the upgrades for berry quantity in farm bushes and wood quantity in trees via the forester’s hut to prevent the regeneration rate from surpassing the harvesting rate, especially with the constellation upgrade that boosts it.
- Made the stonecutter camp's reduction amount more visible at very high levels (added a decimal point every 100 levels, up to level 300).
- All text inside parentheses in upgrade panels is now right-aligned.
- Fixed a bug where all right-aligned text in upgrade panels displayed correctly when multiple panels of the same type were opened.
- Added 75 new units (I've basically quadrupled the number of units in the game).
A special thanks to Ombe and BoyToy, members of the Discord server, who made me reconsider certain mechanics in this version thanks to their player feedback.
- Ombe, for improving villagers' AI and enhancing the readability of dropdown menus.
- BoyToy, for surpassing level 400 and far exceeding the number of available units in the game.