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MEGATECH UPDATE HOTFIX 3

[p]Our latest Hotfix is now available, addressing some of the more persistent issues present in the game along with a few more fixes we were able to fit in. Of particular note are the improvements for the partial nuggets issue and the issue where Xbox players who purchased Megatech via a bundle were not getting access to that content as intended. We also buffed the storage capacity of the new Large Canisters, so thank you for sharing your feedback. [/p][p]As we mentioned on our recent statement, we will continue to work on additional fixes in order of severity, but please continue to send your bug reports for any issues you encounter as you run into them. We’ll update you with a more specific time frame as soon as we’re able to and thank you for your patience as we work on resolving these issues. [/p][p]If you have other issues that you want to report, please send us an email at [email protected] so we can get a ticket started to keep track of it. Please include as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered. [/p][p][/p][p]*Modding Reminder: We’ve seen reports of the game crashing upon launch, and in most cases following the launch of Megatech this was because the game was modded. We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Use mods at your own risk![/p]
  • [p]A quick update to help clear up any misconceptions: Mods are not THE source of crashes here. They do, however, historically contribute to them. We're addressing the issues we can internally but unfortunately cannot address issues caused by external Mods and recommend you uninstall them to see if that helps with any issues you might be experiencing. [/p]
[p] [/p][h2]BUG FIXES[/h2]
  • [p]Fixed an issue on Xbox and the Microsoft Store where content would not unlock correctly if you purchased the Glitchwalkers and Megatech bundle. This fix should retroactively unlock the content. Please email our Support team if the issue persists.[/p]
  • [p]Fixed an issue preventing PS4 save files from being imported to the PS5 version of the game in regions outside of the Americas. For anyone else finding trouble with importing save files from the PS4 to the PS5, please consult this guide.[/p]
  • [p]Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in the creation of unremovable partial nuggets.[/p]
  • [p]Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in losing all resources and canisters attached at the time of the print.[/p]
  • [p]Fixed a handful of DLC ownership related issues that occurred in multiplayer games.[/p]
  • [p]Fixed an issue where the Biodome’s Mega-Oxygenator could lead to consuming more oxygen than intended.[/p]
  • [p]Fixed an issue where slotting a small soil canister on to the Resource Donation Station of the Museum or removing it could cause a crash.[/p]
  • [p]Fixed an issue where trying to pick up a canister slotted to the Museum while donating resources could cause a crash.[/p]
  • [p]Fixed an instance of the game crashing shortly into loading a game save file.[/p]
  • [p]Fixed an issue that prevented some players from being able to build the Stage 3 for the Biodome.[/p]
  • [p]Fixed an issue where the Mega-Modules in a Biodome would stop working after reloading a save file unless they were removed and re-slotted into the Biodome.[/p]
[p]UPDATE: We originally listed a fix for a bug preventing resource nuggets dispensed from XL Canisters from being grabbed by players. This was an error in our notes and this fix is actually coming in a future update.[/p][p][/p][h2]NEW CANISTERS STORAGE INCREASE [/h2][p]Thank you to everyone who shared their feedback on the new Large Canisters storage not being as high as they should; you did the math and you were right. [/p]
  • [p]The storage capacity of the Large Gas Canister has been increased to hold 400 Small Canisters worth of a single atmospheric resource.[/p]
  • [p]The storage capacity of the Large Fluid & Soil Canister has been increased from 72 Small Fluid & Soil Canisters to 300 Small Fluid & Soil Canisters.[/p]
  • [p]These changes also apply to the Intermodal Terminal's fuel canisters.[/p]
[p]UPDATE: This change has not applied retroactively to Large Canisters built prior to this Hotfix. Building new canisters should reflect these new values, and as a workaround, emptying a canister, packaging them and then unpackaging them should correct their storage values.[/p][p][/p][h2]PARTIAL NUGGETS FIX[/h2][p]Some issues in the game could create “partial nuggets” of resources that cannot be interacted with and block access to the slots they’re in. We've issued a fix that should address this bug on all newly generated resource deposits, though you may still experience partial nuggets that persist from prior to this fix. [/p][p]For this reason, we have updated the Save File Repair Tool so that it now has the option to remove partial nuggets from a save file. If your save has been affected by this issue, follow the link to this guide for steps to follow and look for the “Delete Partial Nuggets” setting. [/p][p] [/p][p][/p][p][/p][p]We're keeping our ear to the ground and continuing to track down issues as they get reported, so don't hesitate to keep those reports coming and join our Discord for the latest updates.  [/p][p]Keep an eye out also on the Megatech Troubleshooting Report for the latest news on emerging issues, fixes, and the state of the game. We’ll keep it up to date as we have more information to share. [/p][p]– Honourael. [/p]

ASTRONEER: Megatech – An Overdue Apology

[h2]To Our Community[/h2][p]All of us here at System Era and the ASTRONEER development team apologize to you, our players. The Megatech update does not reflect the experience we want our community to have. It also does not reflect our profound appreciation for the support you have shown us and ASTRONEER through the years. [/p][p]We were overly ambitious with our desires for Megatech and that bit us. Ambition is good when kept in check but disastrous when it impacts our ability to deliver a great experience at launch. This has been a painful but important lesson for our team. We are committed to fixing the game in both the short and long term. We are also focused on repairing the trust we've broken with all of you. [/p][p]Alongside providing stable fixes for the content that you've purchased, we owe you all a greater degree of transparency in our communications as we work to rectify this situation. We will update you with more information and schedules as soon as we have concrete information to give.  [/p][p]Megatech obviously has many issues that require immediate attention. Below is our immediate plan to address these critical issues.[/p][p][/p][h2]Hotfixes So Far[/h2][p]Our immediate action has been to provide hotfixes as quickly as possible to address the worst issues we can fix right now. Hotfixes 1 and 2 are live, and Hotfix 3 is targeted for release next week. The complete list of fixes for Hotfix 1 and 2 can be found online, and we will post notes for Hotfix 3 when released. Below are highlights from those hotfixes.[/p][p][/p]
[p]Hotfix 1[/p]
[p]Hotfix 2[/p]
[p]Hotfix 3 (Coming next week)[/p]
[p]Fixed multiple crash instances. [/p]
[p]Fixed a memory leak issue associated with storing an abundance of specific LTE-related resources. [/p]
[p]Fix for an issue preventing Xbox players who purchased Megatech from receiving this content. [/p]
[p]Fixed inaccessible Megastructures in Creative Mode.  [/p]
[p]Fixed an issue limiting multiplayer to 3 players. [/p]
[p]Fix for an issue preventing PS4 save file import to PS5 for players in regions outside of the Americas. [/p]
[p]Fixed unwalkable Walkways. [/p]
[p]Corrected a change to canister settings needed for Mega Printers to work. [/p]
[p]Fix for issues that could create “partial nuggets” blocking Mega Component Printer slots. [/p]
[p]Fixed Megastructures being destructible with Dynamite. [/p]
[p] [/p]
[p]Updating the Save File Repair Tool to remove “partial nuggets” from affected save files. [/p]
[p][/p][p]If you’re still having issues importing save files from the PS4 to the PS5 after Hotfix 3, please refer to this guide we created and contact support if the problem persists.[/p][p][/p][h2]After the Hotfixes[/h2][p]While the hotfixes address a bulk of the worst offenders from the issues reported, we are by no means done. The first 3 hotfixes will not fix everything; they are a stopgap we're applying to address some immediate concerns while we continue working on larger and much more time intensive repairs.   [/p][p]These wider reaching repairs will begin releasing in early 2026 with the goal of drastically improving the quality of the game. While we are focused on bugs, we are and will continue reviewing player feedback on the content itself. Discussions around what changes we may decide to make to that content continue as more feedback comes in and fixes are solidified.[/p][p]We are planning many changes for ASTRONEER in 2026 but are first and foremost committed right now to fixing the game. This update has given the team a lot to consider regarding our future plans for ASTRONEER.  We are going to refocus the way we work to seriously prioritize quality and will have more to share with you all in the new year regarding this promise.[/p][p][/p][h2]Where to Stay Informed[/h2][p]If you’re looking to stay informed of the ongoing work in fixing issues with the Megatech Update, keep an eye on the Megatech Troubleshooting Report, which we have been keeping up to date throughout the post-release window for this update. It’s also a good place to find workarounds for lingering issues. [/p][p]We want to encourage everyone to join our Discord server, where we share news and updates about the game. In the next few weeks, you'll notice more SES representatives will be engaged and visible in the server as part of our commitment to increase transparency and to keep you all informed.  [/p][p]Keep an eye on our socials, website, and discord. We want to make certain everyone in the community receives the most updated information as it's being released.[/p][p][/p][h2]Thank You for Your Reports[/h2][p]We'd like to express our deepest gratitude to everyone in the community who shared their bug reports with us. Your diligent reporting has allowed our small team to identify and prioritize the most pressing issues in the game and target the necessary fixes we've been working to address. [/p][p]We would like to encourage everyone to continue to share reports with us: We are reading and discussing it all, but it will take some time for us to get back to everyone and respond to every message personally.[/p][p]To improve response time on our end, we are asking everyone to please include as much information about the issues you are experiencing as possible. This includes what platform you're playing on, your version number, screenshots or video, your username, and a detailed description of what occurred.[/p][p][/p][h2]In Closing[/h2][p]We're not going to defend the Megatech release: Its problems are bad, and we are acknowledging the truth of that. Your frustrations with this update are understandable. We not only failed to deliver on the quality of the update, but we also failed all of you as our fans.  [/p][p]We can, should, and will do better. We love ASTRONEER and we want it to thrive. [/p][p]-SES and The ASTRONEER Development Team [/p]

Megatech Update – Troubleshooting Report

[p]Our team has been diligently looking at all the feedback and reports coming from the community, and we have valuable information to share that we hope will be of help. [/p][p]*LAST UPDATED: February 25th, 2026 – Any changes from the previous version of this report will be added in italic lettering to facilitate distinguishing new updates. This is the final update for this report, as we transition over to using the Live Bug Tracker in its place.[/p][p][/p][h2]Modding Reminder[/h2][p]We’ve seen reports of the game crashing upon launch, and in the vast majority of early cases this was because the game was modded. We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Do consider that simply reinstalling the game can still leave mod files behind.[/p][p]Note: To help clear up any misconceptions, mods are not THE source of crashes here. They do, however, historically contribute to them. We're addressing the issues we can internally but unfortunately cannot address issues caused by external Mods and recommend you uninstall them to see if that helps with any issues you might be experiencing.  [/p][p][/p][h2]Platform Parity[/h2][p]All platforms have returned to version parity. [/p]
  • [p]Newest Patch - 1.37.4.0: Steam, Xbox, Microsoft, PS4 & PS5, and Nintendo Switch.[/p]
[p][/p][h2]Patch Schedule[/h2][p]Starting in February, with Patch 1.37.4, we've entered a schedule of monthly patches for the first half of 2026. We will continue to work on fixing Megatech issues in parallel to addressing longstanding issues and other feedback to bring quality-of-life improvements to the base game. [/p][p]To review previous hotfixes, you can find the full compiled list here.  [/p][p][/p][h2]Live Bug Tracker[/h2][p]Work continues on fixing the remaining issues in the game. For added visibility, you can find a list of known issues in our Live Bug Tracker, along with the expected patches we plan to get a fix out for them and other information worth sharing. This isn’t a completely comprehensive list of every bug present in the game, largely the ones that get reported the most to our support team.[/p][p][/p][h2]PS5 Save File Imports[/h2][p]If you encounter trouble importing your PS4 save files over to the PS5 version, you can refer to this guide for step-by-step instructions. [/p][p][/p][h2]PS4 DLC not transferring to the PS5 version [/h2][p]Players who purchased the Megatech Deluxe Bundle for the PS4 version of the game on December 11th or before did not retain access to said DLC after upgrading to the PS5 version. We contacted PlayStation to remedy the situation and heard back that as of mid-January, all affected players should have correctly received their DLC. If for whatever reason this wasn’t the case for you, please contact our support team: [email protected].[/p][p][/p][h2]Save File Repair Tool Addition – Partial Nuggets [/h2][p]Some issues in the game could create “partial nuggets” of resources that cannot be interacted with and block access to the slots they’re in. We've issued a fix that should address this bug on all newly generated resource deposits, though you may still experience partial nuggets that persist from prior to this fix. [/p][p]For this reason, we have updated the Save File Repair Tool so that it now has the option to remove partial nuggets from a save file. If your save has been affected by this issue, follow the link to this guide for steps to follow and look for the “Delete Partial Nuggets” setting. [/p][p][/p][p][/p][p]Thank you to everyone for sending in your bug reports and for your patience while we work out these issues. For anyone encountering issues, please send us an email bug report to [email protected] with as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered so we can sort it all and work on it. [/p]

Big Thanks for a Mega Launch! – SES Community Update NOV.25

[p]Set your Megastructure projects aside for a few minutes to join us in looking back at the big week we’ve had since the launch of the Megatech update.[/p][p][/p][p][/p][h2]YOU Made it Mega![/h2][p]Ever since we announced the Megatech update, we’ve been both humbled and excited by the overwhelming reaction we got from you, our community. Our goal was to make something that the ASTRONEER community could sink its teeth into and add new dimensions of fun to the game, and judging from your enthusiasm it seems we must have done something right![/p][p]Since the launch of Megatech last week, we’ve had over 100,000 new players (And that’s on Steam alone) jumping into ASTRONEER for the first time! We’re incredibly grateful for your ongoing support of our quirky little space game and hope you continue to look forward to what we bring in the future; we still have plenty more plans for ASTRONEER.[/p][p][/p][h3]Ongoing Megatech Work[/h3][p]That said, there’s still more work to be done for Megatech. We have more bugs to squash and other kinks to iron out, not to mention a few ideas that got set aside on the cutting room floor that we might want to revisit. [/p][p]We plan to continue to hotfix in the short term, and we have an update scheduled for early 2026 to balance and respond to feedback from Megatech launch just like we did last year with the Glitchwalkers Unlocked update. Keep an eye on our social channels and join the Discord if you haven’t already.[/p][p][/p][h2]Community Roundup[/h2][p]It’s time for a new roundup of community content to shine the spotlight on. We're mixing it up a bit again by also including the emote reactions by the community on Discord, in addition to those from the SES team shared on our internal Slack.[/p][p][/p][p][/p][p]Butterfly_Banana’s artwork made quite an impression over at the Discord server, and rightly so! I love the message, and the design hits me right in the Astroneer pudding, but it also makes me think a lot of Starseeker, I don’t know why. Maybe those cute carrotlings know why. Find more of her work here.[/p][p][/p][p][/p][p][/p][h3]Little Victories[/h3][p][/p][p][/p][p]For a second there I was wondering why coolkid (very apropos name) decided to share a picture of the moon landing as an ASTRONEER screenshot, until I noticed the voxel terrain and top hat. Good use of filters to recreate a historic milestone in space exploration![/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[/p][p][/p][p][/p][p]Keromas not only seemed to have had a great time with ASTRONEER but also endeavored to get all the achievements, sharing this screenshot along with an encouraging message in order to celebrate. We look forward to seeing you take on Megatech next![/p][p]⠀⠀⠀⠀⠀⠀[/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[/p][p][/p][h2]Sneak Leek[/h2][p]The crew of the Starseeker gathers lots of precious resources, scientific samples, and all manner of findings when they return from their expeditions, so these snazzy stash boxes come in handy for storing and sorting it all out.[/p][p][/p][p][/p][p]Thank you once again for tagging along with us. Now, those Megastructures aren’t going to build themselves! (The Mega-Printer Drone will do that, but someone needs to feed it the copious amounts of resources it needs!) [/p][p] [/p][p]- Honourael. [/p]

MEGATECH UPDATE HOTFIX 2

[p]Once again, thanks so much for your feedback and bug reports! We chased down several fixes today that were reported by the community. If you run into new bugs or issues that you want to report, shoot us an email at [email protected] and we can get a ticket started to track it! Hotfix 1 & 2 will be deployed to consoles in the coming days.

We do want to call out once again - We do not officially support mods, so if you have used them on any of your old saves, you are likely to crash. We are a small team and will not be able to fix that for you, so please don't inundate the support line with reports on modded saves. We recommend installing fresh and starting a new save if you want to enjoy the content and use mods at your own risk! NOTE: This version will break crossplay compatibility for dedicated servers while we wait for this patch to pass certification on consoles. Steam players should be unaffected.[/p][p][/p][h2]BUG FIXES[/h2]
  • [p]Fixed a memory leak associated with seeds from previous LTEs, because some of you had way too much Resipound.[/p]
  • [p]Fixed Multiplayer limit bug, you are now allowed to have more than 3 friends.[/p]
  • [p]Fixed the mission that triggers when you purchase the DLC, confirming your purchase. [/p]
  • [p]Pardon Our Dust hat reward should trigger with the correct mission now.[/p]
  • [p]Fixed a bug where canisters on the Megaprinter needed to be set to output to start the print process. (DO NOT MOVE CANISTERS WHILE THE PRINT IS HAPPENING!)[/p]
[p][/p][p]We will be keeping our ear to the ground this weekend and tracking more issues down, so don't be afraid to share with us on Discord! We are tracking known issues here: https://blog.astroneer.space/p/megatech-troubleshooting/

discord.gg/Astroneer

-jt[/p]