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Information on Steam Linux Runtime

Valve recently changed how applications run on Linux/Steam. It now defaults to run applications inside a Steam Linux Runtime. This can cause issues in Blender, such as crashing when rendering with Cycles on a GPU.

Please take a look at the Blender documentation how to workaround these issues for now. We are looking into a better solution for the future.

Happy Blending!

Blender 4.3 Released

Blender Foundation and the online developers community are proud to present Blender 4.3!

What’s New


Blender 4.3 builds on the feature-packed 4.2 LTS with improvements to existing tools, performance enhancements, and the foundations that will shape the years to come.



Some highlights:

  • EEVEE: Light & Shadow Linking
  • Rendering: Metallic BSDF, and new Gabor Noise texture.
  • Compositor: Support for EEVEE passes, new White Point Color Balance, and more.
  • Grease Pencil: Complete rewrite to support Layer Groups, Geometry Nodes, better erase tool, gradients, and much more.
  • Geometry Nodes: For Each Zone, Gizmos, Bakes can be packed now, new nodes and UI improvements.
  • Sculpt: Major refactor under the hood to improve performance.
  • UV: New “Minimum Stretch” (SLIM) unwrapping method.
  • Modeling: Bevel modifier can now use custom attributes.
  • Brush Assets: All brushes are now assets, to be shared easily between projects.
  • USD: Support for exporting Point Clouds.
  • glTF: Draco mesh compression for importing, better export of UDIM tiles, quaternions and matrix attributes. Plus loads of bug fixes.
  • And so much more!


Watch the video summary on Blender’s YouTube channel.

And many more features and fixes await you—explore the release notes for an in-depth look at what’s new!

This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 4800 individuals and 35 organizations contributing to the Blender Development Fund.

Happy Blending!

The Blender Team
November 19th, 2024


Blender 3.6.18 LTS Maintenance Release !

Blender 3.6.18 LTS only has a small fix this time. It is released on the v3.6 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Node Wrangler Color Space for Normal Map. (#129695)
  • Sculpt: Crash or artifacts when using Scale Tool with multires. (#128917)
  • Blender crashes after playing animation button for particles system (Boids). (#126434)
  • "Sync Visible Range" option not working in "Movie Clip Editor Panel" > Tracking Mode > View - Graph. (#126728)
  • Animation doesn't play/start when cursor is over side panel of NLA editor. (#126869)
  • NLA Editor's Channel list does not update when object's viewport visibility changes. (#127117)
  • `copy_from_face_interp` needs tuple input, loses reference, returns nothing. (#120861)
  • removing f-curve modifier does not purge modifier motion. (#128805)
  • Viewport Shading, Render mode, render crashes. (#129235)




For a detailed list of bug fixes in each release, see 3.6 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

Blender 4.2.4 LTS Maintenance Release !

Blender 4.2.4 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Grease pencil stroke direction overlay missing on 4.3 (GPv3) and on Mac 4.2. (#128079)
  • Fix 'missing files' operator not reporting which ID is using the missing filepath. (1b3198999ed77b)
  • Blender freezes permanently when pausing animation with multiframe on - macOS?. (#129183)
  • 4.2 LTS: Intel GPU Compositor Lens Distortion node produces blank result. (#129719)
  • Sculpt Mode: Confirming gesture tool creates additional gesture point. (#127557)
  • Crash when active attribute is none. (#127691)
  • Opening Blender 3 document in Blender 4 breaks Alpha transparency in Cycles. (#126562)
  • Edge Slide freezes blender and mouse cursor movement if geometry is too broken. (#128702)
  • Crash when dragging a file into Blender with Wayland. (#128766)
  • Precision mode does not work with grid snap. (#122635)
  • New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid). (#126665)
  • Regression: Eevee Not rendering textures when displacement is used. (#128282)
  • Extensions build: no error handling when "type" is missing. (#128840)
  • Skipping wheel for other system (macosx_10_9_universal2 != macosx_11.2_arm64). (#128838)
  • Grease Pencil is shown in front when deactivating "Show Overlays". (#128813)
  • Spotlights with Shadows Cast Strange Artifacts in Eevee Next (4.2 RC). (#124636)
  • When using the biset tool, and using cntl to snap to angle intervals, it seems it doesn't snap to exactly 45 degrees. (#128637)
  • Regression: Icons don't display on custom nodes anymore. (#128982)
  • "Sync Visible Range" option not working in "Movie Clip Editor Panel" > Tracking Mode > View - Graph. (#126728)
  • Animation doesn't play/start when cursor is over side panel of NLA editor. (#126869)
  • NLA Editor's Channel list does not update when object's viewport visibility changes. (#127117)
  • Armature Unselectable EditBones are not selectable from Outliner, assert in debug builds. (#127180)
  • Missing brush visualization when using Shift to smooth. (#127399)
  • Blendfile corruption when loading a local Image which is already loaded through linked data. (#130194)
  • Face Set From Masked Not Working in Blender 4.2.2. (#129085)
  • Shadow breaks with linked duplicate. (#128085)
  • Overlay: Apply scale on lights is showing wrong size of light. (#128916)
  • Crash when using Subdivision Modifier and Armature Modifier on a skinned mesh(v4.2.3LTS). (#129067)
  • removing f-curve modifier does not purge modifier motion. (#128805)
  • Bone Duplicate/Symmetrize doesn't affect pose bone colors. (#125451)
  • Broken `WITH_UI_TESTS` in Ghost Wayland builds (Wayland/Weston issues?). (#129095)
  • Cleanup: remove deprecated typing built-ins for extension logic. (81546f30aae)
  • Armature bones with Selectability disabled prevent click selection through them. (#123963)
  • Index of nearest node evaultes GroupID input incorrectly. (#128997)
  • selecting Cryptomate while rendering causes crash. (#129205)
  • fix search string in a endless loop. (#129167)
  • Blender can deadlock if `Operator.poll_message_set` was called with a string. (#129302)
  • Blender unstable/crashing if command line "--python" script contains "import multiprocessing". (#127097)
  • bpy data `remove` performance issues. (#129323)
  • Disabling / uninstalling extensions doesn't always remove the extension's dependencies. (#125958)
  • Fix memory leak pasting images in Wayland. (1d5f3a5674e)
  • Blender 4.2.3 crashes during BMesh garbage collection. (#129401)
  • Fix missing lock in GHOST_SystemWayland::hasClipboardImage. (b6cb3ebb14f)
  • Cycles Light Tree: Artifact on the principled volume shader when sun angle is "0". (#129420)
  • Blender 4.2.3 Sculpt Mode | "Error : EXCEPTION_ACCESS_VIOLATION" | Voxel Remeshing Causes Crash Randomly But Often. (#129425)
  • Fix: Anchored, Line, Drag Dot stroke types do not support pen flip mode. (aa14409edf0)
  • GLTF ignores Shapekeys even if only Armature Modifier exists. (#129548)
  • glTF exporter: Manage alpha when performing RGB2BW conversion. (da3bbc70187)
  • glTF exporter: fix typo in hook name. (188e430ed98)
  • Python app using bpy to render via Cycles runs successfully but always has an exit status code of 139 (sometimes 245). (#126807)
  • glTF exporter: Fix regression exporting emission with texture. (925bcbd584b)
  • Exporting glb file with full backing, and a step different than 1, crashes. (#129407)
  • glTF exporter: Fix some UDIM export. (5e116c94921)
  • glTF exporter: Fix regression exporting animated camera. (0d3eaf4139c)
  • Regression: Copy operation fails in nodes editor when mouse is over header. (#127434)
  • Changing a curve's material, using 3D curves, on OptiX, in viewport rendering, results in error. (#124200)
  • Fix: UI previews don't refresh outside of properties editor. (3c4ebca50a8)
  • Build: Add Epoxy to OpenSubdiv library build dependencies. (abacb185622)
  • EEVEE: Volume probe create bad shading if resolution is divisible by 3. (#127215)
  • GPU: Avoid assert caused by overlapping attribute in material shaders. (5e0b5190352)
  • Python template_list cursor is offset by 1 character. (#128875)
  • Blender 4.2 MacOS Eevee use absurd amount of memory when render the same file compare to 4.1. (#126364)
  • macOS: Crash when dragging window from one screen to another. (#128712)
  • Cleanup: replace typing.Union/Option with logical OR for extensions. (60f3e274fe3)
  • Cleanup: remove deprecated typing use for extensions utility. (eccdf1d644a)
  • Blender crashes when using context.temp_override with bpy.ops.object.mode_set in some cases. (#129578)
  • Fix memory leak on exit for bpy.app.translations members. (720f4466c03)
  • Fix potential out of bounds read in UTF8 string length calculation. (86de85c0a66)
  • Fix memory leak with PyConfig initialization. (e928464a59a)
  • Skipping wheel for other system (macosx_10_9_universal2 != macosx_11.2_arm64). (#128838)
  • UI: replace "Extension" with "Add-on" for enable/disable operators. (cd66c2dcf35)
  • Fix crash framing the camera to geometry in mesh edit-mode. (26cf94dd427)
  • Fix crash accessing WM capabilities in background mode. (e9e1721c9e5)
  • Fix crash calling vertex slide without an active region. (2e137dd561b)
  • Fix crash calling UV picking actions without an active region. (eed8db420b5)
  • Fix memory leak in "External File Operation" on non WIN32 systems. (ec8ed748e28)
  • glTF export: Add logging level control for export. (e7d28fc6f27)
  • Blender spams verbose info on stderr. (#128807)
  • Fix memory leak in edit-font toggle style. (e9f89f9af59385449a5d34c8d0b77bceca9f3cd6)
  • Fix "Rotate Edges" iterating over freed edges. (da1cd9df11)
  • Fix "Apply Modifier as Shape" ignoring Alt to apply to selected. (ad10bc3e05)
  • Fix memory leak in mathutils.geometry.box_pack_2d. (e6b073b29e)
  • Fix BMeshElemSeq.sort(key=None) argument. (86aabbbace)
  • Armature "Assign to Collection" crashes when called with default arguments. (#129607)
  • Extensions: exclude "wheels" from the static JSON package listing. (02f36817d5)
  • Extensions: support for filtering based on Python versions. (cfc10b0232)
  • Armature "Assign to Collection" crashes when called with default arguments. (#129607)
  • Extensions: quote paths in error messages, improve missing file error. (b6f9d12510)
  • Tests: add tests to ensure literal paths are properly handled. (fa4688451a)
  • Fix missing wheel refresh after updating extensions. (a2e69961f2)
  • Fix missing extensions refresh after the repository config changed. (567c061aaf)
  • Calling addon_utils.enable(..) fails on extensions with wheels. (#130024)
  • Crash when switching from EEVEE to Cycles while rendering animation. (#129019)
  • Add cube tool grid snapping will not work on top of other objects. (#130078)
  • Regression: 'Sequence Render Animation' not working for scene strips in render shading. (#127479)
  • Fix: VSE: Use after free in retiming. (aa1d606984)
  • Fix: VSE: use after free in for loop. (6d3e384025)
  • Rigify UI bug on selected bone in pose mode (Rigify type submenu). (#130059)
  • Crash: Compositing with Double Edge Mask. (#130134)
  • Viewport Shading, Render mode, render crashes. (#129235)
  • Grease Pencil geometry type listed in some Geometry Nodes tooltips. (#128220)



For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 4.2.3 LTS Maintenance Release !

Blender 4.2.3 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

[h3]Patch Notes[/h3]


  • HDRI Screen tearing. (#127590)
  • EEVEE Next - Refractive materials do not refract emissive materials. (#126455)
  • "Auto-Save Preferences" does not work in all preference menus. (#127678)
  • Regression: Multires Unsubdivide destroys the vertex groups. (#93911)
  • Fix crash making objects single user. (3e582bf531e)
  • Fix crash applying object transform for multi-user objects. (70bac72b003)
  • Changing enum props in redo menu doesn't update the menu drawing. (#126521)
  • Combining two Shader to RGB nodes destroys the Normals AOV. (#124567)
  • macOS: Splash Screen notice to about reduced performance on Rosetta. (656fc04478c)
  • EEVEE-NEXT: Inconsistent DOF Preview. (#124514)
  • EEVEE-NEXT: Inconsistent DOF Preview. (#124514)
  • Parent to triangle changes child location. (#127803)
  • Regression: STL importing files in with smooth shaded faces. (#127932)
  • Crash on load after id_properties_ui type change. (#127952)
  • Fix IDPropertyUIManager.as_dict() non-array default for arrays. (4d95b2b69cd)
  • Snapping related performance regression in 4.2. (#125646)
  • Snapping related performance regression in 4.2. (#125646)
  • Snapping related performance regression in 4.2. (#125646)
  • Uncheck "Load UI" causes failure in direct manipulation of nodes with certain files. (#128012)
  • Keys deleting when moving key(s) in Graph Editor with shared animation across multiple objects. (#127758)
  • Outdated HDRi license file. (#128095)
  • UV islands display issue - macOS Metal. (#126542)
  • Eevee Next: Mesh Plane Disappears on Some Angles. (#127774)
  • Eevee Next: Mesh Plane Disappears on Some Angles. (#127774)
  • DRW: Rename draw_debug_info.hh to avoid conflict with main branch. (c68bd4b16f9)
  • Fix: Snap to Grid with constraint limited to floor level. (e19916d82cc)
  • Snaping in solid mode (Xray 1.0) doesnt snap other geometry. (#128074)
  • 4.1 splash screen won't render in Blender 4.2.1 with MetalRT. (#127622)
  • glTF exporter: fix crash using full collection hierarchy export. (7389b08a08c)
  • Fix: Uninitialized variable in versioning code. (0b33f52c8ca)
  • crash to desktop when baking texture from selected mesh with no faces to active. (#127964)
  • Fix: 'Snap to Grid' defaults to 'Center' instead of 'Median' when 'Closest' is selected. (4447c64bbc2)
  • Memory leak selecting meshes in multi-object edit-mode. (#128226)
  • Cryptomatte segmentation error. (#128315)
  • Incorrectly displays texture transparency when face orientation is enabled. (#128113)
  • Extensions: Manifest polishing. (54fa2513b52)
  • Fix: Error in builds without OCIO. (c6f0d10a0d2)
  • Fix: Snap grid point of Rotate operator is closest to the constraint axis. (bc7f896f237)
  • WIN32: Extension update failed and removed the addon instead. (#128175)
  • WIN32: Extension update failed and removed the addon instead. (#128175)
  • WIN32: Extension update failed and removed the addon instead. (#128175)
  • WIN32: Extension update failed and removed the addon instead. (#128175)
  • Large VDB files crashing Blender 4.2 RC - macOS Metal. (#124720)
  • GPU compositor glare node does not work properly on high resolution images. (#126998)
  • Fix: EEVEE: Volume Lightprobe: Division by zero if no object is visible. (8a8ecabecd4)
  • Fix ARRAY_HAS_ITEM macro on 64bit systems. (c0f0a451cd4)
  • Fix crash deleting mask vertices. (8146e75140f)
  • Fix mask duplicate failing to set the active point. (eb36fbe0889)
  • Black rectangle artifact in mask feather. (#127692)
  • Regression: Corrupted output when changing render regions in script with cycles without denoising. (#126565)
  • render view with Cropped render region result in line offset / distortion with GPU compositor set to GPU. (#128551)
  • Tooltips unnecessary large padding. (#128231)
  • Regression: file selector automatically creates paths & warns. (#128567)
  • Compositing Using Multiple Utility Levels Node Freeze Blender. (#127051)
  • Fix inconsistency between
  • BKE_appdir_folder_{home/default} on macOS. (7318206d2e2)
  • Fix crash using "~" in the file selector when the "home" is null. (76e11bedfa8)
  • Fix crash if expanding the fonts directory fails. (8c1d59c0618)
  • Video: Error in video decoding on either Linux or AVX512 CPU (ffmpeg alignment issue?). (#125446)
  • BKE: id_delete: Do not forbid layer collection resync in non-Main case. (adf990f5e1)
  • Regression: Toggle Maximize Area slower with geometry nodes. (#126205)


For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team