Cue Club 2 Update #85

Hi Everyone,
We hope you're all doing well. In today's update we've made further refinements to ball physics, controls, game rules, cameras, and more. Please see below for a full breakdown of the changes, and as always many thanks for the detailed feedback in helping us continually improve Cue Club 2.
PHYSICS
- Improved the ball physics response for high power shots when the cue ball is in close contact with another ball.
- When playing a strong swerve shot using the 'manual' cueing method, cue power is now set according to the power bar reading, to make it easier to play an accurate shot. With the 'manual' method, straight shots, or shots with only slight curve rely on pushing the mouse forward and back to select power (or gamepad left stick). See 'Options > Controls > Basic Settings > Cue Control'.
- Fixed an issue which could make the cue jump erratically when playing a strong swerve shot into the cushion.
- Following a foul on a colour, where balls are replaced and the offending player is asked to play again, the player can now nominate a different colour if preferred.
- When playing a 'free ball', if no points are scored and you leave your opponent snookered by a nominated 'on' ball, then it is now classed as a foul, unless only Pink and Black remain on the table.
- Fixed an issue where it was possible to select 'claim a win' in snooker when just the Black remained and it was your opponent's turn. For clarity, this option only appears when it's your turn at the table and you have more than a 7 point lead on the last Black.
- Fixed an issue where full-face ball contact for consideration of the three-consecutive-fouls rule was sometimes miscalculated.
- Following an illegal break, selecting the 'restart' option with opponent to break again now works correctly.
- Potting the 8-ball and cue ball together on the break shot now gives control to your opponent to decide if the 8-ball is respotted or balls are re-racked.
- Following a foul on the break shot where not enough balls were driven to the rail, instead of a re-rack the incoming player now can play on, with the option to take 'ball in hand'.
- Potting the 8-ball on the break shot now restarts the game without an option to respot the 8-ball, and the same player breaks again.
- If the 'free ball' rule is enabled, then following a foul where a 'free ball' is awarded the incoming player cannot now be snookered by a ball from the opposing group.
- With 'free ball' disabled, then following a foul where the incoming player takes 'ball in hand' behind the baulk line, the referee now examines the baulk area before deciding whether the player is snookered. If they are snookered, the 'ball to rail' rule does not apply for that shot.
- Improved tracking of the cue in 3D first person mode with less camera lag.
- In 3D mode, zooming in and out using the '3' and '4' keys is now more reliable.
- When watching replays, fixed an issue that would reset the camera to first-person mode when another camera was selected.
- The capsule on the bottom left of screen now always displays the 'ball in hand' message whenever the cue ball can be freely moved around on the table.
- Fixed a graphical issue when fading out the cue in 3D mode after a shot is played.
- Fixed an issue where zooming in and out quickly could sometimes make the cue jump out of position.
- Fixed an issue when resetting the menu option for first-person camera distance, which could cause rendering errors in the overhead table lights.
- Starting screen has been redesigned with larger logo and ball set, and can also be customised by going to 'Initial Setup > Start Screen'.
- Added 'recommended' hints when selecting refresh rate in the graphics menu. Most settings are supported, although 60 or 120Hz may offer slightly better results depending on your system configuration. See 'Options > Display > Graphics Settings > Refresh Rate'.
- Various corrections to localised text files.
- Small graphical tweaks to menus.
- Other minor fixes and enhancements.