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Granvir: Zero Front News

Hotfix 1.3.1: Boss Balance and Bug Fixes

1.3.1
[h2]Balance[/h2]
  • Added a tracking slow during melee attacks to enemy Granvirs to create opportunities to evade certain attacks.
  • Adjusted enemy Granvir melee AI to move in an out of melee range over time instead of constantly attacking.
  • Removed the final boss's backup in the last holdout wave.
  • Increased the amount of damage the final boss takes from melee weapons.
  • Slightly reduced the movement speed of the final boss.

[h2]Bug Fixes[/h2]
  • Fixed ammo disappearing forever when split and dropped out of the inventory. Split dropped ammo will now return to the original stack.
  • Fixed the inventory breaking when dropping an item while splitting it on controller.
  • Fixed ammo disappearing when closing the inventory while splitting.
  • Fixed tracks being unable to reverse with mech relative controls enabled.
  • Fixed melee damage reduction increasing the amount of melee damage taken.
  • Fixed the boss hp bar display stacking extra vitals between runs.

Update 1.3: New Final Boss and More

1.3.0
[h2]Major Features[/h2]
  • Added a new boss to the final wave of the finale holdout. Defeating the boss adds its parts to the next carry over selection. The boss will use more of it's equipment on higher difficulties.
  • Added Extreme difficulty. Enemies are more abundant, the finale holdout lasts longer and the final boss has an additional phase.

[h2]Minor Features[/h2]
  • Removed one wave from the finale holdout on Normal difficulty.
  • Reduced the amount of enemies on the map on Normal difficulty.
  • Reduced the scaling per mission of enemies on the map on Normal difficulty.
  • Moved the initial spawn point on missions further back.
  • Improved performance when tracked legs and chainblades are on screen.
  • Improved performance in rest areas.

[h2]Bug Fixes[/h2]
  • Fixed some attacks applying ragdoll forces in the wrong direction.
  • Fixed a bug with excess vital damage not carrying over to other vitals once a Granvir is destroyed. This means single instances of high damage can now trigger multiple lethal vital effects such as ragdoll+reactor meltdown. Overall, ragdolling should occur significantly more often, reactor meltdown+ragdolling should occur slightly more often and death while standing should occur less often when massive damage finishes off a Granvir. Finally, it will be much easier to clear out destroyed but still standing Granvirs.
  • Fixed multiplayer desync caused by selecting the HC2 Pistol in resistance support.
  • Fixed the autosave not clearing when returning to the main menu after a loss.
  • Fixed resistance support not triggering when continuing a run.

Minor Update 1.2.1

1.2.1
[h2]Minor Features[/h2]
  • Added HUD notifications explaining why the holster doesn't perform certain swaps.
  • The ready players panel will appear for all players instead of just the host.
  • Reduced opacity of extended crosshair elements.
  • Updated attack classifications to allow certain moves such as a sword stab and spear thrust to occur at the same time.
  • Improved performance in the farmland rest area.

[h2]Bug Fixes[/h2]
  • Fixed the BB03 Brawler Torso missing its body slam stat.
  • Fixed the BB-3 Brawler Torso's ventral guns not sharing a reload control group.
  • Fixed the Deadstar and Brightstar missing cooldown icons and text.
  • Fixed a locked game state that could occur when abandoning a mission.
  • Fixed weird shadows sometimes appearing in rest areas.

Update 1.2.0: Carry Over Part Saving



1.2.0
[h2]Features[/h2]
  • Added the ability to save up to 10 carry over parts so they appear in future selections.

[h2]Bug Fixes[/h2]
  • Fixed game freezes caused by ragdolled parts being launched spectacularly fast and far.
  • Fixed loading a save trapping you in a white void.
  • Increased the ammo usage of the TS/TB02gss Grenweller.

Hotfix 1.1.1

Fixed an issue with the resolution select not applying the correct resolution.