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Gremlins, Inc. News

Workers' Tournament!! Announcement of Results!!

[h2]WORKERS' TOURNAMENT!![/h2]

The tournament starts on April 30, with the following rules:

30 April 2025 (12:00 GMT) – 05 May 2025 (12:00 GMT) (5 days)

[h3]EUROPE[/h3]

ːcardsː Players: 4
ːscoreː Victory condition: 30 score
ːcursecardː Chaos Cards: allowed
:magic_sparkles: Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
:RatsClock: Timer: normal
:Location: Field: Clockwork Town (1)

Tournament points (place/points):

1. +120
2. +20
3. +4
4. +1

Players get tournament points for the first all participated tournament sessions.

[h3]ASIA[/h3]

ːcardsː Players: 2
ːscoreː Victory condition: 35 score
ːcursecardː Chaos Cards: allowed
:magic_sparkles: Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
:RatsClock: Timer: normal
:Location: Field: Clockwork Town (1)

Tournament points (place/points):

1. +120
2. +20

Players get tournament points for all participated tournament sessions.

[h3]MAIN PRIZES[/h3]

The following prizes are awarded to players who occupy the following places, separately on EUROPE and on ASIA servers:
  1. Gremlins, Inc. original T-shirt
    A set of Gremlins, Inc. enamel pins (4 pins)
    3x illegal box of goods
    Champion's trail
    Modesty begits you
    A Smart Plug
  2. A set of Gremlins, Inc. enamel pins (4 pins)
    3x illegal box of goods
    A Smart Plug
  3. 3x illegal box of goods
  4. 2x illegal box of goods
  5. 2x illegal box of goods
  6. 2x contraband box of goods
  7. 2x contraband box of goods
  8. 1x contraband box of goods
  9. 1x contraband box of goods
  10. 1x contraband box of goods


[h3]Additional prizes[/h3]

[h3]Bounty hunter's award[/h3]
The first player to win against the player with the highest number of tournament points:

EUROPE
:SneakyChest: 1x illegal box of goods

ASIA
:SneakyChest: 1x illegal box of goods

[h3]Most Played Sessions Award[/h3]
Player who has played the most tournament sessions without abandoning once:

EUROPE
:SneakyChest: A set of Gremlins, Inc. enamel pins (4 pins)

ASIA
:SneakyChest: A set of Gremlins, Inc. enamel pins (4 pins)

[h3]Secret Award[/h3]
The secret rule will be disclosed after the end of tournament.
:SneakyChest: 1x illegal box of goods

[h3]TOURNAMENT RESULTS[/h3]

EUROPE

TOP10
1st Elite Rogue 5958 points
2nd 314100years 5930 points
3rd saffery 5184 points
4th _SharK_ 3877 points
5th i tried so hard 2495 points
6th petya 2452 points
7th ЛюблюПлытьБрасом 2032 points
8th SuperHot 1877 points
9th go to hell? 1798 points
10th Lascons 1751 points

Bounty hunter's award
The first player to win against the player with the highest number of tournament points:
Shalfey hunt: Elite Rogue

Most Played Sessions Award
Player who has played the most tournament sessions without abandoning once:
Elite Rogue 130! sessions

Secret Award (Undefeated player with the most sessions played)
Rango 4 sessions 4 wins

ASIA

TOP10
1st 莉莉卡·露希蒂涅 11320 points
2nd 咸鱼片 10660 points
3rd 八重黒龍 10360 points
4th MentalCat 8520 points
5th 菇男 7420 points
6th sati 7120 points
7th 金色花瓣 6640 points
8th 繁星月移 6480 points
9th 白T毒物 6380 points
10th 星怒菇勿语 6140 points

Bounty hunter's award
The first player to win against the player with the highest number of tournament points:
叶与枝 hunt: 莉莉卡·露希蒂涅

Most Played Sessions Award
Player who has played the most tournament sessions without abandoning once:
八重黒龍 143 sessions

Secret Award (Undefeated player with the most sessions played)
Aiso 6 sessions 6 wins

[h3]Important: Right holders of prizes requiring delivery should contact us in one of the following ways:[/h3]
Send an email to [email protected]
Join the official Gremlins, Inc. discord and send a DM to Standard of Ur
Invite Standard of Ur to be your Steam friend and use steam chat

The following information is required for delivery:
Zip code (Postal code)
Address
Name
Phone number

In-game items have already been distributed.

Winners of prizes requiring distribution will forfeit their right to receive their prizes if they are not contacted by 12:00 GMT on June 30, 2025.

We apologize for the delay in announcing the tournament results.

Thank you to everyone who participated.

[Team CO]

UPDATE 2025/04/25

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).



[h2]UPDATE 2025/04/25[/h2]

[h3]BALANCING[/h3]

ːcardsː Ancient Scriptures



Previously

Now



Special rule: Add 5 cards from the deck to your hand. Keep 6, discard the rest.

Special rule: Add 6 cards from the deck to your hand. Keep 6, discard the rest.


ːcardsː Forbidden Knowledge



Previously

Now



Get: +100$

Get: +100$, +1ːmaliceː


ːcardsː Glasnost



Previously

Now



This card can be played at the Court

This card can be played at Tribune


ːcardsː Heavenly Duties



Previously

Now



+4ːmaliceː
Special rule: Choose any player, who gives you 200$ or 2ːscoreː or 5ːvotesː (your choice).

+3ːmaliceː
Special rule: Choose any player, who gives you 200$ or 3ːscoreː or 6ːvotesː (your choice).


ːcardsː Oligarch



Previously

Now



Cost: 600$

Cost: 500$


ːcardsː Quest from Adrageron



Previously

Now



Get: +200$, +6ːscoreː, +4ːmaliceː

Get: +200$, +6ːscoreː, +6ːmaliceː


ːcardsː Quick Loan



Previously

Now



Special rule: -20$ at the start of your every turn. If full payment cannot be made: -3ːscoreː, this card is discarded.

Special rule: -25$ at the start of your every turn. If full payment cannot be made: -3ːscoreː, this card is discarded.



We've received a lot of feedback from players on Discord and the Steam board about the card balance. So what do you think of these changes? We'd love to hear your feedback.

[h3]LANGUAGE EDITS[/h3]

All of the ːtelegramː Telegrams of Misfortune have been updated (names, descriptions and flavors). Languages affected: English, Russian, Chinese, Japanese.

Updated the description of a few action cards. Language affected: English, Russian, Japanese.



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]USER EXPERIENCE[/h3]

Next week, we plan to stop displaying the flavor texts of Telegrams of Misfortune in the game, and will only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.

[h3]NEW CARD[/h3]

We are currently working on one new action card.



[Team CO]

PS

Two weeks ago, we started publishing the weekly release notes on our upcoming game, Sister of a Dragon (release notes 16/04/2025, release notes 22/04/205). In this way we prepare for the upcoming Steam Playtest, so that the weekly release notes become a standard, and whoever participates in the playtest, is able to follow the progress and understand what has been updated.



We estimate that it will take a few more weeks before we open the playtest. As you can see from the recent notes, right now it's the tutorial that's our headache (very similar to what we went through with Gremlins, Inc.) – we invited a few experienced friends to play, and we were surprised when they lost their first set of battles, due to not grasping how the schools of tokens interact and change when activated :weather:. At the same time, our own kids win the same battles with ease. Hence our commitment to implementing the tutorial early on...

UPDATE 2025/04/18

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio.



[h2]UPDATE 2025/04/18[/h2]

This week we changed the mechanics of two cards – but as we're not satisfied with the result, we decided not to release this change into the public server yet.

We also edited the descriptions of ːtelegramː Misfortunes, and managed to advance quite substantially. Mostly it's about tying the loose ends, i.e. synchronizing the effects and the flavor texts, plus the actual rules.

[h3]LANGUAGE EDITS[/h3]

Updated the descriptions of about 20 Misfortunes. Languages: English, Russian, Japanese.

Updated the description of a few cards. Language: Russian.

A typo has been fixed. Language: Chinese (thanks, :magic_sparkles: 子元).

Fixed a missing translation of the card name “Spire of Gremlins” and removed an unnecessary line break display errors. Language: Spanish (thanks, :magic_sparkles: Lluc Riberax).



[h2]ROADMAP[/h2]

The big news from our side is that we've met a board game developer and publisher, whom we really liked, as their approach is similar to ours. He is Spanish, but he is based in Italy. With the most successful game from his portfolio selling in excess of 2 million copies worldwide.

We now started to discuss the possibility to launch either a card game based on Gremlins, Inc., or a board game – with the playing field, and the tokens, and all the action cards and Misfortunes and jail cards; or both.

What we're very eager for: to have a professional board game designer look at the current card game, and help us balance it better. Bonus points: if we actually manage to do the real thing, the whole board, it would be so very cool – to hold in the hands a real-life version of this digital game!

Anyways, there is a long way forward still, but we wanted to let you know, that for the first time in years, we actually met someone who thinks like us, iterates like us, and understands this game. So, hopefully, something comes out of this meeting!

We just dispatched to his team one of the last few remaining printed deck of the card game. Now we will see, what he thinks about the current balance.

If this comes to pass, we have a number of cool ideas of how Kickstarter stretch goals can have an impact both on the board game project, and on the video game here on Steam :loot_sack:.

[h3]LANGUAGE EDITS[/h3]

We will try to finish the edits of ːtelegramː Misfortunes in the coming week.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]GAME BALANCE[/h3]

Balance adjustments for several action cards are planned for the next week's update, if our tests on the private server show that these adjustment improve player experience.

PS

On the cover image of this announcement, you can see the handmade steampunk keychain with Gremlins, Inc. Ten years ago, we commissioned about a dozen of these and voila, we just found one in the back of a drawer in the studio's offices. Now we need to come up with an idea of what kind of a challenge will be worthy such a prize.

UPDATE 2025/04/09

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/04/09[/h2]

[h3]NEW PLAYERS[/h3]

We take this opportunity to welcome new players who joined Gremlins, Inc. in March: between Steam and HeyBox, we sold over 15.000 copies of the game. We're very happy to have you here!

[h3]LANGUAGE EDITS[/h3]

A typo has been fixed. Language: Russian (thanks, ːmagic_sparklesː Elsio).

Updated descriptions of several MF cards. Language: Chinese.

Update descriptions of over 20 action cards. Language: Polish (thanks, ːmagic_sparklesː Zimniok, jack_was).

[h3]BUG FIXES[/h3]

There was a bug that caused the Banker's ability, Money makes Money, to trigger under certain conditions when it should not have. This has been fixed (thanks, ːmagic_sparklesː 4nsZei, Beanskers).

In play logs at the bottom of the screen, there were incorrect values for ːmaliceː and ːscoreː gained when the special ability "Aggressor" of the Damned was triggered. As of last week, this bug could not be fixed in the public version. However, this has now been fixed and released to the public server (thanks, ːmagic_sparklesː ロシェ).

[h2]ROADMAP[/h2]

A part of our tiny team spent the last 2 weeks running a games conference in another country, which somewhat limited our abilities to progress with edits. The whole team is now back online, and we will resume the progress, primarily with the edits for the Misfortunes.

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

UPDATE 2025/04/04

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/04/04[/h2]

[h3]LANGUAGE EDITS[/h3]

Updated the descriptions of a few action cards. Language: Japanese.

Updated the names and descriptions of around 10 action cards. Language: Polish (Thanks, :magic_sparkles: Zimniok, jack_was).

Several other language tag errors have been fixed (Thanks, :magic_sparkles: Zimniok, BitsOBacon, alexandermagnoh).

[h3]USER INTERFACE[/h3]

When a turn comes up, when a conflict occurs, or when a dialog box opens and a decision must be made, the Gremlins, Inc. icon in the taskbar now blinks. This only happens when the game is not the active window (thanks, :magic_sparkles: meltycyan).

[h3]BUG FIXES[/h3]

In play logs at the bottom of the screen, there were incorrect values for the malice and score gained when the aggresor of the Damned was triggered. This has been fixed (thanks, :magic_sparkles: Several players who reported).

When playing A Second Chance with an active Lucky Dice in ownership, it should have been possible to re-roll a total of three times, but only two. This has been fixed (Thanks, :magic_sparkles: Beanskers)

[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]TOURNAMENT[/h3]

The results of the 9th Anniversary Tournament have been announced.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.