Devlog #001
Hello Operators!
We’ve been quiet for a long time. It doesn’t mean we’ve been idle all this time, though. Thank you for sticking with Thunder Tier One.
Thunder Tier One started as a side project, as some of you know, and we’ve kept it in the drawer in 2018 due to our own professional constraints. Being self-funded means that we can’t always spend as much time working on it as we’d desire. But we’ve picked up work early this year and despite our silence, work on Thunder has never been more intensive since then.

Currently, Thunder Tier One has a team of 8 people working on the game, with part of the team working full time on Thunder, on a cosy little place we found. The pace has never been better, so we thought about keeping you up to date with what’s being done. We’ll be starting a new run of Devlogs to show you a bit of the work we’ve been doing on the game.
Our main focus is currently aimed at the Campaign structure, which you'll be able to play with your friends or with your AI squad members, should you prefer to play alone. We’ve been developing the narrative and closing up the missions flow as well as their logic and gameplay.
We’ve been working hard on squad and enemy AI and you’ll be able to play the missions with the help of your NPC squad or with your friends. We’ll provide more details on the work that’s being done with the AI soon, but you can expect realistic decisions from your friends and foes, based on what they perceive from the battlefield. We’ve also started working on the inventory management, enabling you to more actively interact with weapons, ammunition and items you may encounter during the missions, storing them in different pockets or in your backpack.
We’ll be offering sneak peeks of the development on a regular basis from now on. Once again we’d like to thank you all for your support and feedback, but mostly for your patience. You’re welcome to pay us a visit and give us your feedback on our Discord Server.
See you soon!
We’ve been quiet for a long time. It doesn’t mean we’ve been idle all this time, though. Thank you for sticking with Thunder Tier One.
Thunder Tier One started as a side project, as some of you know, and we’ve kept it in the drawer in 2018 due to our own professional constraints. Being self-funded means that we can’t always spend as much time working on it as we’d desire. But we’ve picked up work early this year and despite our silence, work on Thunder has never been more intensive since then.

Currently, Thunder Tier One has a team of 8 people working on the game, with part of the team working full time on Thunder, on a cosy little place we found. The pace has never been better, so we thought about keeping you up to date with what’s being done. We’ll be starting a new run of Devlogs to show you a bit of the work we’ve been doing on the game.
Our main focus is currently aimed at the Campaign structure, which you'll be able to play with your friends or with your AI squad members, should you prefer to play alone. We’ve been developing the narrative and closing up the missions flow as well as their logic and gameplay.
We’ve been working hard on squad and enemy AI and you’ll be able to play the missions with the help of your NPC squad or with your friends. We’ll provide more details on the work that’s being done with the AI soon, but you can expect realistic decisions from your friends and foes, based on what they perceive from the battlefield. We’ve also started working on the inventory management, enabling you to more actively interact with weapons, ammunition and items you may encounter during the missions, storing them in different pockets or in your backpack.
We’ll be offering sneak peeks of the development on a regular basis from now on. Once again we’d like to thank you all for your support and feedback, but mostly for your patience. You’re welcome to pay us a visit and give us your feedback on our Discord Server.
See you soon!