Update - V0.3.1
Hello,
The most asked feature is finally here, building priorization:

We got some optimization and improvisations going in as well, helping performance on the bit older rigs.
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Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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View full update
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Thanks for your support!
The most asked feature is finally here, building priorization:

We got some optimization and improvisations going in as well, helping performance on the bit older rigs.
------
FAQ
How often do you intend to update the Early Access version?Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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Patch notes V0.3.1 - Cool Cucumber:
- NEW Building blueprints can now be halted and prioritized
- NEW Max limit set in Beacon for Logistics zone now acts as a hard limit for production
- UPDATED Added Restart level confirmation dialog
- UPDATED Improved logistics zone route UI to make assigning cargo drones easier
- UPDATED Various optimizations
- FIXED Level geometry did not properly continue at the borders
- FIXED Boosted priority of stockpile in Bitmobile when unloading
- FIXED Loading savegames while already in-game did not work properly
- FIXED There was hauling jitter between Storage and Refinery under certain conditions
- FIXED There was noticeable frame-rate stuttering when research building overlay was open
- FIXED Game speed display was not always in sync with the actual speed
View full update
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Thanks for your support!