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Dev Update #3

[h3]Dev Log Update #3 🛠️[/h3][p][/p][p]What we have been working on since last time!:[/p][hr][/hr][p][/p][h3]🗺️ Bunker & Exploration[/h3][p][/p]
  • [p]Bunker Access: Players can now enter the bunker! 🥳[/p]
  • [p]Expanded Bunker Content: We've added more rooms and details to the bunker areas.[/p]
[hr][/hr][p][/p][h3]🧟 Zombie & AI Systems[/h3][p][/p]
  • [p]Zombie EQS Integration: The Environmental Query System (EQS) for zombies is now functional, though we're still fine-tuning it.[/p]
  • [p]Enhanced Zombie AI: We've done further work to improve zombie AI behavior.[/p]
  • [p]Night Wave Spawns: Zombies now spawn in waves at night and will attack planted plots and walls (if not broken). 🌙[/p]
  • [p]Visual & Audio Effects:[/p]
    • [p]Added zombie spawn animations.[/p]
    • [p]Implemented zombie hit visual effects (VFX) and hit sounds. 💥[/p]
  • [p]UV Lights: UV lights now activate automatically at night.[/p]
  • [p]Navigation & Behavior Adjustments: We've made minor adjustments to the navigation mesh and overall zombie behavior.[/p]
[hr][/hr][p][/p][h3]🏗️ Building & Defense[/h3][p][/p]
  • [p]Wall Upgrades: Wall upgrade functionality has been implemented.[/p]
  • [p]Wall Level Progression: Stage 1, 2, and 3 meshes have been added for wall levels 2 and 3.[/p]
  • [p]Wall Data Table (DT_WallLevels): This data table is now set up to define wall models, health, upgrade costs, and repair costs.[/p]
  • [p]Wall Costs: Cost has been added for wall repair and upgrades.[/p]
  • [p]New Wall Type: Wood walls are now available.[/p]
  • [p]Workbench Icons: Icons have been added for the defense workbench.[/p]
[hr][/hr][p][/p][h3]✨ Fixes & General Improvements[/h3][p][/p]
  • [p]Ivy Model Update: The ivy model and textures have been updated.[/p]
  • [p]Sun Brightness/Temperature: Adjusted sun brightness and temperature settings. ☀️[/p]
  • [p]Edit Mode Arrow Fix: Fixed an issue where edit mode move arrows would get stuck on schematics.[/p]
  • [p]Wall Collision Height: Corrected the collision height for walls.[/p]
  • [p]Combat Mode Exit Fix: Resolved an issue with exiting combat mode.[/p]

Dev Update #2

[h2]🛠️ Dev Log Update[/h2][h3]Everything we've done this week![/h3][hr][/hr][h3]✨ New Features[/h3][p]🎮 Minigame System (NEW!)[/p][p]We’ve introduced a brand-new Minigame mechanic tied to building![/p]
  • [p]Fixed initial blurring issues[/p]
  • [p]Added hammer animation, particle effects, and sound FX[/p]
  • [p]Rory now pauses when the Minigame appears[/p]
  • [p]Player input is locked during the Minigame:[/p]
    • [p]Camera rotation, movement, and scrolling are disabled[/p]
  • [p]ESC now exits the Minigame[/p]
  • [p]Added a Quit Button for clean UI navigation[/p]
[p]🧱 Wall Building in Stages (NEW!)[/p][p]Walls now build progressively through multiple visual stages![/p]
  • [p]Added stage-based wall meshes[/p]
  • [p]Introduced Build Bot to assist with construction[/p]
  • [p]New build sounds and visual effects added for feedback[/p]
  • [p]Wall color options (Blue) and winter materials/VFX introduced[/p]
[hr][/hr][h3]🛠️ Edit Mode & Schematic Improvements[/h3]
  • [p]Began major Edit Mode rework[/p]
    • [p]Redesigned borders and UI layout to better fit early game[/p]
    • [p]Fixed major bugs and overlapping placement issues[/p]
    • [p]Disabled Freeplace temporarily for consistency[/p]
    • [p]Stress tested building logic and made schematic updates[/p]
  • [p]Interactions upgraded:[/p]
    • [p]Only one menu can be opened at a time[/p]
    • [p]Cannot open wall menus while in edit mode[/p]
    • [p]Player must be within range to interact[/p]
  • [p]Added new Move/Rotate menu[/p]
    • [p]Left/Right arrows for rotating active schematics[/p]
    • [p]Visual arrows for move feedback[/p]
    • [p]ESC now exits Edit Mode[/p]
    • [p]Pending schematics are hidden when hovering over Edit options[/p]
  • [p]Improved button sounds and click feedback[/p]
  • [p]Fixed greyed-out checkbox flashing[/p]
[hr][/hr][h3]🛒 New Gameplay Additions[/h3]
  • [p]Decoration Workbench fully implemented[/p]
  • [p]Added Portable Sell Stations with animations[/p]
  • [p]Placed the Bunker Entry model into the world[/p]
  • [p]Robot names are now visible above units[/p]
[hr][/hr][h3]🎨 UI & Visual Enhancements[/h3]
  • [p]Added Wall UI and improved Workbench UI[/p]
  • [p]Removed Left Side Buttons for a cleaner interface[/p]
  • [p]Fixed Close Button scaling[/p]
  • [p]Improved visual clarity across menus[/p]
[hr][/hr][h3]🐞 Bug Fixes[/h3]
  • [p]Fixed new wall health showing as full[/p]
  • [p]Fixed schematics being blocked by built walls[/p]
  • [p]Fixed objects deleting nearby boxes[/p]
  • [p]Addressed multiple bugs related to buildables and interactions[/p]
  • [p]Resolved several minor visual and gameplay glitches[/p]

Dev update #1

[p]Another week, another development update! We've been busy squashing bugs and adding some exciting new features to the game. Let's dive into what's new:[/p][hr][/hr][p][/p][h2]Visual & Immersion Improvements[/h2][p][/p]
  • [p]Vibrant Sunset/Sunrise Colors: We've tweaked the sun's colors to make those epic in-game sunrises and sunsets even more breathtaking. Get ready for some seriously stunning screenshots![/p]
  • [p]Smoother AI Movement: Ever notice our AI buddies (and enemies!) looking a little jerky when they turn? We've smoothed out their rotation speed for more natural and fluid movement.[/p]
[hr][/hr][p][/p][h2]Base Building & Decoration[/h2][p][/p]
  • [p]Fairy Lights Decoration: Get ready to add some sparkle to your base! You can now craft and place fairy lights to give your humble abode that cozy, magical glow.[/p]
  • [p]New Buildable Walls with Building Minigame: Fortify your base like never before! We've added buildable walls, and yes, there's a fun building minigame to make the construction process even more engaging. Get those foundations laid![/p]
  • [p]1x1 Tech Crop Plot: For looking for something new to grow, we've introduced the 1x1 tech crop plot. Some things can only be grown in this plot![/p]
[hr][/hr][p][/p][h2]Gameplay & Quality of Life[/h2][p][/p]
  • [p]Combat Mode Swap - Now a Hold Action with UI: We've changed the combat mode swap to a hold action with an accompanying UI element. This should prevent accidental swaps in the heat of battle and give you better control.[/p]
  • [p]New Workbenches:[/p]
    • [p]Crop Plot Workbench: Streamline your farming efforts with this dedicated workbench for all things crop-related.[/p]
    • [p]Defense Workbench: Planning to build an impenetrable fortress? The new Defense Workbench will be your go-to for crafting all your defensive structures and tools.[/p]
  • [p]Zombie Beeper: Tired of those sneaky zombies ambushing you? We've added a Zombie Beeper to give you an early warning when the undead are lurking nearby. Consider it your personal zombie radar![/p]
[hr][/hr][p]That's it for this week's update! We're always working hard to bring you the best possible gaming experience.[/p]