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Dev Update #6

Beta V1.22
[h2] Crop Plot Upgrades, Performance, and New Intro[/h2][h3] TL;DR: [/h3]
  • [p]Crop Plot upgrades are back! (4 types, 10 levels each, with new UI & values),[/p]
  • [p]Major performance fixes for grass, sun/moon lighting, and post-processing,[/p]
  • [p]Reworked game introduction with new video, shop door animation, and dialog,[/p]
  • [p]Added Scrap Piles (new drop, mesh, SFX/VFX, and scrap piles - Just walk into them!),[/p]
  • [p]Options Menu improved + balancing tweaks,[/p]
  • [p]Lots of bug fixes and polish across UI, minigames, and progression,[/p]
[h3] Crop Plots & Upgrades [/h3]
  • [p]Finished Crop Plot upgrades (4 types, 10 levels each) [/p]
  • [p]Rescaled Crop Plot UI so all match,[/p]
  • [p]Started design for Stats tab,[/p]
  • [p]Fixed final bugs with upgrades,[/p]
  • [p]Added Levels to Crop Plot menu,[/p]
[h3] Performance & Visuals [/h3]
  • [p]Tweaked grass rendering for performance,[/p]
  • [p]Adjusted post-processing,[/p]
  • [p]Light and performance changes to Sun & Moon,[/p]
[h3] New Materials & Drops [/h3]
  • [p]Added Scrap drop (50% chance from Zombies),[/p]
  • [p]Added Skull drop (5% chance from Zombies),[/p]
  • [p]Added scrap clumps in world,[/p]
  • [p]Added SFX & VFX for scrap piles,[/p]
[h3] Game Introduction Rework [/h3]
  • [p]Added proper intro video,[/p]
  • [p]Added shop door animation,[/p]
  • [p]Updated bunker intro balancing,[/p]
  • [p]Fixed intro dialogs and flow,[/p]
[h3] UI & Options [/h3]
  • [p]Adding Options Menu settings,[/p]
  • [p]Added Cancel button to minigame,[/p]
  • [p]Fixed squished Crop Shop items,[/p]
  • [p]Added train line and demo signs (Preparing for the future!),[/p]
[h3] Systems & Fixes [/h3]
  • [p]Set up automatic quality settings based on desktop resolution,[/p]
  • [p]Fixed nails spawning on top of each other in minigame,[/p]
  • [p]Various balancing and bug fixes,[/p]
[p] As always thank you for your continued support[/p]

Dev Update #5

[p][/p]
Beta V1.21
[h2]Content, Systems, and Stability Update[/h2][h3]TL;DR:[/h3][p] Big improvements on saving/loading stability (walls, zombies, bushes, mech, dialog, and more). New Vac-Cart for vacuuming, selling, and harvesting. Bunker & progression improvements with new icons, dialog, and props. Zombie drops & combat tweaks. UI/FX polish and general game feel improvements[/p][p] [/p][h2]Zombie & Combat[/h2]
  • [p]Fixed tall zombie using two textures.[/p]
  • [p]Zombies now drop skulls.[/p]
  • [p]Increased tall zombie health.[/p]
  • [p]Fixed zombie textures.[/p]
  • [p]Adjusted flamethrower SFX, fire VFX, and damage range.[/p]
  • [p]Added more delay between waves.[/p]
  • [p]Fixed various zombie saving/loading issues.[/p]
  • [p]Fixed twerking movement bug.[/p]
[p] [/p][h2]Bunker & Progression[/h2]
  • [p]Added ivy room upgrade icon and dialog.[/p]
  • [p]Added roses and rose room with icons.[/p]
  • [p]Added new props, improved scenery.[/p]
  • [p]More bunker polish and content.[/p]
  • [p]Added ~40 new dialog lines and hover highlights.[/p]
  • [p]Added radio option to dialog.[/p]
  • [p]Fixed multiple dialog issues (loading, advancing, overlapping).[/p]
[p] [/p][h2]Saving & Loading Systems[/h2]
  • [p]Major reorganization of save functions.[/p]
  • [p]Added Odin object saving/loading for zombies and bushes.[/p]
  • [p]Added wall saving/loading.[/p]
  • [p]Fixed crop plot, bush, mech, and Vac-Cart saving issues.[/p]
  • [p]Fixed saving in combat mode.[/p]
  • [p]Fixed duplicating objects on save/load.[/p]
  • [p]Fixed wall schematics collision after reloading saves.[/p]
  • [p]Fixed infinite berry bush issue.[/p]
  • [p]Fixed main menu and mech position saving.[/p]
[p][/p][h2]Economy & Gameplay Systems[/h2]
  • [p]Added more to progression system.[/p]
  • [p]Fixed collisions for crop drops, nails, and buttons.[/p]
  • [p]Fixed infinite chat box with Rose.[/p]
  • [p]Reduced starting crop plots.[/p]
  • [p]Added cheat codes and fixed cheat system (Dev Only).[/p]
  • [p]Added seeds and harvesting improvements.[/p]
  • [p]Polishing to Vac-Cart selling/shop system.[/p]
  • [p]Zombies can drop items to sell. [/p]
[p][/p][h2]Player Interaction & UI[/h2]
  • [p]Added “Hold F” prompts for mech enter/exit.[/p]
  • [p]Adjusted mech highlight and range interaction.[/p]
  • [p]Fixed switching mode issues.[/p]
  • [p]Polished combat mode switch logic.[/p]
  • [p]Added F button UI element.[/p]
  • [p]Made elevator more obvious as exit.[/p]
  • [p]Improved tooltips (size and height adjustments).[/p]
  • [p]Added hover highlights for various interactable objects (e.g., seed bags, harvest sign).[/p]
  • [p]Fixed wall build UI collision.[/p]
  • [p]Fixed nail highlight.[/p]
  • [p]Removed harvest sign sounds.[/p]
  • [p]Added hover to harvest sign.[/p]
[p][/p][h2]Visuals, Audio & World [/h2]
  • [p]Added world border and collision[/p]
  • [p]Added grass to bush models[/p]
  • [p]Added background bushes and re-enabled bush spawning[/p]
  • [p]Brightened the moon[/p]
  • [p]Added decals for tutorials[/p]
  • [p]Made outskirts of the map more visually appealing[/p]
  • [p]Updated finished particle effect and tweaked others[/p]
  • [p]Updated mech sounds[/p]
  • [p]Updated main menu visuals[/p]
[p][/p][h2]Misc Fixes [/h2]
  • [p]Fixed Vac-Cart widget flickering and collision[/p]
  • [p]Fixed Vac-Cart snapping[/p]
  • [p]Changes to Vac-Cart behavior [/p]
  • [p]Fixed seed bag highlight collision[/p]
  • [p]Fixed item and Vac-Cart collision bug[/p]
  • [p]Fixed overlapping dialog events[/p]
  • [p]Fixed various saving bugs across systems [/p]
[p][/p][h3]Some of these changes were made during the playtest and were pushed as Hot Fixes. Thank you to everyone who participated in the playtest![/h3][p][/p]

Playtest #3 is LIVE! 7-11 August

[p]Hey Farmers![/p][p][/p][p]It has been a long time since our last Playtest... BUT we have a few surprises for you![/p][p][/p]
  1. [p]We're participating in the Debut Festival 2025! Super honoured to be part of this year's roster[/p]
  2. [p]The new Build features a lot of massive improvements, such as: the bunker, new map, visual improvement, variety in the Unfeds...[/p]
[p][/p][p]The gates are open – come test, explore, and leave your mark![/p][p][/p][p]Jump in now:[/p][p][/p][p] 1. Fill out the registration form: https://forms.gle/BVbsEKwrmQT1y5Mq5[/p][p] 2. Redeem your Steam key[/p][p] 3. Install the game & dive in[/p][p] 4. Join our Discord to share your feedback: https://discord.gg/dpsKBp83N2[/p][p][/p][p]Your journey starts today.[/p][p] Day is for building.[/p][p] Night is for surviving.[/p]

Beta 1.0 Dev Log #5

[p]Beta V1.0 - Closed Release

TL;DR: Big milestone update! [/p]
  • [p]Added Bunker Progression & Room Unlocks,[/p]
  • [p]Revamped the Currency & Reputation systems,[/p]
  • [p]Major Zombie fixes & animation improvements,[/p]
  • [p]New Saving/Loading systems for progress & economy,[/p]
  • [p]Lots of UI updates & tutorial improvements,[/p]
  • [p]Performance boosts & visual polish,[/p]
[p] Zombie & Combat Updates [/p]
  • [p]Fixed zombie flickering and standardized animations,[/p]
  • [p]Fixed respawning zombies floating at death locations,[/p]
  • [p]Fixed mini zombies spawning with the wrong mesh,[/p]
  • [p]Fixed mini zombies walking animation,[/p]
  • [p]Fixed Combat Mode saving issues,[/p]
[p] Bunker Progression [/p]
  • [p]Started Foundation to Bunker progression system,[/p]
  • [p]Added Room Unlock cards with placeholder tooltips,[/p]
  • [p]Added Bunker Room name panels,[/p]
  • [p]Added Room Level unlock checks and upgrade button invalid messages,[/p]
  • [p]Set initial Bunker Unlock card data,[/p]
  • [p]Added more graffiti tutorials,[/p]
  • [p]Added and rearranged bunker content for smoother progression,[/p]
  • [p]Fixed Room Unlock card scaling issues,[/p]
  • [p]Fixed saving issues when switching between Farm ↔ Bunker,[/p]
  • [p]Added Loading Screen when changing maps,[/p]
[p] Progression & Economy Systems [/p]
  • [p]Fixed double XP bug,[/p]
  • [p]Added Reputation system linked to bunker rooms,[/p]
  • [p]Revamped Currency system,[/p]
  • [p]Built new Currency Handler,[/p]
  • [p]Fixed conflicts between old and new unlocking systems,[/p]
  • [p]Crop plots now specify crop types,[/p]
  • [p]Activated Economy Saving/Loading,[/p]
  • [p]Fixed economy saving issues,[/p]
  • [p]Fixed incorrect invalid upgrade messages,[/p]
  • [p]Added levels to progression system,[/p]
[p] Visuals & Environment [/p]
  • [p]Added experimental XP visual effect when selling crops,[/p]
  • [p]Added background bushes and improved trees,[/p]
  • [p]Added pre-placed bushes & re-enabled bush spawning,[/p]
  • [p]Added decals for tutorials,[/p]
  • [p]Adjusted daylight visuals,[/p]
  • [p]Removed water bot,[/p]
  • [p]Removed pre-placed plots,[/p]
[p] UI & Gameplay Improvements [/p]
  • [p]Started creating new widgets for menus,[/p]
  • [p]Implemented Bunker Room menus,[/p]
  • [p]Added Room Panel functionality,[/p]
  • [p]Added invalid message for unavailable upgrades,[/p]
  • [p]Fixed earned XP rounding errors,[/p]
  • [p]Project settings adjustments and small tweaks,

    [/p]
[p] Known Issues [/p]
  • [p]Can still upgrade/rebuild walls when balance is below cost,[/p]
  • [p]Economy currently unbalanced,[/p]
  • [p]Moths are stuck (they just flap their wings),[/p]
  • [p]Missing some UI elements for Bunker Unlock cards,[/p]
  • [p]Missing Bunker Room progression models


    [/p]

Dev Update #4

[p]Zombie AI & Combat Updates [/p]
  • [p]Finalized Zombie AI base behavior,[/p]
  • [p]Re-enabled Zombie fire damage [/p]
  • [p]Updated zombie spawn VFX,[/p]
  • [p]Added Zombie SFX,[/p]
  • [p]Fixed zombie spawn animations,[/p]
  • [p]Fixed respawned zombies not taking damage,[/p]
  • [p]Fixed damage numbers showing too early,[/p]
  • [p]Adjusted damage number visuals [/p]
  • [p]Fixed Zombie damage numbers bugs,[/p]
  • [p]Fixed Tall Zombie initialization,[/p]
  • [p]Fixed zombie -> door interaction,[/p]
[p] Bunker & Farm Updates [/p]
  • [p]Almost finalized bunker layout,[/p]
  • [p]Added bunker door to bring play inside,[/p]
  • [p]Added console screen to return to farm [/p]
  • [p]Rearranged farm layout,[/p]
  • [p]Added bunker rooms,[/p]
  • [p]Fixed level saving when entering/exiting bunker [/p]
[p] Systems & Environment [/p]
  • [p]Implemented zombie spawning pools,[/p]
  • [p]Fixed interaction collision on broken walls,[/p]
  • [p]Added SFX to walls breaking,[/p]
  • [p]Restored pre placed walls to the Farm,[/p]
[p] Gameplay & Misc [/p]
  • [p]Fixed XP Orb errors,[/p]
  • [p]Fixed Combat Mode camera bug,[/p]
  • [p]Added Superseed Model (Bunker Currency)[/p]
  • [p]Added Bigbrain Model (Bunker Currency) [/p]
  • [p]Updated Wheat drop model,[/p]
[p] Imported UI for: [/p]
  • [p]Room Console [/p]
  • [p]Dialog Card[/p]