[p][/p]
Beta V1.21
[h2]
Content, Systems, and Stability Update[/h2][h3]TL;DR:[/h3][p] Big improvements on saving/loading stability (walls, zombies, bushes, mech, dialog, and more). New Vac-Cart for vacuuming, selling, and harvesting. Bunker & progression improvements with new icons, dialog, and props. Zombie drops & combat tweaks. UI/FX polish and general game feel improvements[/p][p] [/p][h2]
Zombie & Combat[/h2]
- [p]Fixed tall zombie using two textures.[/p]
- [p]Zombies now drop skulls.[/p]
- [p]Increased tall zombie health.[/p]
- [p]Fixed zombie textures.[/p]
- [p]Adjusted flamethrower SFX, fire VFX, and damage range.[/p]
- [p]Added more delay between waves.[/p]
- [p]Fixed various zombie saving/loading issues.[/p]
- [p]Fixed twerking movement bug.[/p]
[p] [/p][h2]
Bunker & Progression[/h2]
- [p]Added ivy room upgrade icon and dialog.[/p]
- [p]Added roses and rose room with icons.[/p]
- [p]Added new props, improved scenery.[/p]
- [p]More bunker polish and content.[/p]
- [p]Added ~40 new dialog lines and hover highlights.[/p]
- [p]Added radio option to dialog.[/p]
- [p]Fixed multiple dialog issues (loading, advancing, overlapping).[/p]
[p] [/p][h2]
Saving & Loading Systems[/h2]
- [p]Major reorganization of save functions.[/p]
- [p]Added Odin object saving/loading for zombies and bushes.[/p]
- [p]Added wall saving/loading.[/p]
- [p]Fixed crop plot, bush, mech, and Vac-Cart saving issues.[/p]
- [p]Fixed saving in combat mode.[/p]
- [p]Fixed duplicating objects on save/load.[/p]
- [p]Fixed wall schematics collision after reloading saves.[/p]
- [p]Fixed infinite berry bush issue.[/p]
- [p]Fixed main menu and mech position saving.[/p]
[p][/p][h2]
Economy & Gameplay Systems[/h2]
- [p]Added more to progression system.[/p]
- [p]Fixed collisions for crop drops, nails, and buttons.[/p]
- [p]Fixed infinite chat box with Rose.[/p]
- [p]Reduced starting crop plots.[/p]
- [p]Added cheat codes and fixed cheat system (Dev Only).[/p]
- [p]Added seeds and harvesting improvements.[/p]
- [p]Polishing to Vac-Cart selling/shop system.[/p]
- [p]Zombies can drop items to sell. [/p]
[p][/p][h2]
Player Interaction & UI[/h2]
- [p]Added “Hold F” prompts for mech enter/exit.[/p]
- [p]Adjusted mech highlight and range interaction.[/p]
- [p]Fixed switching mode issues.[/p]
- [p]Polished combat mode switch logic.[/p]
- [p]Added F button UI element.[/p]
- [p]Made elevator more obvious as exit.[/p]
- [p]Improved tooltips (size and height adjustments).[/p]
- [p]Added hover highlights for various interactable objects (e.g., seed bags, harvest sign).[/p]
- [p]Fixed wall build UI collision.[/p]
- [p]Fixed nail highlight.[/p]
- [p]Removed harvest sign sounds.[/p]
- [p]Added hover to harvest sign.[/p]
[p][/p][h2]
Visuals, Audio & World [/h2]
- [p]Added world border and collision[/p]
- [p]Added grass to bush models[/p]
- [p]Added background bushes and re-enabled bush spawning[/p]
- [p]Brightened the moon[/p]
- [p]Added decals for tutorials[/p]
- [p]Made outskirts of the map more visually appealing[/p]
- [p]Updated finished particle effect and tweaked others[/p]
- [p]Updated mech sounds[/p]
- [p]Updated main menu visuals[/p]
[p][/p][h2]
Misc Fixes [/h2]
- [p]Fixed Vac-Cart widget flickering and collision[/p]
- [p]Fixed Vac-Cart snapping[/p]
- [p]Changes to Vac-Cart behavior [/p]
- [p]Fixed seed bag highlight collision[/p]
- [p]Fixed item and Vac-Cart collision bug[/p]
- [p]Fixed overlapping dialog events[/p]
- [p]Fixed various saving bugs across systems [/p]
[p][/p][h3]Some of these changes were made during the playtest and were pushed as Hot Fixes. Thank you to everyone who participated in the playtest![/h3][p][/p]