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Grind Survivors News

The Hunt Hibernates This Sunday

[h3]Hey Demon Hunters,[/h3][p][/p][p]The Open Playtest for Grind Survivors will officially come to an end this Sunday. [/p][p]Before we shut the gates, we want to send a massive thank-you to every single one of you who jumped in, played, shared feedback, and discussed your thoughts with us. Your support and insights have been invaluable and are already shaping the future of the game... once again![/p][p]Right now, we’re gathering data, reviewing feedback, and breaking down what worked, what didn’t, and where we can push things further. We’ll be sharing our learnings and next steps with you in the coming weeks.[/p][p]Up next, we’re preparing the demo and continuing full steam ahead toward release. More details — including the release plans — will be announced soon.[/p][p]Thank you again for grinding, surviving, and helping us forge Grind Survivors into something truly special.
Stay tuned.[/p][p][/p][h3]Keep grinding. Keep Surviving.[/h3][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p][/p][p]Join our \[Discord] and step into the fire early![/p]

30,000 Souls Bound to the Grind

[h3]Hunters, the underworld stirs.[/h3][p]Grind Survivors has crossed 30,000 wishlists, a milestone carved in fire. Your response has echoed through the abyss and even the horde hesitates at the sound.[/p][p]Playtest 2 revealed the true strength of this legion. Every wishlist is another spark in the forge, another gear turning in the great machine we are building together.[/p][p][/p][h3]The hunt on YouTube[/h3][p]New community highlights from YouTube:[/p][p][/p][h2]Thank you and see you on the battlefield![/h2][p]Grind Survivors Team[/p]

Open Playtest #2 Is LIVE!

[h3]Hey Demon Hunters,[/h3][p][/p][p]We’re thrilled to open the gates: Grind Survivors Open Playtest #2 is now officially live![/p][p]Sign-ups, excitement, anticipation -> done. Now it’s your turn. Dive in, test the new content, stress the systems, and help us shape what the game becomes.[/p][p][/p][p]We've also created a new trailer to celebrate this:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Below you’ll find a full overview of what’s inside this playtest, including new localizations, UI/UX upgrades, balance changes, performance improvements, and known issues.[/p][p]Let’s get to it! 👇[/p][p][/p][h2]What’s New in Open Playtest #2[/h2][h3]
New & Updated Content
[/h3][p]Here’s everything you can expect in this build:[/p]
  • [p]Classic character Cascade: the bounce-based projectile archetype you know and love.[/p]
  • [p]Three weapon archetypes: SMGs, shotguns, and revolvers.[/p]
  • [p]Two difficulty levels for the first biome.[/p]
  • [p]Infinity Mode with its very own leaderboard![/p]
  • [p]Reworked weapon Origins: visually and mechanically overhauled, with stronger identity and more impactful parameter changes.[/p]
  • [p]New Skill Tree, Runes, Synergies: the Skill Tree is now smaller but more straightforward; several elements were moved into Synergies and Runes for cleaner progression.[/p]
[p][/p][h3]New Localizations[/h3][p]A fresh batch of languages is now available:[/p]
  • [p]Simplified Chinese, Japanese, Korean, Portuguese (Brazil), Ukrainian, and German.[/p]
[p]This set was added very recently, so localization bugs are to be expected, please report them, and we’ll patch them up as quickly as possible![/p][p][/p][h3]UI/UX & Quality of Life Improvements[/h3]
  • [p]Completely updated menu visuals: a cleaner, sharper, more modern look, plus new animations.[/p]
  • [p]Menu restructuring: tabs reorganized and merged for faster, simpler navigation.[/p]
  • [p]New Codex (draft version): includes explanations on Synergies, mechanics, and other systems.[/p]
  • [p]Inventory sorting & filters for large weapon collections.[/p]
  • [p]Simplified Forge interactions: upgrading and recycling now flow much smoother.[/p]
[p][/p][h3]Balance Changes[/h3]
  • [p]Reduced the previously too spicy early-game difficulty.[/p]
  • [p]Reworked weapon and resource drop chances for a gentler difficulty curve.[/p]
  • [p]Lower Improve costs + higher Improve success rates.[/p]
  • [p]Numerous tweaks to Skill Tree and Runes for better build variety and fairness.[/p]
[p][/p][h3]Performance Improvements[/h3]
  • [p]Major optimizations focused on Infinity Mode to keep gameplay stable even during chaotic, high-enemy-density moments.[/p]
[p][/p][h3]Known Issues[/h3]
  • [p]Infinity Mode drops may break or perks may behave oddly.[/p]
  • [p]Minor audio glitches may occur.[/p]
  • [p]Localization: some untranslated or missing text is expected.[/p]
  • [p]Leaderboards may not display player names correctly.[/p]
  • [p]Switching from windowed to fullscreen may cause visual artifacts.[/p]
[p][/p][h3]Thank You & Have Fun![/h3][p]Thank you so much for testing, reporting, and playing. Your feedback is already making Grind Survivors better, and this playtest is a huge step thanks to you.[/p][p]Now… go survive, break our game, and enjoy the chaos![/p][p][/p][h3]Keep grinding. Keep Surviving.[/h3][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p][/p][p]Join our \[Discord] and step into the fire early![/p]

Open Playtest #2 Starts Tomorrow!

[h3]Hey Demon Hunters,[/h3][p][/p][p]The wait is almost over — Open Playtest #2 goes live tomorrow, and we can’t wait to unleash everything we’ve prepared. This round brings a ton of upgrades, new systems, and fresh content for you to tear through. Here’s a quick look at what’s waiting in the depths:[/p][p][/p][h3]What’s New in Playtest #2:[/h3]
  • [p]Cascade returns — the classic bounce-based projectile archetype makes its comeback.[/p]
  • [p]Three weapon archetypes to try out: SMGs, shotguns, and revolvers.[/p]
  • [p]Two difficulty levels for Biome 1 to test your builds.[/p]
  • [p]Infinity Mode is here, complete with its own leaderboard for the boldest survivors.[/p]
  • [p]Reworked Weapon Origins — now with new visuals and stronger mechanical identity. Every Origin drastically changes how your weapon looks and behaves.[/p]
  • [p]New Skill Tree, Runes, and Synergies — a clearer, tighter progression with powerful effects moved into Runes and Synergies to boost experimentation.[/p]
[p][/p][h3]New Languages Added:[/h3][p]We’ve expanded our reach and broke down a few language barriers 😉 by adding:[/p]
  • [p]Simplified Chinese[/p]
  • [p]Japanese[/p]
  • [p]Korean[/p]
  • [p]Portuguese (Brazil)[/p]
  • [p]Ukrainian[/p]
  • [p]German[/p]
[p]These are brand new additions, expect a few localization hiccups, and rest assured, we’ll fix them quickly.[/p][p]A much deeper breakdown of everything included will be shared in the “We’re Live!” announcement once the playtest opens.[/p][p][/p][p]Thank you all for your incredible support, feedback, and passion. See you tomorrow![/p][p][/p][h3]Keep grinding. Keep Surviving.[/h3][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p][/p][p]Join our \[Discord] and step into the fire early![/p]

Three Hellishly Good Announcements (small but excellent)

[h3]Hey Demon Hunters,[/h3][p][/p][p]We’ve got (to be precise) three short but exciting updates for you today. Let’s jump right in:[/p][h3]1. Open Playtest #2 Sign-Ups Are Live[/h3][p]Yes, it’s an open playtest, but signing up ensures you’ll be notified the moment it goes live. No delays, no FOMO, no missing your chance to blast demons into dust the second the gates open.[/p][h3]
2. The Playtest Starts on December 2
[/h3][p]That’s right: Open Playtest #2 kicks off very soon. Mark your calendars, sharpen your weapons, and get ready to test everything we’ve been working on.[/p][h3]
3. A Sneak Peek + Fresh Playtest Stats
[/h3][p]We’ll share some early details about what’s coming in Playtest #2 on Monday (spoiler: We smashed a few language barriers along the way).
[/p][p]And as promised, here are a few highlights from our recent Closed Playtest:
[/p][p][/p][p][/p][p]Thank you all for your incredible support, enthusiasm, and feedback. You’re helping shape the future of Grind Survivors, and we can’t wait to unleash even more hell for you to conquer.[/p][p]Stay tuned, stay sharp, and see you on December 2.[/p][p][/p][h3]Keep grinding. Keep Surviving.[/h3][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p][/p][p]Join our \[Discord] and step into the fire early![/p]