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WAR OF BANNERS – Demo Update & Steam Next Fest Announcement

Hello, this is the WAR OF BANNERS development team.
WAR OF BANNERS is joining the Steam Next Fest!

This demo build includes a major update featuring significant improvements to combat, interface, quests, localization, graphics, and other core systems.

Play the demo now, and if you’re looking forward to the full release, don’t forget to add it to your wishlist!

Update Link:

Read Developer Note #3

Available during Steam Next Fest only
- Playable Period: October 14 – October 21 (KST)
- Platform: Steam (Free Demo)
- How to join: Click “Play Demo” on the Steam Store page.

Play the WAR OF BANNERS Demo on Steam
Join the Official Discord Community

[h2]From the Developers[/h2]
This update marks an important milestone in defining the identity and direction of WAR OF BANNERS.
Your feedback means everything to us.

Under the banner of war,
make your name known and change the world.

– The WAR OF BANNERS Development Team

Developer Notes #03

This update brings major improvements to several core systems, including combat, quests, interface, localization, and graphics.

[h2]Combat System Improvements[/h2]
  • Complete Overhaul of the Combat Widget – Improved key UI elements such as battle results, rewards, and nameplates.
  • Sight-Based Nameplate Display – Enemy names are now hidden if they are outside the player’s line of sight.
  • Battle Duration Extended from 5 to 10 Minutes, encouraging more strategic combat decisions.
  • Improved battle result widget and reward display.
  • AI combat logic updated – Allies now share vision, and idle timing behaves more naturally.
  • Crash and Stability Enhancements – Fixed multiple issues related to damage widgets and combat interaction cards.


[h2]Quests & Events[/h2]
  • New content added, including the Knight’s Oath Quest and Bandit Hideout Elimination Quest.
  • Speak with family members or citizens to receive new requests.
  • Added Quest Widget – View difficulty, progress, and rewards at a glance.
  • Implemented Event Queue System – Properly prioritizes multiple simultaneous events.
  • Friendship and trait rewards are now granted upon quest completion.


[h2]Interface & Interaction[/h2]
  • Improved key interaction UIs, including shops, inns, and caravans.
  • Added Title and Knight Order Display – Character social relationships are now clearer.
  • Improved conditions for displaying dialogue and request buttons.
  • Polished and refined UI for inventory, domain management, and battle results.


[h2]Settlements & Factions[/h2]
  • Regional Shop System Implemented – Each region now features goods that reflect its culture.
  • Applied tier and balance adjustments to bandit settlements.
  • Improved faction structure.


[h2]Localization & Translation[/h2]
  • Full translation applied – All UI, item, and quest texts are now localized.
  • Improved font rendering for Chinese and Japanese.
  • Unified and refined terminology for mercenaries, knight orders, and widgets.


[h2]Graphics & Visuals[/h2]
  • General visual polish applied to banners, flags, and blur effects.
  • Improved combat and click-related visual effects.
  • Optimized and stabilized overall graphical performance.


[h2]Conclusion[/h2]
This update features major improvements across combat systems, interface, localization, and graphics.
We will continue to focus on stability and content expansion leading up to the official release.
If you encounter any issues or have suggestions during gameplay, please share them with us through our community or Discord channel.

Hotfix Patch #2

[h2]Bug Fixes[/h2]

Fixed an issue with the inventory widget.

Improved helmet behavior so that beards and hair are now properly hidden when equipped.

Resolved issues with certain equipment related to gender restrictions, textures, and materials.

Fixed errors related to armor and helmet sprites.

[h2]UI & Interface[/h2]

Improved the faction creation widget for better usability.

Added a new battle widget.

Added a talent display feature to the interaction card.

Polished various widget visuals to enhance overall quality.

[h2]Art & Graphics[/h2]

Added new equipment textures.

Improved equipment color and material data.

Applied new event illustrations.

[h2]Gameplay[/h2]

Fixed an issue where bandits would not spawn correctly.

Corrected family member role data to display properly.

[h2]Optimization[/h2]

Optimized certain systems to improve stability and performance.

Developer Notes #02

Hello everyone!

In this update, the Siege System arrives alongside major expansions to factions, titles, events, interactions, and more core features.

[h2]Siege System[/h2]

Players can now directly initiate sieges.
Siege camps, phases, defending/attacking squad compositions, AI-led sieges, and dedicated siege squads have been implemented. While a siege is ongoing, the prosperity and garrison status of the settlement are locked, offering a more strategic war experience.

[h2]Factions and Diplomacy[/h2]

Through land grants, players can establish their own custom factions.
NPCs also act more dynamically—forming and breaking alliances, and declaring wars on their own.
The diplomacy UI has been improved to visually display alliances, wars, vassalage, contracts, and war scores.

[h2]Titles[/h2]

The title system has been expanded.
Unique titles have been added for different cultures, including the Papal Emperor title.
Titles are now automatically granted based on the number of fiefs owned, and players can voluntarily renounce their title if they wish.

[h2]Events[/h2]

A wide range of new events have been added or expanded.
Social events include marriage, divorce, blood pacts, and dissolutions of alliances.
Factional events such as gaining or granting fiefs and changing liege lords are now implemented.
Additional features include event expiration, event chat logs, and event badges, enriching player experience even further.

[h2]Squads and Mercenaries[/h2]

If a squad leader dies, a new leader will be automatically assigned.
Citizen types have been expanded to include farmers, miners, fishermen, and hunters.
Hiring and payroll systems have been improved, young mercenaries now appear more frequently, and the structure of professions and traits has been reworked.

[h2]Combat and Balance[/h2]

The combat power formula has been adjusted, and hit accuracy now accounts for elevation differences.
AI auto-battles have been stabilized, and the logic for garrison/assault squad compositions has been refined.

[h2]Interactions and UI[/h2]

Several new interactions have been added.
Players can now drink, heal, repair equipment, and greet NPCs.
UI elements such as card widgets, tooltips, and popups have been improved overall.
Dedicated widgets for marriage and oathbrother events have also been added.

[h2]Content[/h2]

New knightly equipment has been introduced, along with culturally distinct armor and helmet assets and icons.
Particle effects have been optimized, new visual effects and background illustrations have been added, and new sound effects enhance immersion.
Loot and regional specialties have also been introduced, deepening economic variety.

[h2]Bug Fixes[/h2]

Fixed issues related to saving and loading
Stabilized core logic for war declarations, talent application, faction changes, and interactions
Improved and corrected friendship/affinity calculations
Strengthened crash prevention and optimization

[h3]Closing Words[/h3]

This update brings large-scale expansions centered on sieges, diplomacy, titles, and events.
We will continue to release stability improvements and new content at a steady pace.
If you encounter issues while playing, please share your feedback through Discord or the community so we can address them quickly.

Developer Notes #01

Hello everyone!

In this update, we’re introducing one of the game’s core systems: the Faction System.

[h2]Faction System[/h2]

Factions are the powers that form under the umbrella of a kingdom.

Each faction is run by high-ranking nobles who own fiefs, and their conflicts of interest and struggles for power shape the character of the faction. Even within the same kingdom, factions are not always allies—they may constantly scheme against one another.

Every faction has its own rule, which can be thought of as its guiding belief or motto. Players can set the ideals their faction follows, creating immersive and unique playstyles.

Some factions maintain close ties, while others are locked in rivalries. Players must take advantage of these relationships, navigating through conflict to gain the greatest benefit.

Each faction also bears its own banner. The colors, symbols, and patterns of a banner are not mere decorations, but expressions of a faction’s identity and pride. Design your own banner and see it fly proudly over the fiefs you conquer!

Additionally, bandits may form factions of their own depending on their size and organization. Smaller bands may be relatively easy to suppress, but the larger, more organized groups are formidable forces that should not be underestimated. Their presence poses unexpected threats across the land, so tread carefully.

[h2]Titles and Offices[/h2]

Titles are determined by the number of fiefs you control. The hierarchy runs from Knight, Baron, Count, Duke, Archduke, King, up to Emperor. While title progression is not yet implemented, in the future players will be able to climb this ladder by conquering more fiefs and expanding their domain.

Controlling fiefs also allows players to appoint various offices. Chancellors and stewards handle administration, Commander and knight commanders lead the armies, while banneret knights guard and stabilize the lands around your fiefs. How you appoint and utilize these roles will greatly affect the stability and growth of your faction.

[h2]Other Improvements[/h2]
  • Weapon stats have been adjusted for greater stability.
  • The UI has been refined for overall clarity and usability.
  • Siege and battle map data have been expanded.
  • Combat and environmental effects have been enhanced for a more immersive experience.
  • Fixed an issue where some NPCs did not display interactions or greetings.


[h3]Closing Words[/h3]

If you encounter any ongoing issues while playing, please share your feedback through Discord or the community—we’ll review them as quickly as possible.

There’s still much work to be done, but we plan to continue delivering new content and features at a steady pace. Thank you for your support, and please look forward to what’s coming next!