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Hotfix Patch #4

[h2]Hotfix Patch Notes[/h2]

In this hotfix, we focused on improving game stability and preventing unexpected crashes.
Some balance and data adjustments are also included.

[h3]System Stabilization and Bug Fixes[/h3]
  • Fixed intermittent crashes that occurred under specific conditions.
  • Improved the handling of sound and visual effects during battles for better stability.
  • Optimized performance for certain UI elements such as progress bars and tooltips.
  • Adjusted lighting and building effects to prevent them from remaining active unnecessarily.
  • Fixed the issue where footsteps were repeatedly played.
  • Fixed a bug where movement speed could become abnormally fast in certain cases.
  • Fixed an issue where caravans deviated from their routes.
  • Adjusted damage text display to properly align with the frame rate.


[h3]Balance and Data Adjustments[/h3]
  • Stamina System Adjustment – Stamina consumption based on carried weight has been eased.
  • Diplomatic Relations Update – New diplomatic relationships have been added between several factions.
  • War Declaration Cost Removed – Declaring war no longer requires honor points.
  • New Equipment Textures – Added new armor textures for certain regions.
  • Unit Improvements – Light armor units now have access to a wider range of equipment.


[h3]Additional Notes[/h3]

If you continue to experience issues during gameplay, please report them through our Discord or community channels for prompt review.

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Upcoming Combat System Overhaul

Hello, this is the WAR OF BANNERS development team.

Based on the feedback we have received from players and our internal discussions, we have decided to fundamentally change the combat system.

While the current real-time combat structure provided tension and immersion, we have also received feedback pointing out the difficulty of precise control and strategic decision-making.

After extensive internal testing and review, the development team has decided to transition to a turn-based combat system.

This change is intended to make the flow of combat clearer and to strengthen tactical decision-making and unit management.
The new turn-based combat system will retain the strengths of the current design while allowing players to carefully plan and execute each action for a more deliberate tactical experience.

The transition work is currently underway, and more detailed information will be shared through future development notes.

Thank you.


[h3]Closing Words[/h3]

We will continue to add new features and content to provide a richer experience for our players.
Your feedback plays a crucial role in our development process, so we greatly appreciate all your thoughts and suggestions.

Play the WAR OF BANNERS Demo on Steam

Join the Official Discord Community

Developer Notes #05

This build improves multiple areas including save/load stability, quest balance, diplomacy systems, equipment data, and overall battle performance.
Internal logs and optimization have also been refined to enhance overall stability and polish.

[h3]System Stability and Save Structure[/h3]
  • Fixed Stat Save/Load Bug – Character stats are now correctly saved and restored when loading a game.
  • State Synchronization Before Saving – The current world/session state is now fully updated before each save.
  • Improved Crash Prevention Logic – Enhanced handling of edge cases to prevent unexpected crashes.
  • Removed Unnecessary Logs – Cleaned up debug logs to improve performance.
  • Fixed Squad Loading During Battles – Squads saved in combat now properly remain paused after loading.


[h3]Combat and Graphics[/h3]
  • Optimized Squad/Battle Actor Sprites – Improved rendering performance during combat scenes.
  • Adjusted Camera Zoom Level – Slightly expanded the visible range during battle and world view.


[h3]Quests and Balance[/h3]
  • Implemented Caravan Quests – Added a new type of trade-related quest to the game.
  • Adjusted Food Shelf Life – Rebalanced the expiration time of food items.


[h3]Factions and Equipment[/h3]
  • Added Papal Armor Assets – Introduced new armor models and textures for the Papal faction.
  • Fixed Equipment Mixing Issue – Resolved an issue where parts from different sets were being combined.
  • Updated Mercenary Names – Corrected several unit and company names.


[h3]Diplomacy[/h3]
  • Added Diplomatic Relations – Factions can now form alliances, rivalries, or remain neutral.


[h3]Closing Notes[/h3]

If you encounter any issues while playing, please let us know through Discord or the community hub.
We’ll review and address them as quickly as possible.
Thank you for your continued support.

Developer Notes #04

This build includes Save & Load stability improvements, AI squad and faction data handling fixes, post-battle recovery logic updates, and loot balance adjustments.

Additional optimization, overall performance, and stability improvements have also been completed.

[h2]Major Changes[/h2]

[h3]Quests & Interface[/h3]

  • Quest locations are now displayed relative to the player.
  • Adjusted HUD positioning.
  • Added flag indicators to the squad widget.
  • Fixed abnormal commas appearing in name widgets.


[h3]AI & Squad System[/h3]

  • The initial AI squad spawn now occurs after data loading is complete.
  • Optimized spawn spots and dynamic material performance.


[h3]Factions & Relations[/h3]

  • Fixed an issue where faction relation data was not being applied correctly.


[h3]Save & Load Stability[/h3]

  • Stabilized the save and load systems, re-enabling the save button.
  • Fixed squad actor positions not restoring correctly after loading.
  • Fixed squad appearances not applying properly after loading.
  • Fixed an issue where hired mercenaries were not registered correctly after loading.
  • Improved clarity in determining the load completion state.
  • Fixed an issue where companions were being loaded incorrectly.
  • Resolved an issue where the world map reloaded repeatedly after battles.


[h3]Sound[/h3]

  • Added new weapon swing sound effects.


[h3]Other Fixes & Optimizations[/h3]

  • Reduced overall loot drop rates.
  • Loot items with maximum quantity now drop with a randomized amount.
  • Adjusted battle actor movement logic.
  • Cleaned up redundant logic and unnecessary processes.


[h2]Technical Improvements[/h2]

  • Improved spawn and dynamic material processing performance.
  • World map save and load timings now operate more reliably.
  • Adjusted certain visual and font elements.

Hotfix Patch #3


[h2]Improvements[/h2]

Fixed crashes that occurred in certain environments.

Improved stability and compatibility for smoother gameplay.

[h3]Additional Notes[/h3]

If you continue to experience issues while playing, please report them through Discord or the community so we can address them quickly.