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FIREFIGHT RELOADED News

Update for FIREFIGHT RELOADED's Beta Released (12-17-2024)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Added an option for fly node generation with TXT node generation. Set ai_txt_buildairnodes to 1 before loading a map for it to generate fly nodes. Delete the original ain file for it to do this. Won't work in maps without node txt files/game-generated nodes.
- Added icons for the new maps.
- You can now grapple into a vehicle.
- Playerbots now can equip RPGs and use them in combat.
- The Advisor now displays a screen effect when pinning the player after wallrunning.
- The Advisor will now create drones in the first stage, but will create them at a slower rate than the second stage.
- The rate in the second stage is controlled by the advisor's first stage throw rate.
- Decreased the spawn rate of boss battle spawners to make the fight more fair on the ground floor and in air.
- The Tau Cannon now acts more like the HL2 Jeep version.
- Fixed some kills not recording with Tau Cannon.
- Added an option to change the Gauss beam to the Half-Life 2 Jeep's.
- Combine Aces are now much more grenade happy.
- Added a Randomizer and Randomizer Permadeath loadout.
- Turret kills are now counted.
- Rebalanced ammo capacity.
- Increased the health of reformed combine forces.
- Added throwable manhacks.
- There are now 2 different health values for enemy and allied vortigaunts.
- Player-deployed turrets and manhacks now don't get removed by the game.
- Cleaned up the HUD a bit.
- Classic Mode will now send players to the boss battle when the player reaches 350 kills regardless of level.

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's Beta Released (12-12-2024)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Fixed new_shield_model and new_shield_color attributes for Combine Ace.
- Updated all HL2DM maps to their newer versions as of the 20th Anniversary update.
- DM_Lockdown is slightly different to fix the shower clipping issue.
- Regenerated cubemaps on halls3 due to the rename from the 20th Anniversary update version.
- Added some kill icons.
- Mapadds are now more simplified, making them easier to mod with the Fabricator modding tool.
- All scripts are modified to make them compatible with the Fabricator modding tool.
- Restored the dynamic squad behavior of Alien Grunts, Alien Controllers, and Houndeyes from their appearance in the original Half-Life.
- Improved Combine Assassin AI.
- Added the Combine Assassin Ace.
- Added Playlist Chaining, a way of merging multiple playlists into one.
- The Half-Life 2 Episode 1/2 playlists now extend the Half-Life 2 playlist, as they are now one game as of the 20th Anniversary update.
- The FIREFIGHT RELOADED tracks are separate from the default playlists to allow for soundtrack updates without updating the main playlist.
- Added 6 Half-Life 2 Survivor Maps:
- su_gritlake
- su_lockdown
- su_losttown
- su_darkfortress
- su_stationc17
- su_sunsetcoast
- Changed kash shop item order to prioritize more important items and upgrades over weapons and ammo.
- Added generated node graphs.
- Fixed the tutorial not ending at level 3 as originally intended.
- Added the Classic Vortigaunt.
- Added "enemy" versions of the normal and Classic Vortigaunts for modding.
- Added the older Options menu to the main menu in case you can't use the normal options menu.
- Moved the tutorial option to the map selection menu.
- Added the Armored Headcrab, Zombines and Zombies.
- Armored Zombies and Zombines are normal Zombies and Zombines that spawn with Armored Headcrabs, which provide reduced damage on headshot.
- Improved Hunter firing sounds.
- Optimized firefight_whiteforest.
- Added more optimization options and added map-specific optimization options.
- All players will now get the discontinued Killionare achievement when they start up the game.
- Made it so the secondary fire makes the shotgun pump, even in semi-auto mode, by default.
- Added the Muscle Car and Locator to firefight_whiteforest.
- Added Kamikaze Zombies

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's SDK Beta Released (12-12-2024)

An update for FIREFIGHT RELOADED's SDK Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's SDK Beta.

This patch is for the FIREFIGHT RELOADED SDK tool. To use it, go into the "Tools" section of your Steam library and install "FIREFIGHT RELOADED SDK".

Note: This requires you to use the SDK's "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Added the Fabricator, a simple yet complex script editor for FIREFIGHT RELOADED.
- This tool is tuned specifically for the INVASION update, which is why it is currently in this beta branch. There will be a future beta update that will be compatible with this tool.
- Added a feature to the Workshop Uploader where it will convert Steam Workshop URLs into IDs.
- Improved stability.

Note: For all users, even those not in the beta, the Pre-ENDGAME launch option has been removed as ENDGAME is the main FR branch. To use the Pre-ENDGAME FGD, use the -preendgame launch parameter.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update on translations

Hi everyone!

As I have said on the original comments and the Discord, the translations page on translations.bitl.dev is down, due to my hosting software, YunoHost, removing the software for the site after an update for it failed. Fortunately, all the data is safe and was saved in a backup. However, I wasn't able to restore the backup or re-install the software that runs translations.bitl.dev, so I found an alternative and uploaded the data there.

https://gitlocalize.com/repo/9958

The original blog post store.steampowered.com/news/app/397680/view/4536906156535185614 will be updated with the new link. If you're interested in translating, I'd highly recommend reading this post.

I apologize for any inconvenience.

Update for FIREFIGHT RELOADED's Beta Released (11-16-2024)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Bullets are now visible in bullettime mode.
- Fixed Combine Elites and Aces turning around when shooting Energy Balls.
- Fixed precaching issues with some Half-Life 2 maps.
- Fixed a bug where map transitions would hide the weapon.
- Re-edited mapadds and map-specific spawnlists into their own files.
- Mapinfo files are now moved to the maps folder.
- Removed nodegraph .txt files for HL2 Survivor maps as they already have nodes built into the maps themselves.
- Improved gib explosions.
- VBSP: added "Fix smoothing groups not working on detail brushes." ( https://github.com/ValveSoftware/source-sdk-2013/pull/391 )
- With ai_disappear on, the mod will now remove NPCs at a set distance alongside the visibility checks to improve performance.
- The mod will now disable spawners at a set distance to improve performance.
- Added the ability to control the behavior of NPC removal and spawners at low framerates, known as "NPC FPS Control"
- At a specified low FPS, NPCs can be removed and spawners can be temporarily disabled to improve performance.
- Added "firefight_whiteforest", the first custom FIREFIGHT RELOADED map based off the iconic White Forest fight!
- Note: This map is still in beta.

EDIT: due to a failed plan to move all of the Beta's changelogs to the official discord, the changelog for a previous update wasn't posted to Steam. Here's the changelog for that update:

BETA for 10/19/2024:

Fixed a crash involving C_BaseObject::StopAnimGeneratedSounds.
Added Reformed (friendly) Combine Soldiers, Aces, Hunters and Elites.
Buffed the Combine Ace's melee attack damage from 20 to 30.
Added HECU Marines.
Added Reformed (friendly) Metrocops, Manhacks, and HECU Marines for modding purposes.
Ministriders are now closer to their original HL2 Episode 1 versions:
They no longer melee or charge.
They are vulnerable to most weapons.
Their health is now set to the proper amount (300)
They can fire 60 AR2 pulse rounds in a single burst.
Added fr_version command.
Fixed an issue where the Max Health upgrade doesn't give additonal health.
Added the following upgrades:
XP Boost: Adds up to a 3x boost to XP rewards, including through Achievements. Each upgrade adds 1x more XP to the multiplier.
Kash Boost: Adds up to a 3x boost to Kash rewards, including through Achievements and Kash Bonuses. Each upgrade adds 1x more Kash to the multiplier.
Health Regeneration Interval Upgrade: By default, you can regenerate your health in intervals of 10. Purchasing this upgrade will increase the health regeneration interval up to 100. Each upgrade adds 10 (1x) more health to the interval multiplier.
Fixed an issue where Antlion Guards and Antlion Guardians are considered allies to player allies after using bugbait.
Fixed allied antlions not immediately attacking enemies.
Balanced the Grapple:
The Grapple can be used up to 1500 Hammer Units.
The Grapple will take rapidly use 7 points of the HEV suit battery while the Grapple is being used.
Set sk_spawnerhidefromplayer to 1
Fixed an error with the tutorial where it mentions a cut Grapple feature.

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!