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FIREFIGHT RELOADED News

ENDGAME release date has been chosen internally! Releasing in 2024!

I'm proud to announce that a release date has been chosen internally for the FIREFIGHT RELOADED: ENDGAME update. I'm currently planning out a trailer so it will be announced in there.

It is planned to come out THIS YEAR.

Update for FIREFIGHT RELOADED's BETA Released (07-11-2024)

An update for FIREFIGHT RELOADED's BETA has been released. The update will be applied when you restart FIREFIGHT RELOADED's BETA.

NOTE: This update only applies to the "endgame-beta" beta branch.



- Recompiled Windows binaries in Release mode.
- Fixed crashes on launch in the Linux build.
- Fixed FIREFIGHT enabling the Joystick functionality even with no joysticks plugged in.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's BETA Released (07-11-2024)

An update for FIREFIGHT RELOADED's BETA has been released. The update will be applied when you restart FIREFIGHT RELOADED's BETA.

NOTE: This update only applies to the "endgame-beta" beta branch.



- Added npc_playerbots and npc_zombines to the boss battle to assist the player.
- The Combine Advisor will no longer turn Combine turrets into Advisor Drones.
- The Combine Advisor will now turn Manhacks and Scanners into Advisor Drones.
- All dm_ maps have been recompiled in HDR.
- Fixed an issue in dm_lockdown where NPCs can go through a wall in the showers.
- Added a dynamic scope to the Railgun.
- Added wallrunning and powersliding based on code from Mobility Mod.
- This mod uses code from Mobility Mod for Half-Life 2 by Rob Cruickshank.
- Lowered the Advisor's health.
- Fixed map CFG files.
- Improved AI for some Combine enemies.
- Improved the ragdoll physics of some enemies by basing them off the intial launch version of Half-Life 2.
- AIs no longer attack each other by default as they seem dumber when engaging enemies other than the player.
- Fixed Combine Super Ace shield outline not getting removed upon shield break.
- The Metrocop Ace now has unique AI.
- They will chace the player down regardless of weapon.
- They are incredibly agressive with the pistol, although they still shoot their SMG in bursts.
- Lowered the volume of the M249.
- Made the Railgun fire sound more punchy.
- Fixed npc_playerbots not firing their RPGs properly.
- npc_playerbots now can heal the player and provide ammo.
- All legacy gamemodes are now selectible in the Spawnlist menu!
- Legacy gamemode functionality is still available from the Options menu. This may be ideal if you use custom CFG files per game mode.
- Made all the spawnlist icons more colorful.
- Fixed patroling on some Combine enemies.
- The shotgun is now semi-auto by default to simulate the behavior of the real SPAS-12.
- Added radio chatter to metrocop gibs/decapitations for more immersion.
- Added more sounds for decapitation.
- Added a headshot icon to the killlog for headshots.
- Restored ironsight FOV changes.
- Reduced Advisor droning delay by 50%
- Adjusted default spawnlist balancing.
- Fixed various issues with controllers.
- Restored the pistol back to the original HL2 pistol.
- Credits to xDShot for the two-handed pistol animations.
- Restored viewmodel lag.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's SDK Released (06-11-2024)

An update for FIREFIGHT RELOADED's SDK has been released. The update will be applied when you restart FIREFIGHT RELOADED's SDK.

- Fixed an error that would occur after closing the Map Compiler.

Be sure to join our Discord server at https://discord.gg/4MfShzF f for more future updates!

The state of FIREFIGHT RELOADED: ENDGAME, and the future of the project.

Hello!

It's been a while since I posted an in-depth development update. Even though I would like to announce more changes and so forth, all of that is temporarily being put aside. I need to announce something that changes the course of ENDGAME as an update and FIREFIGHT's future going forward.

For starters, ENDGAME won't be the update I originally promised upon its release. I wanted to add a newly revised custom weapon system, more NPCs like the Alien Swarm Drone, and more additional things. However, due to the broad scope of the update, these are planned to get pushed to future content updates or be shelved. This is to ensure that ENDGAME is a complete and stable experience on launch and any content originally planned for it will have a stable base to stand on top of. In addition, I want to release updates more regularly, on a semi-yearly basis. I don't have a specific roadmap for future updates, but I do plan for each update to be themed around something, much like older FIREFIGHT RELOADED updates.

I didn't want to do this, but one of my greatest fears for ENDGAME is me releasing an experience that worsens FR, rather than improves on the mod itself. I apologize if this news will disappoint some, but I assure you that ENDGAME will be worth the wait, even if the content provided isn't worth waiting....uh....

SIX YEARS?? IT'S BEEN THAT LONG ALREADY??

I am so sorry for taking so long to release this, but I had a lot of things I was preoccupied with, and as such ENDGAME became more of something I would work in the background. The update is incredibly ambitious in scope, and as such it was hard to focus on it solely while also having other projects in the background. Despite changing things around, I feel like I'm at a point where I feel the update meets a lot of the core goals I wanted it to meet, and I feel like it's definitely a necessity for it to release as soon as possible.

I know I said I didn't have a roadmap for FR's future update, but I do have one for ENDGAME.

1. Soundtrack completion. I plan on releasing the finished soundtrack on Steam, YouTube and Bandcamp before the final release of the update.
2. Integrate the soundtrack with the game using a music playlist system.
3. Final rebalancing and retuning of enemies. (Metrocop aces will get their chance to shine)
4. Adjustments to the Advisor boss fight. (yes, there's a boss fight now. ːhappy_creepː)
5. Additional polishing up for release.

I plan on hopefully having the final update out later this year or early next year. I promise though, that it will indeed see a release this time. Such a long wait for an update is unprecedented for me, and as such I will try not to have these extremely long wait times for an update in the future.

Again, I apologize for any inconvenience. The core goal is to get the update out ASAP.

I appreciate everyone's patience as I continue to get the update to a stable state.

- Bitl