Update for FIREFIGHT RELOADED's Beta Released (12-17-2024)
An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.
Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"
- Added an option for fly node generation with TXT node generation. Set ai_txt_buildairnodes to 1 before loading a map for it to generate fly nodes. Delete the original ain file for it to do this. Won't work in maps without node txt files/game-generated nodes.
- Added icons for the new maps.
- You can now grapple into a vehicle.
- Playerbots now can equip RPGs and use them in combat.
- The Advisor now displays a screen effect when pinning the player after wallrunning.
- The Advisor will now create drones in the first stage, but will create them at a slower rate than the second stage.
- The rate in the second stage is controlled by the advisor's first stage throw rate.
- Decreased the spawn rate of boss battle spawners to make the fight more fair on the ground floor and in air.
- The Tau Cannon now acts more like the HL2 Jeep version.
- Fixed some kills not recording with Tau Cannon.
- Added an option to change the Gauss beam to the Half-Life 2 Jeep's.
- Combine Aces are now much more grenade happy.
- Added a Randomizer and Randomizer Permadeath loadout.
- Turret kills are now counted.
- Rebalanced ammo capacity.
- Increased the health of reformed combine forces.
- Added throwable manhacks.
- There are now 2 different health values for enemy and allied vortigaunts.
- Player-deployed turrets and manhacks now don't get removed by the game.
- Cleaned up the HUD a bit.
- Classic Mode will now send players to the boss battle when the player reaches 350 kills regardless of level.
Please note that this beta update has no updated localization files yet. They will be applied in a later update.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!
Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"
- Added an option for fly node generation with TXT node generation. Set ai_txt_buildairnodes to 1 before loading a map for it to generate fly nodes. Delete the original ain file for it to do this. Won't work in maps without node txt files/game-generated nodes.
- Added icons for the new maps.
- You can now grapple into a vehicle.
- Playerbots now can equip RPGs and use them in combat.
- The Advisor now displays a screen effect when pinning the player after wallrunning.
- The Advisor will now create drones in the first stage, but will create them at a slower rate than the second stage.
- The rate in the second stage is controlled by the advisor's first stage throw rate.
- Decreased the spawn rate of boss battle spawners to make the fight more fair on the ground floor and in air.
- The Tau Cannon now acts more like the HL2 Jeep version.
- Fixed some kills not recording with Tau Cannon.
- Added an option to change the Gauss beam to the Half-Life 2 Jeep's.
- Combine Aces are now much more grenade happy.
- Added a Randomizer and Randomizer Permadeath loadout.
- Turret kills are now counted.
- Rebalanced ammo capacity.
- Increased the health of reformed combine forces.
- Added throwable manhacks.
- There are now 2 different health values for enemy and allied vortigaunts.
- Player-deployed turrets and manhacks now don't get removed by the game.
- Cleaned up the HUD a bit.
- Classic Mode will now send players to the boss battle when the player reaches 350 kills regardless of level.
Please note that this beta update has no updated localization files yet. They will be applied in a later update.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!