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Godot Engine News

Godot 2.1.1 - Bug fixes, enhancements and new features

We're way into the development of the upcoming Godot 3.0 with its rewritten 2D and 3D renderer (check the blog for details), so it's time to release a maintenance version for the stable 2.1 branch.

After 3 months of development, Godot 2.1.1 brings quite a fair share of bug fixes, enhancements and even new features to keep you waiting for Godot (unexpected!) 3.0!

Highlights:

  • Gamepad support for OSX!
  • Generic AStar implementation - relatively fast and useful for situations where Navigation doesn't cut it
  • More drag and drop possibilities (and fixes) from and to the SceneTree, Filesystem and Viewport. Try things, some intuitive actions should now be functional (e.g. dragging a scene from the Filesystem to the Viewport to instance it)
  • OpenGL compatibility enhancements: improved compatibility with older OpenGL 2.1 drivers, and prevent crashing when OpenGL 2.1 is not supported
  • Third party libraries refactoring: now shipped in a separate folder and they can be easily unbundled (thus linking against system libraries) on Linux (especially relevant for Linux packagers)
  • Usability and quality of life improvements all over the place
  • Dozens of bug fixes
  • Many class reference documentation updates
  • Editor translation updates


See the official blog announcement for more details, as well as the exhaustive changelog.

Have fun with this new release!

Note: There was an unwanted change in the way shadows work, you need to set the Max Distance parameter that matches your needs, as it mistakenly defaults to 0. Check this issue if you notice something unexpected in your projects.

Godot 2.1 stable is here!

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.

This release marks the conclusion of a series focusing on usability improvements. We have listened to and worked with our awesome community to make Godot one of the easiest game development environments to use. Our goal is and will always be to aim for the top in the ease of use vs power ratio.

Check the full release notes with many screenshots on Godot's official blog!



There are countless new features in this version (see the full changelog, chronological or listed by contributor).

Highlights of the 2.1 release


  • Asset sharing platform
  • New plugin API
  • Dynamic font support (TTF/OTF)
  • Fully internationalized editor UI
  • Editor visual customization
  • Customizable keybindings
  • Live script reloading
  • Profiler & frame profiler
  • Remote scene inspector
  • HiDPI/Retina support & hi-res icon theme
  • Drag & drop support
  • Contextual menus
  • Script editor usability improvements
  • Improved asset pipeline
  • Improved resource previews and thumbnailer
  • New AnimatedSprite features


Some of the new features in image, check the blog announcement for more eye candy:

Asset sharing platform (work in progress, will evolve i the future releases)

Dynamic font support (TTF and OTF)

Advanced profiler

New thumbnailer and resource previews

Godot 2.0.4.1 - Bug fixes, enhancements and hybrid OSX version

Hi everyone! After some extensive cherry-picking of bug fixes and small enhancements from the master development branch to the stable 2.0 one, we are glad to announce Godot 2.0.4.1.

It brings two months' worth of improvements in the 2.0 branch, and that's a lot of things! Check the full changelog for all the tech details, and the release announcement on the blog for a more human-readable version.

Distribution wise, the main change in this version is that the OSX binaries (both the editor and the binaries) are now distributed as a so-called "fat" version, i.e. a version that bundles 32-bit and 64-bit code in the same file. This means that your Godot binary on Steam will now be loaded in 64-bit by default if your system supports it, and the same goes for your exported games.

Even the short list of bugfixes and enhancements is a bit long for this Steam announcement, so I encourage you again to have a look at the blog post!

Also, stay tuned, I hear 2.1 is right around the corner...

Join the Godot Community Game Jam - June 2016


The Godot community is organizing a new game jam from Saturday, June 4th to Monday, June 27th.

The main theme is Procedural, with an optional bonus theme Only two colors, and everyone is encouraged to partake! Whether alone or as a team, you decide, the overall jam rules are pretty loose anyway.

Check the official blog post for more information, as well as the game jam page where you'll have to submit your project.

We'll hope you will join the rest of the community, and have fun developing games with Godot Engine!