Godot 2.1.1 - Bug fixes, enhancements and new features
We're way into the development of the upcoming Godot 3.0 with its rewritten 2D and 3D renderer (check the blog for details), so it's time to release a maintenance version for the stable 2.1 branch.
After 3 months of development, Godot 2.1.1 brings quite a fair share of bug fixes, enhancements and even new features to keep you waiting for Godot (unexpected!) 3.0!
Highlights:
See the official blog announcement for more details, as well as the exhaustive changelog.
Have fun with this new release!
Note: There was an unwanted change in the way shadows work, you need to set the Max Distance parameter that matches your needs, as it mistakenly defaults to 0. Check this issue if you notice something unexpected in your projects.
After 3 months of development, Godot 2.1.1 brings quite a fair share of bug fixes, enhancements and even new features to keep you waiting for Godot (unexpected!) 3.0!
Highlights:
- Gamepad support for OSX!
- Generic AStar implementation - relatively fast and useful for situations where Navigation doesn't cut it
- More drag and drop possibilities (and fixes) from and to the SceneTree, Filesystem and Viewport. Try things, some intuitive actions should now be functional (e.g. dragging a scene from the Filesystem to the Viewport to instance it)
- OpenGL compatibility enhancements: improved compatibility with older OpenGL 2.1 drivers, and prevent crashing when OpenGL 2.1 is not supported
- Third party libraries refactoring: now shipped in a separate folder and they can be easily unbundled (thus linking against system libraries) on Linux (especially relevant for Linux packagers)
- Usability and quality of life improvements all over the place
- Dozens of bug fixes
- Many class reference documentation updates
- Editor translation updates
See the official blog announcement for more details, as well as the exhaustive changelog.
Have fun with this new release!
Note: There was an unwanted change in the way shadows work, you need to set the Max Distance parameter that matches your needs, as it mistakenly defaults to 0. Check this issue if you notice something unexpected in your projects.

Asset sharing platform (work in progress, will evolve i the future releases)
Dynamic font support (TTF and OTF)
Advanced profiler
New thumbnailer and resource previews