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Godot Engine News

Godot 3.0.5 - Fixed Android permissions and user-defined signals in C#

We just released Godot 3.0.5 as a maintenance release for the 3.0 stable branch. It fixes two main issues:

  • Exporting Android games used to use placeholder permission to inject the actual permissions required by your app. This recently started being a problem with Google Play, so we changed this system to directly define the required permissions without using placeholders.
  • User-defined signals in C# exported games used to be misbehaving, this has now been fixed.


See the detailed release notes for more info.

Godot 3.0.4 - Hotfix for Asset Library threading issue

We just released Godot 3.0.4, which is a small hotfix to 3.0.3 from last week. It fixes notably a crash that could happen when loading the Asset Library, not particularly harmful in everyday use of Godot, but givinig a bad first impression to new users trying to download demo projects.

Changes since 3.0.3:

  • Fix potential crash in Asset Library using multithreading on systems with low threadcount CPU
  • Heightmap shapes are now usage from PhysicsServer (enables terrain plugin on Asset Library)
  • Documentation updates
  • Translation updates


Stay tuned for more substantial changes in 3.0.5 coming pretty soon!

Godot 3.0.3 - Bug fixes and enhancements right in time for the Godot Jam

We just pushed Godot 3.0.3 to Steam, as previously only the classical (non C#) version. The C# version is still considered alpha software, so we prefer to get it tested outside of Steam before pushing it with automated updates. Yet, 3.0.3 is a big release for C# users as it will let you export your games to desktop platforms (Linux, macOS and Windows)!

There are plenty of bug fixes, usability improvements and even some new features that made it into this release thanks to the work of all contributors, and Hein-Pieter who handles the stable 3.0 branch.

Check the detailed release notes for more info!


Oh and by the way! We're hosting a Godot Community Game Jam this weekend on itch.io. It's a great opportunity to focus on a simple Godot project for a couple days, and to see what the other Godot users are up to :)

Godot 3.0.2 - More bug fixes and some regression fixes

This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.

We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on.

Check the detailed release notes to see what's new in Godot 3.0.2, and what bugs have been fixed.

Godot 3.0.2 - More bug fixes and some regression fixes

This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.

We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on.

Check the detailed release notes to see what's new in Godot 3.0.2, and what bugs have been fixed.