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Punch, Rest, Repeat News

Patch v1.0.7 – New Content & Event Update

[h2]Patch v1.0.7 – New Content & Event Update[/h2][p][/p][h3]✨ New Content[/h3]
  • [p]Added 2 new boxers[/p]
[p][/p][carousel][/carousel]
  • [p]Added 4 new country flags[/p]
[p][/p][carousel][/carousel]
  • [p]Added 3 new wall decorations[/p]
  • [p]Added 2 new floor decorations[/p]
[p][/p][carousel][/carousel][p]Customize your gym even more with new visual options and face fresh opponents in the ring.[/p][hr][/hr][h3]πŸŽ„ Christmas Event[/h3]
  • [p]The Christmas event has concluded[/p]
  • [p]The limited-time bonus XP from the event is no longer active[/p]
  • [p]Thanks for training with us during the holidays![/p]
[hr][/hr][h3]πŸ› οΈ Improvements & Fixes[/h3]
  • [p]Various minor bug fixes and stability improvements[/p]
  • [p]Small UI and gameplay tweaks for a smoother experience[/p]
[hr][/hr][p][/p][p]This update focuses on expanding customization options with new decorations and fighters, while wrapping up the Christmas event and improving overall stability.[/p][p][/p][p]Stay cozy & keep training πŸ’ͺ
Smiling Stallion Studios[/p][p]
[/p]

Patch v1.0.6 – Quality of Life & Content Update

[h2]Patch v1.0.6 – Quality of Life & Content Update[/h2][h3]✨ New Content[/h3]
  • [p]Added country flags as decorative wall items[/p]
[p][/p]
  • [p]Added a new enemy boxer[/p]
[p][/p][p][/p][p][/p]
  • [p]Added a Change Character option to the Settings menu[/p][p][/p]
[p][/p][h3]πŸ› οΈ Improvements[/h3]
  • [p]Added a generic Yes / No confirmation dialog system[/p]
  • [p]Added a confirmation prompt before Reset Game Data to prevent accidental progress loss[/p]
  • [p]Improved UI layering and fixed sprite order issues across multiple screens[/p]
[h3]🐞 Fixes[/h3]
  • [p]Fixed Christmas lights appearing incorrectly during matches[/p]
  • [p]Fixed various UI order and visibility issues[/p]
[p][/p]

v1.0.5 – Xmas Update is Live! πŸŽ…πŸŽ„

[p]Ho ho ho![/p][p]
The gym is getting into the holiday spirit πŸŽ…πŸ₯Š[/p][p][/p][p][/p][p][/p][p]For a limited time, dummy bags are celebrating Christmas with a festive makeover and bonus rewards![/p][h3]✨ What’s new?[/h3]
  • [p]πŸŽ… Santa Hats added to dummy bags[/p]
  • [p]🎁 Gift props placed under dummy bags for a cozy Xmas vibe[/p]
  • [p]⚑ 3x Experience from Dummy Bags during the Christmas event[/p]
[p]Train, punch, and grind a little faster while enjoying the festive atmosphere.
This bonus is available for a limited time only, so make the most of it before it’s gone![/p][p][/p][p]Thank you for all the support and kind messages during the launch. More updates and improvements are on the way.[/p][p]Stay cozy & keep training πŸ’ͺ
Smiling Stallion Studios[/p]

Patch 1.0.4 – Stability & Balance Update

[h2]Patch 1.0.4 – Stability, Balance & Combat Improvements πŸ₯Š [/h2][p][/p][p]This update focuses on stability, combat feel, and balance improvements based on early post-launch feedback.
Several critical issues affecting game flow and UI interactions have been resolved.[/p][hr][/hr][h3]Fixes[/h3]
  • [p]Fixed an issue where upgrading shop items could incorrectly subtract the next upgrade cost instead of the current one.[/p]
  • [p]Fixed a rare crash caused by desynced fight history IDs from certain save states.[/p]
  • [p]Fixed an issue where the Challenge system could enter a corrupted state and break fight flow.[/p]
  • [p]Fixed multiple UI interaction bugs that could desync or completely break the game state.[/p]
  • [p]Fixed continuous sound effects triggering during auto knockdown recovery.[/p]
  • [p]Fixed Parry feedback incorrectly displaying as hit quality (now clearly shown as PARRY).[/p]
[hr][/hr][h3]Combat & Flow Improvements[/h3]
  • [p]Added a short grace state after failed combos and knockdown recovery to prevent missed inputs.[/p]
  • [p]Failed combos now correctly hand the next turn to the opponent for more natural combat pacing.[/p]
  • [p]Improved combat turn handling to prevent extra attacks after fight-ending conditions.[/p]
  • [p]Clarified Parry feedback with distinct visuals and text for better readability.[/p]
[hr][/hr][h3]Balance Changes[/h3]
  • [p]Rebalanced Auto-Battle to feel fairer and more consistent.[/p]
  • [p]Improved player survivability by slightly increasing player max HP.[/p]
  • [p]Reduced enemy damage output to better balance HP-based outcomes.[/p]
  • [p]Adjusted enemy stat scaling to prevent enemies from consistently outperforming the player.[/p]
  • [p]Improved Auto-Battle hit accuracy for the player.[/p]
  • [p]Tuned enemy behavior and success rates to reduce frustration.[/p]
  • [p]Adjusted tournament availability timing to improve overall pacing.[/p]
[hr][/hr][h3]Notes[/h3]
  • [p]This update focuses on the early-game and idle play feel.[/p]
  • [p]Further balance tweaks will continue based on player feedback.[/p]
[p]Thank you for all the feedback and support! More improvements and polish are on the way. [/p][p][/p][p]Keep training and enjoy the grind β€” Punch, Rest, Repeat Smiling Stallion Studios[/p]

Punch, Rest, Repeat is Now Live! πŸ₯Š

[p]Punch, Rest, Repeat is now live! πŸ₯Š[/p][p][/p][p]This project started as a small idea and grew step by step with the help of feedback, testing, and lots of passion. I’m incredibly grateful to everyone who wishlisted, tested, shared feedback, or simply followed the journey.[/p][p][/p][p]Thank you so much for the support during development. Every wishlist, message, and kind word truly means a lot.[/p][p][/p][p]I’ll be actively monitoring feedback and working on improvements and fixes.[/p][p]If you enjoy the game, reviews and feedback are always appreciated and help a lot as a solo developer.[/p][p]Have fun, and enjoy the grind! πŸ’ͺ[/p]