UPDATE 0.501 [CHANGEABLE PARAMETERS]
Welcome, lords and ladies of KINGDOMS!
0.501
As you may remember we're getting close to sieges stuff, war-camp development is almost over, but before jumping to that i decided to make a "performance" day before we'll jump forward. So todays update is mostly about improving performance, fixing most reported and critical bugs (hello, roads calculation) + adding some very important feature, some of you (i'm sure) will like. First - performance.
I know that there were report about lags during riding or travelling on fast speed. These lags were connected with applying of vegetation masks, so i made some changes there and there and now travelling became much smoother (but there is still a laaarge room for improvement). Next, bugfixing. Thanks to your reports, the most annoying bug - roads calculation window pop-up when it shouldn't (when sleeping, trading, looting etc.) was fixed. (Full list of changes follows, as usual).
And finally, new mechanic or i think more gameplay improvement. Now player can change all "speed" options right in game, so you don't have to start new game to change chopping or gathering speed, it can be made in-game now. Also i've set max settlers cap to 5000, it can be changed right in game as well, no new game is needed.
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.501
As you may remember we're getting close to sieges stuff, war-camp development is almost over, but before jumping to that i decided to make a "performance" day before we'll jump forward. So todays update is mostly about improving performance, fixing most reported and critical bugs (hello, roads calculation) + adding some very important feature, some of you (i'm sure) will like. First - performance.
I know that there were report about lags during riding or travelling on fast speed. These lags were connected with applying of vegetation masks, so i made some changes there and there and now travelling became much smoother (but there is still a laaarge room for improvement). Next, bugfixing. Thanks to your reports, the most annoying bug - roads calculation window pop-up when it shouldn't (when sleeping, trading, looting etc.) was fixed. (Full list of changes follows, as usual).
And finally, new mechanic or i think more gameplay improvement. Now player can change all "speed" options right in game, so you don't have to start new game to change chopping or gathering speed, it can be made in-game now. Also i've set max settlers cap to 5000, it can be changed right in game as well, no new game is needed.
BUGFIXING
- Fixed issue when wall calculation took too much time after loading;
- Fixed issue when roads could be calculated wrong after starting new game, causing various issues (i.e. stuck "roads are calculated" window);
- Fixed issue when road didn't delete mask properly;
- Vegetation mask calculation scripts were rewritten in order to reduce (ideally - remove) lags when player is moving;
- Lags when riding a horse were reduced a bit;
- Fixed issue when interaction text was visible when enabling global map;
- Fixed issue when roads generation window could pop-up even when some UI element was active (looting, trading etc.);
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd