1. Kingdoms
  2. News

Kingdoms News

UPDATE 0.503 [WARCAMP MANAGEMENT #3]

Welcome, lords and ladies of KINGDOMS!


0.503
Today's update is the last in war-camp management "series", as i said somewhere before - the only thing was left here were AI animations in war-camps, so here we are. When assigning a settler to a structure in war camp this settler will automatically move to spot and play animation - building, chatting etc. Important moment here is that i want to use these script in coming updates as well - for assigning settlers to siege towers, ram, battle-spots etc. If war-camp animations scripts won't show any issues, they'll be used in sieges - i hope we'll start at Monday already, after Friday bugfixing. Alongside I've fixed some bugs there and there (mostly war-camp issues), full list follows. Oh, yeah, almost forget, some bonus for those who want to experiment a bit - i've fixed "NPC max amount slider" in game setting and set max number to 10k - this is experimental though to understand how such number will affect total performance. Now to fixes:

BUGFIXING
  • Delay between roads calculation was increased a bit;
  • Fixed issue when roads masks for vegetation could be calculated incorrect on hilly terrain;
  • Fixed issue when road generation screen could appear when player was on board of the ship, right after creating populated world;
  • Fixed issue when player could start building a wall, when there were less than 4 houses in settlement, pop-up message was added as well;
  • Fixed issue when NPC max setting wasn't saved correctly when changing it using game settings;
  • Max NPC number on the map was increased to 10k (in game settings only!) - use with caution, needs testing;
  • Animals path-finding script was changed a bit in order to increase performance;
  • Fixed banner animation near war-camp commanders tent;
  • Banners were added to all types of gates except 1;
  • Fixed issue when banners on houses weren't changed correctly when changing banner using message board;
  • Fixed issue when changing building type in war-camp new building was finished;
  • Fixed issue when changing building type in war-camp calculated incorrect resources amount needed for building;
  • Fixed issue when AI stood still sometimes when war camp was destroyed;
  • Fixed issue when Soldiers in Camp and Soldiers Working values were calculated incorrect after loading a save;
  • Fixed issue war-camp building weren't deleted properly after destroying war-camp;
  • Commanding and Bandits perks icons were updated;
  • Fixed issue when banner icon wasn't updated correctly when changing banner in settlement management window;
  • Fixed issue when war-camp parameters were calculated incorrect when creating war-camp right after destroying previous-one;
  • Fixed issue when assigned workers were calculated incorrect when creating fresh war-camp after destroying previous-one;
  • Fixed issue when war-camp couldn't be deleted properly;
  • Fixed issue when assigned workers weren't removed when building type was set to "nothing" in war-camp;
  • Fixed issue when morale and supply percent value was shown incorrect when using war-camp management window;
  • Fixed swords visibility for guards animations;



IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.501 [CHANGEABLE PARAMETERS]

Welcome, lords and ladies of KINGDOMS!


0.501
As you may remember we're getting close to sieges stuff, war-camp development is almost over, but before jumping to that i decided to make a "performance" day before we'll jump forward. So todays update is mostly about improving performance, fixing most reported and critical bugs (hello, roads calculation) + adding some very important feature, some of you (i'm sure) will like. First - performance.
I know that there were report about lags during riding or travelling on fast speed. These lags were connected with applying of vegetation masks, so i made some changes there and there and now travelling became much smoother (but there is still a laaarge room for improvement). Next, bugfixing. Thanks to your reports, the most annoying bug - roads calculation window pop-up when it shouldn't (when sleeping, trading, looting etc.) was fixed. (Full list of changes follows, as usual).
And finally, new mechanic or i think more gameplay improvement. Now player can change all "speed" options right in game, so you don't have to start new game to change chopping or gathering speed, it can be made in-game now. Also i've set max settlers cap to 5000, it can be changed right in game as well, no new game is needed.

BUGFIXING
  • Fixed issue when wall calculation took too much time after loading;
  • Fixed issue when roads could be calculated wrong after starting new game, causing various issues (i.e. stuck "roads are calculated" window);
  • Fixed issue when road didn't delete mask properly;
  • Vegetation mask calculation scripts were rewritten in order to reduce (ideally - remove) lags when player is moving;
  • Lags when riding a horse were reduced a bit;
  • Fixed issue when interaction text was visible when enabling global map;
  • Fixed issue when roads generation window could pop-up even when some UI element was active (looting, trading etc.);



IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.495 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!


0.495
It's Friday and bugfixing is coming. Before you'll go check full list of fixes (it's full thanks to your reports!(f11)), i want to point on one particular one in todays update - help AI to build. Now player is able to add resources to AI houses in owned settlement and get +1 friendship for reach resource added. It was discussed recently in the community and this small addition is first step before i'll add something more significant here - like building quests or/and orders mechanics. And as usual, full list follows:

BUGFIXING
  • Fixed issue when some soldiers were running at place when sending them to war-camp;
  • Fixed issue when soldier didn't go to gathering spot at warcamp when being far away from the settlement;
  • Fixed issue when AI or player could set a house too close to warcamp;
  • Fixed issue when roads calculation window stayed enabled even when calculation was over and player could move;
  • Fixed issue when roads calculation could go wrong when player hit pause button during roads generation;
  • Fixed physics parameters on various doors in houses;
  • Fixed issue when houses door was inaccessible when house was standing in hilly terrain;
  • When building a farm or bandits lair player now is in the same conditions as AI - can't build farm and lair closer that 100m to other lair, farm or settlement;
  • Fixed issue when army formations prefab was visible in the sky;
  • Fixed issue when AI could build a house too close to city gates, blocking it;
  • Both player and AI can't build a structure closer than 30m to city gates;
  • Fixing false warcamp UI elements positions when using various screen resolutions;
  • Farms name was added to global map icon in order to make orientation on the map bit easier;
  • Fixed issue when player couldn't destroy owned building in the settlement where player wasn't a leader;
  • Fixed issue when player could stuck at place after fighting an animal;
  • Now structures can't be set too close to the water - both for player and AI;
  • Creating of populated world was speed up a bit;
  • Now player can help building houses in owned settlement, gaining friendship with house owner;
  • Fixed issue when central info text was visible when global map was open;
  • Fixed issue when player build empty house and finished house wasn't added to houses owned by player;
  • Some changes were made in AI fighting script in order to increase performance;
  • Fixed issue when player couldn't track settler from notice board when other location was tracking using global map;
  • Fixed issue players save could be broken due to incorrect save of items in various houses (new game needed);
  • Russian translation was updated;



IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.493 [WARCAMP MANAGEMENT #2]

Welcome, lords and ladies of KINGDOMS!


0.493
Today we're finishing war-camp management mechanics - there are quite a lot new gameplay details here, so i'll explain how the management works. Each war-camp has 14 spots for 5 different buildings (tent, supply tent, trebuchet, siege-tower and ram) and require resources to be build. When you send your army to war-camp you can assign soldiers to help you with building. Amount of workers you can set for each object depends on your commanding perks - from 1 to 4. The more soldiers assigned, the faster war-camp object will be build. You can assign soldiers not only to scaffolds but also to finished structures, i.e soldiers assigned to supply tent will add +5 supply points to the camp. There are 2 types of camp parameters;
  • Morale - will define how much damage your army will deliver in battles;
  • Supply - defines how much HP soldiers will have in battles;

I'm still thinking how to use morale and supply in coming wars, so they'll definitely affect more stuff when time will come and i'll start to develop sieges.
Also, now you can manage war camp right from Commanders tent, using a table there. I've also added some details to tents, like tables, barrels, food, banners etc.
War camp management is almost here - the last thing to do with war-camps are soldiers animations when assigning them to buildings, so monday update will finalize war-camp mechanics. And after that we'll be ready to march at war - and first in the list are sieges.

BUGFIXING
  • Fixed issue when players save could get broken when building and then destroying (with torch) bandits lair (new game needed if issue exists);
  • Fixed settlements banners shaders transparency on global map;
  • Fixed issue when soldiers stuck at place after destroying warcamp;
  • Fixed issue when warcamp parameters could be loaded incorrect;
  • Fixed issue when settlement parameters were calculated incorrect sometimes when sleeping or waiting;


IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.491 [WARCAMP MANAGEMENT #1]

Welcome, lords and ladies of KINGDOMS!


0.491
It's time to finish war-camps, amount of work is quite large here (i think i've mentioned this last week), so i decided to update the game in several steps - today war-camps UI (activated through diplomacy map) and buildings are coming, the next update will finish building process and camps needs, like morale and hunger. There are 14 places in war-camp, where player can set up a building or a siege machine. There are 5 types:
  • Tent (raises morale);
  • Field kitchen (needed for hunger);
  • Trebuchet (destroys walls during siege);
  • Siege-tower (soldiers can get into closed settlement);
  • Ram (destroys closed gates during sieges);

The next step is adding working needs and parameters for war-camp: morale, hunger, deference, siege machines strength and army strength. Also full working building process (using resources) for war-camp structures is also planned for next update. Besides, more details will be added to the tents - like commanding table (to manage camp right from the tent), banks, barrels etc. As you see, we're also a step closer to sieges and wars (which is great by me). Full list of changes follows:

BUGFIXING
  • Fixed issue, when doors spring had position too close to the wall, causing various physics issues with the door;
  • Resources, needed to build a City Hall were tweaked;
  • Fixed issue when war camp calculated soldiers position incorrect sometimes;
  • War camp now can't be set too close to the settlement, bandit's lair, farm or ruins;
  • Fixed issue when wall didn't delete near by vegetation and rocks properly;
  • Fixed issue when walls were added to path-finding grid, causing various AI path finding issues;
  • Fixed issue when soldiers looked in wrong positions when reaching a war camp;
  • Fixed issue when AI path finding could be still calculated through the wall;
  • Fixed issue when map icons could be created and become visible when player closed diplomacy map when war camp position was calculated;
  • War camp now can be destroyed once created;
  • Fixed issue when player could created new war-camp while old one was calculated;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saveы compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd